Review of Dungeon of Horrors WV Haunted Attraction

Review of Dungeon of Horrors WV Haunted Attraction

Review of Dungeon of Horrors WV Haunted Attraction

Dungeon of Horrors WV

Dungeon of Horrors WV is a Haunted Attraction located in Moundsville, WV.

818 Jefferson Ave, Moundsville, WV 26041
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Haunt Type(s):

1HauntedHouse

Links:

Dungeon of Horrors WV Facebook PageDungeon of Horrors WV Website

Contact:

Call Dungeon of Horrors WVEmail Dungeon of Horrors WVMessage Dungeon of Horrors WV on Facebook Messenger

Features:

Free Parking, Restrooms/Porta Potties On-Site, Food/Concessions, Gift Shop/Souvenirs, Optional Games/Midway, “Hi-Tech” Attraction, You will NOT be touched, Original Characters, Uncovered Outdoor Waiting Line


Team Scary Potter and the Hauntwarts Express reviewed this attraction on October 23, 2016.

Final Score: 9

Summary:

Friends, I can, likely for the first time in your life, assure you that you WANT to go to prison. Dungeon of Horrors is a haunted attraction located at West Virginia Penitentiary in Moundsville, West Virginia, and is as great of a destination to spend a little time behind bars as you will find. Back for its 14th year of Halloween hauntings, they are better than ever. Also featuring an escape room, zombie paintball and a ghost tour, there is plenty to love here. So come on out to Moundsville, WV this Halloween season, where you are guaranteed to carry out the sentence, “I loved it!”


Cast: 9.27

The 60-70 cast members of the Dungeon were relentless, particularly those stationed toward the beginning and ending of the attraction. It seemed that pseudo-prison guards involved in the opening experience really embraced their roles enthusiastically. Though, at a few moments, individual actors may have tiptoed within spitting distance of the line separating good fun from needless sadism, that distinction was never crossed and the shared tenacity of all involved simplify amplified the realism of the experience. The green(? – it was hard to see in the dark)-haired security guard who berated us during our temporary incarceration was definitely the stand-out amongst this lot.

Within the more “traditional” segments of the Dungeon of Horrors, the intensity did not wane significantly from the early output. We didn’t note many lackluster performances, and appreciated the variety of characterizations from playful to brooding to humorous. The “lab coat spazz girl” (for lack of a better identifier), the hide and seek girls, and the apparent proprietor of “Locked Inn” were among the exemplary performances and a good representation of the actor versatility on display overall.

Perhaps our favorite performance, though, was from the very first actor that we encountered. More on Mr. Blob in Special Effects below.


Costuming: 7.95

Many of the actors were, appropriately, outfitted in standard prison guard attire. Of the more fantastical creations that we encountered further into the attraction, though, we found the overall quality of makeup work to be moderately effective. Most denizens of the dungeon were inmates, guards or zombies, so there wasn’t as broad a spectrum of costume work as we have seen in other attractions, nor were heavy amounts of makeup required to portray realistic characters. Still, what we saw was appropriate, though not outstanding, and fit the environment. Again, the burn-victim from “Locked Inn” was the most noteworthy example.


Customer Service: 9.52

Finding the location was, unsurprisingly, as simple as driving toward the giant, foreboding prison on the horizon. The prison is a BIG place, and though there didn’t seem to be any signs specifically directing parking traffic, following the general flow of cars was easy enough.

The Dungeon utilizes a timed ticketing structure. Tickets are purchased for a specific time slot, either online or at the ticket booth. The former option is highly recommended as tickets DO sell out (only about 50 tickets are sold for each time frame), and arriving on an especially busy night to realize that the entire evening’s performance is sold out would be an unfortunate occurrence.

In the primary hub area, as customers wait for their haunted appointment, a concession stand and merchandise booth are available. As I am a notorious hot chocolate addict, I am happy to report that their brew is especially delicious, and was well-complemented by the generous serving of nachos that I dutifully engorged (for the good of the realm).

A short video, projected onto the wall of the prison, loops repeatedly, detailing the rules of the attraction in a unique fashion.

Also available from this hub area is their escape room – a 5-minute, hillbilly-themed, search for a hidden jug of moonshine. Recovery amounts to a stay of execution for an innocent man. The experience was brief but fair, and a lot of fun: clues were sensible, and not illogically cryptic or impossibly-concealed. We felt that the room was designed to provide us with just enough time to solve the puzzle. Also, Pappy, the actor who engaged with us during our search, was excellent. The prison hosts a longer, year-round escape room that, based upon our participation, is likely to be a wonderful experience as well.

