Hundred Acres Manor – Full Review

Hundred Acres Manor is a Haunted Attraction located in Bethel Park, PA.

1 100 Acres Drive, Bethel Park, PA 15102
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Haunt Type(s):

Best ValueMultiple Hauntscharity-haunt1EscapeRoom1HauntedHouse

Links:

Hundred Acres Manor Facebook PageHundred Acres Manor WebsiteHundred Acres Manor Twitter PageHundred Acres Manor on InstagramHundred Acres Manor on YouTube

Contact:

Call Hundred Acres ManorEmail Hundred Acres ManorMessage Hundred Acres Manor on Facebook Messenger

Features:

Free Parking, Restrooms/Porta Potties On-Site, Handicap Accessible, Food/Concessions, Gift Shop/Souvenirs, Optional Games/Midway, “Hi-Tech” Attraction, You will NOT be touched, Original Characters, Covered Outdoor Waiting Line, Indoor/Outdoor Attraction, Family Friendly


Team Scary Potter and the Hauntwarts Express reviewed this attraction on October 6, 2016.

Final Score: 9.72

Summary:

If you’re from the Pittsburgh area, and have a sweet tooth for Halloween Havoc, Hundred Acres Manor (1AM) has probably found its way onto your radar. If you’ve actually visited before, you probably realize that the Manor is a highly-detailed mega-haunt, boasting a massive legion of scare-warriors within a horrifying environment amplified by a professional level of special effects; or, simply, 1AM is really friggin’ good. Unwilling to rest on already-accomplished laurels, however, the Manor has undergone a SUBSTANTIAL upgrade: adding TWO COMPLETELY NEW ATTRACTIONS. Damnation, Torture Tank, Dead Lift, and Vodou return, now accompanied by The Breach and Hallow’s Eve, and Hundred Acres Manor has never been better. Head on out to Bethel Park, PA to experience the horror for yourself. Any doubts? Read this review and become a believer.


Cast: 9.75

1AM packs an enormous amount (well into triple digits) of actors into their haunted halls each night. We didn’t experience any noticeable, unintended actor dry spots (as discussed in “Special Effects”, Breach often let’s its effects do the talking). We encountered a lot of great performances; most of the cast were exuberant and feisty, clearly primed to deliver boisterous hauntings. Three characterizations stuck out to us most prominently, in ascending order: the housewife who introduces you into her home, and the horrors of Hallow’s Eve; the salivarically-challenged mutant near the end of Hallow’s Eve (that he was able to make an impression against the backdrop of his fellow room-inhabitants speaks wonderfully about his performance), and, above all others, the Wolf Man from Hallow’s Eve (see Fright Effect below).

Despite a few stiff performances at the beginning of our journey, and early in the Breach, the plentiful cast were, as a unit, motivated and effective in conveying their intimidating, monstrous depictions.


Costuming: 9.69

With such a variety of themes across attractions, so, too, came an assortment of haunted attire and makeup. Part of what makes 1AM great on this count is that they provide adequate cosmetic attention to ALL actors, not simply their featured performers. The absence of inept blood splatters or “Jason mask and t-shirt” aesthetics is not missed, believe me. Instead, we were greeted by a colorful assortment of mutants, monsters, fiends, and all manner of foul beasts, with most of the costumes in play unique to the Manor. Similar to last season, the most outstanding fashion designs were worn by actors who had worked themselves into their surrounding environments, blending into the detailed scenery (see Special Effects). The best examples of this, of course, must be seen to be appreciated, as any description provided before entering the Manor may spoil the “fun.” Suffice to say: the quality of costuming makes the other aspects of the haunt work that much more effectively.


Customer Service: 9.9

Finding the Manor is easy enough – if you find yourself in a completely pitch-black park with no signs of civilization: hey, you’re almost there! Should all else fail, the bright lights, signs, and spotlight are impossible to miss. There is free parking across the street from the Manor, with an ample supply of parking spotters to direct you to an open lane. As one of the most popular attractions in the Pittsburgh area, lines for 1AM can become quite substantial. Fortunately, the Acre-ers haunt the waiting area with multiple in-character actors every night. The actress we encountered was FANTASTIC: creepy, clever, and entertaining in a gleefully off-color fashion. Additionally, the “gate-keeper” (as I like to call them) actress at the front of the line was wonderful as well – admittedly this reviewer’s favorite cast member of the night. We exchanged playful banter for several minutes as we prepared ourselves to enter the Manor, and I found myself properly put in my place repeatedly. These pre-haunt interactions really can make all the difference on a busy night, buoying sagging spirits of anxious patrons trapped in endless waiting ques. A few seconds of interplay with a capable performer eases much of the anticipation and tension, and the two that we met were capable, indeed.

Additionally, a concession stand is available with a variety of culinary goodies to quell grumpy bellies. We were too busy having fun in the Manor to sample any edible currency this year (to my legitimate dismay), but if their wares are on par with the fare from last season, more intelligent patrons will not want to miss them.

A new souvenir building has been added, placed conveniently near the exit of the attraction, and offers an assortment of 1AM swag.

The staff of Hundred Acres Manor are some of the friendliest in the industry. Regardless of who we find ourselves interacting with amongst their number, we are always impressed by their professionalism and willingness to assist their patrons. We need to extend an extra special, heart felt thank you to Ethan and Tyler for being such gracious hosts, and really swell chaps in general. <3


Atmosphere: 9.37

Hundred Acres Manor is a horse-drawn carriage ride on a quiet October evening with a death metal-blasting boombox in tow. Their location could be one of quiet reflection or subtle, gothic eerieness, but that just isn’t in 1AM’s blood. You first hear the music from your car as you drive toward the parking lot. The building’s facade is emblazoned, colored lights beaming forth. The entire exterior of the Manor is a challenge, insisting “Get ready, we are coming for you.” The approach is not subtle – far from it, but it matches the tone of the attraction. 1AM hits hard and fast. They don’t mess around; from the moment you enter the first attraction, they intend to throw the kitchen sink, the dinner table, and even a stray bookshelf or two at you… I mean at least one of those literally.

This year, the line has been reconstructed, given a much more environmentally-appropriate appearance, befitting of a haunted attraction. It is well-constructed and has improved the ambience outside of the attraction a good bit.


Special Effects: 10

I sang seemingly hyperbolic praises in this category last season about 1AM’s props, effects, and set design. I waxed philosophical, as I am wont to do, about the ideal of perfectionism vs the reality of what is ACTUALLY physically attainable by human hands. Anyone visiting the Manor last season understood my appraisal of that high-quality effort; others may have assumed the legitimacy of my claims implausible. In short: I made claims that the “Special Effects” (as we consider them) at Hundred Acres Manor were about as good as they could reasonably be.

I hate you guys; no, really, 1AM, I bite my thumb at you. You’re going to make me do it – you’ve left me no other options. Friends, saddle up and strap in, this is happening.

1AM has forced me to give my first perfect score. Scoundrels.

First, the veterans: Brine seems to have undergone the most substantial upgrades, clearly reintegrating elements of the former Brine Slaughterhouse to good effect. The Dead Lift has actually been revamped and improved, creating a much better “hell-evator-style” experience. Damnation and Vodou were on par with last year’s iterations, thankfully, as those were the two strongest segment of 2015.

So, as to the new kids on the block: The Breach is, essentially, one continuous set piece – a fully-research laboratory that begins calmly enough, but quickly descends into blood-soaked chaos. The effect-ticians seem to have been almost gleeful with the ability to showcase a “high-tech-style” design – cramming all sorts of video, lighting, and tactile subtleties into the display. The universally most acclaimed segment felt like the masochistic big brother of Vodou’s “unsettled” room. This section of the Breach is wonderfully-conceived, featuring a frighteningly well-constructed center piece surrounded by a unique environmental hazard most other attractions would be afraid to attempt. Overall, the Breach is light on actors, and lets the environment handle most of the scaring. The lighting effects, particularly its blue-light hallway are absolutely top shelf. As mentioned in Theme, below, it is essentially a cross-section of a science fiction horror film, allowing you to be on the set as the film (and the terror) is developing, and it works perfectly.

The set design titan this year, though, can only be Hallow’s Eve. The level of detail etched into the very first scene, alone, is incredible. Each horror vignette is treated with the same fixated attention to design. The number of elements crafted into each scene are so immense, we are certain that through TWO walkthroughs we still missed some. It feels a bit uncomfortable to refer to the elaborately eerie environments as “beautiful” but, in this context, that is an apt descriptor. Each scene felt like the artist had painted a canvas, stepped back, and thought to himself “not good enough!”, returned to the tableau, applied a new swath of coloration, and repeated the process half a dozen more times. Upon completion, he realized that he hadn’t painted 7 or 8 different portraits atop one another, he had actually created ONE painting requiring 8 levels of detail. Each of the broad strokes of “color” within Hallow’s Eve blend together into a cohesive, frightening mural. Added to this, Hallow’s Eve is then overlaid with an excellent variety of animatronics and effects – including, I believe, the most imposing beast this side of the Transylvanian countryside.