Additionally, between groups, Pappy, and some of the other staff, exchanged quips and exposition in the hub as a combination of line entertainment for the main haunt and promotion for the escape room.

After completing the Dungeon, guests are provided the opportunity to engage in zombie paintball as well, for an additional charge. Beyond the usual reanimated, stalking prey, 4 different inert targets can be shot, with a range of rewarding outcomes. The furthest away produced the greatest spectacle. Each member of our extended group who deadeyed this difficult assignment whooped in triumph while witnessing the “explosive” result. I admit, though, that I may have felt a slightly greater sense of satisfaction upon shooting one particular zombie in the head. The actor immediately collapsed and subtly twitched in response. Sadistic? Perhaps; but, then, I’m a haunted attraction reviewer after all – we’re all a little sadistic.


Atmosphere: 9.69

It’s not uncommon for haunted attractions to present claims of “actual” hauntings, but not many have as much substantiated evidence as the Moundsville Prison. On this matter, I shall claim neutrality, but for those interested in visiting an attraction with a “truly” paranormal background, you can’t do much better than Dungeon of Horrors.

Beyond that, though, the environment is certainly conducive to proper hauntings of a more corporeal variety. The prison is imposing to even the stoutest of attractioneers, massive and foreboding, even before the accoutrements of Halloween hauntings. The lights and music utilized for the exterior of the attraction act as minor refinements to an already-established atmospheric juggernaut.

The final send-off before the attraction truly begins, though, is easily the most unique and entertaining aspect of the attraction… more on that in Special Effects, though. Suffice to say, it does an excellent job of preparing prison “guests” for the forthcoming experience.


Special Effects: 8.04

Having alluded to him twice throughout this review already, I suppose I should address Mr. Blob foremost. We’ve been line-entertained by a broad assortment of characters and effects in our days, and we’ve been read rules to plenty of attractions, but the Dungeon’s amalgamation of the two was beyond anything we had experienced on either front. Part actor/part effect, Mr. Blob provides a specialized, customer-involved performance that really stood out as our favorite interaction of the night. As is often the case, too many details would spoil the fun for future prisoners, but the Moundsville Prison staff get a huge cap-tip for this creative “manimatronic.”

Set design was minimal in many places, which was often sufficient, given the existing nature of the building. The graveyard scene was the best example of eye-candy, though, among the areas that were done-up, with a brief cave area coming in just behind it. Several mazes, occurring in varying degrees of illumination, as well as a variety of individual scenes, often prison-themed (obviously), made up the majority of the attraction. Again, though, the real star of the haunt is the prison itself – the set designs were largely window dressing to amplify the effects of rows of cold, lonely cells and prison grounds.

Lighting effects, animatronics, etc were used sparingly, but to decent effect; several clever, homemade effects scored successful startles, as further illustrated below.


Theme: N/A

N/A – Dungeon of Horrors covers a wide swath of themes, environments, and types of scares.


Fright Effect: 9.36

The Dungeon was most effective at psychological scares – the “in theme” portions of the attraction were especially vivid and visceral and offered extended moments of panicked anxiety. The Dungeon doesn’t hold back – make no mistake; at times, Dungeon of Horrors is a very intense experience – raw but entertaining. Most of the best actor-generated frights were cultivated through these prolonged interactions.

Serving as a transition between the more “realistic” first portion of the attraction and the more traditional segments of the back half was a very interesting ride that claustrophobes will certainly not appreciate. The rest of you, however, will love this unique method of transportation.

There were very few quick scares by actors – nearly every character that we encountered was involved in an extended, interactive scene/fright of some sort.

Therefore, the best “boo” scares were created by clever, homemade set pieces – an earthquake hall, a VERY effective cell drop, and several creative zombie rooms. The best scare came as the crescendo to the attraction, though – an animatronic that wasn’t exactly what it seemed.

DofH definitely supplied an even slathering of frights to our entire group. We were all equally involved in the early bits of the experience, and there were plenty of actors to “embrace” the entire procession as we continued through. Dungeon of Horror provided full-group scares better than most other attractions.


Value: 9.19

Our tour through Dungeon of Horrors lasted a stout 45 minutes; ticket fees range between 20 and 28 dollars depending on which day you are visiting, with additional costs for zombie paintball and the escape room.

As I’ve stated above, the true star here is the prison itself. No amount of high-tech wizardry and painstaking set design can ever emulate the feeling of creeping dread that comes with a tour down dark prison halls. That fact that the owners have also managed to superimpose a competent, entertaining attraction atop that framework is admirable and places Moundsville as one of the best of its guide.

We had a great time during our visit, and can absolutely recommend the full experience (haunt plus escape room and zombie paintball) to anyone wishing for an entertaining haunted excursion.


Promo Images:

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Guest Reviews
Guest Average: 0 out of 10

Sarah – 10/10
Challenge Accepted was awesome! Me and my boyfriend were looking for escape rooms in our area, and …show more as poor college students, price was a big factor. Despite being only two small locations in the mall, they have multiple rooms, at 20, 40, and 60 minutes long, with the 20-minute rooms being only $10 each! We’ve been back multiple times, and loved every one! Staff is very helpful and enthusiastic about their job, and is thrilled to explain all the little secrets after you escape. Will be back every time they make a new room!

Norma – 4/10
We visited this attraction on the last night of their 2018 season I believe. We did show up late …show more (about 20 minutes before they closed) and it was dead in the waiting line. Regardless, every group that was in the haunt somehow ended catching up to one another. We walked as slow as we could knowing there wasn’t anyone behind us but we still couldn’t stay away from the group in front of us. They had one teenage female that was petrified of everything so all the monsters kept taking advantage of it, cornering her every chance they got. They also followed her through multiple scenes that weren’t theirs while our group tried to stay behind some and there were no entertainers around because they were all following her. When they would stop and turn around to go back to their base spots (if they even have them there), some of them just walked passed us without any effort towards scaring us. It was a disaster. This chic’s name was Lauren and by the time we got to the exit of this thing, we were relieved that we didn’t have to hear her name called out over and over and over anymore. She had to of been extremely annoyed by it herself. It took all of the fun out of it. Actors even stopped us in some of the maze portions so the other monsters could entertain their group for quite some time and they would just be staring off into outer space. The only way we knew they could talk is because they said Lauren’s name already. Besides that, costuming was mostly store-bought quality. Nothing different to look at here. Scenes were the same. Some looked as if they had been built out there in the woods for years and they’ve sat through the seasons and no one’s ever gone back to touch them up. Parts of the maze where there’s a lot of plastic and wood seem to possibly be a danger. We didn’t see any actors for quite some time in them bc they were following Lauren and if someone ignited one of these things, I’m afraid it would have taken us a long time to find the exit. Some spaces were very tight for us, if those were to fill with smoke where there are roofs, I don’t think that would be good at all. At one point, we didn’t know where to go at all so we weaved through these pipe-like things and found a hole and we started walking on this really dark path into the woods. There were props and things out there but 0 lights. Come to find out, it looked like a previously closed portion of the trail because when we got to the end of it, there was no way to get back into the maze. We had to crawl under caution tape to get back in. That right there tells you that no actors were paying any attention to our group. We paid full price for our tickets that night and we honestly should have just passed this place up. We’ve been here before too and it wasn’t that bad. The highlights of the trip were the gentleman that introduced us to the park and gave us the rules before we went in. There was also one clown (Pickles, maybe
?) that actually put effort into scaring us but he was mostly one of the only ones. In one of the mazes there was a chainsaw assailant behind a door and we could hear the saw and see him through the crack of the door but we couldn’t get in. When that door finally opened, holy shit! That was the best scare in there for sure! Also, there are places where you will need to duck down, tight corridors as mentioned above, uneven terrain, and a lot of walking (especially if you’re bad at mazes) so be prepared for that.

Norma – 6/10
Maybe we just went on a bad night but we weren’t very impressed with this haunt. We had heard many …show more good things about it and we ended up with a free Saturday night so we gave it a shot. We showed up at probably 9:30 at night. Waited in line maybe 15-20 minutes so that wasn’t bad. We really didn’t have problems with spacing inside the haunt except for a few times but we were able to slow down and it helped when there wasn’t anyone behind us. I will say, there were a lot of unique things in the haunt portion. One interactive set was very different and unnerving. Some of the characters were really into their roles while others were bland. One was sitting on top of a washing machine and he jumped down and we were thinking, “Oh shit” but he didn’t do anything, he just jumped at us a little and said, “What?” In the outdoor portion of the haunt it was a bit too dark to see the characters, especially the Creeper. Our favorite part was the alligator! They know how to utilize this now, commonly-seen prop to the fullest for sure! If you are likely to pee your pants, you just might lose it on that one! I would give the house itself a 7 out of 10. Now we were under the impression that the corn field was haunted too. Although it was a good maze, there were three scareactors in it and they were terrible. No lights, sounds, sets, nothing but mud and corn and the dark. At first it was creepy but after we walked and walked and nothing happened, we were aggravated and ready to find our cars. The last actor that we came across could have hidden well since they were in all black but they didn’t, they stood in the middle of the trail acting like they couldn’t see, whispering to us as we walked asking us if we were customers. Wow. Don’t upgrade to the corn if you’re expecting a fright in there, it won’t happen.

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