Fear not, with new attractions come new scents – a whole new palette of olfactoral odium to enhance the experience. 1AM makes better use of that oft-forgotten path to fear, the sense of smell, than any other attraction.

Understand, the same factors that make Hallow’s Eve so impressive are present (and persistent) throughout the rest of the attractions – detailed set design, creepy sound effects, massive animatronics, great light effects, air blasters (oh, the air blasters) etc. Hallow’s Eve just seems to have assembled them all together into the most effective horrific kaleidoscope that we have seen. It, combined with the top-notch set design and effects of Breach, have, I must admit, pushed 1AM into “perfect 10” territory to my despair, and complete joy. Such is the life of a haunted attraction reviewer.

(Oh, and Ted : Ethan was right about set design.)


Theme: 9.53

Four attractions remain from last year: Dead Lift, Damnation, Torture Tank, and 1AM’s 2015 blockbuster, Vodou – still thematically-strong, granted, but this season’s additions, The Breach and Hallow’s Eve, have upped the originality ante. The former, which begins as a tour through a scientific research facility focused on studying alien life, quickly degenerates into a cinematic-level battle for survival when specimen becomes predator. Hallow’s Eve is a wildly creative throwback: an homage to classic horror icons twisted through the Manor’s own unique prism. These two newcomers were definitely unlike anything we had seen in a haunted attraction before.

Each attraction flows directly into the next, though the lines of distinction between eerie realms are never blurred. Every horrific region has its own unique flavor and feel, with the environments and monstrosities within maintaining those contexts quite well.


Fright Effect: 9.71

What do you do when your attraction has over 100 actors with nothing better to do on a Saturday night? Scare, scare, scare. Thinking about it now, I’m hard-pressed to identify an angle that SOMETHING wasn’t infiltrating our personal spaces from. Truthfully, two of the effective frights came from above – and when we least expected them. Even for the haunt fan elite, we smug terror-connoisseurs in our ebony towers, it is difficult to find fault in 1AM’s assault. They blend environmental hazards, jump-startles, distraction-scares, character interactions, and animatronic aggressors into a thick, panicked stew that can please any taste, bud. They do have a unique penchant for disguising actors as animatronics that lent itself to several truly profound scare-attempts. Heck they put forth some of the most successful air blaster startles that I’ve seen – whoever arranged and managed the deployment of those mechinations is a true artisan of the craft. The left half of my mouth still twitches when a door closes too loudly. There were so many fright-attempts occurring all around us, that we never felt safe; never felt that we really knew where the next assault would come from.

Throughout the first few attractions, there was a tendency for fright-attempts to target mostly the front of our group, but, eventually, the scare radius did extend, until our entire party was evenly engaged for the second half of the haunt.

There were a lot of great actor-based scares, but one particular actor, the Wolfman from Hallow’s Eve, executed one of the most prolonged, determined scares that I have seen in my life. He emerged from his haunt-location, did his bit, and we began moving on. Several rooms passed by before I realized that he was STILL with us, on all fours, completely retaining character, snarling and biting and howling, unwilling to disengage from his prey unless the hand of God, himself, smote him away. That degree of determination really exemplified the best of what Hundred Acres Manor has to offer.


Value: 9.81

Hundred Acres Manor removed what was, in my opinion, the weakest link: Brine Slaughterhouse, as well as the maze, and replaced them with two of their best attractions. I’ll admit that when initially hearing about the demise of the maze, I was distraught. Yes, it’s a maze, and in the haunt world, mazes tend to be woefully lackluster, but the 1AM maze was excellent. I anticipated navigating its winding concourse every year, and a surge of righteous fury nearly birthed from my lips at this lamentable revelation. I wasn’t alone in my displeasure: that maze was a mainstay of their attraction, a well-loved icon. The pitchforks, they were a-sharpenin’.

Then I actually went through 1AM.

Maze? What maze.

Seriously, though, yes the maze will be missed, but the two attractions that have risen out of its ashes are so far above the quality of even that perennial favorite, that this tear-soaked wake has hastily been rescheduled as an exultant celebration. There will be balloon animals.

It took us nearly 40 minutes to completely pass through the Manor this year. Tickets are still a paltry $20; thus the SCA-LUE is 2 minutes of entertainment per dollar spent. VIP tickets are $30; SUPER vIP tickets, $40. The Enigma Project, 1AM’s escape room, is back this year as well for $25.

If you’ve actually read this review and still need convincing that Hundred Acres Manor is worth visiting, I give up on you. If you like haunted attractions at all… even a little, teeny tiny bit, go. It’s the best time you can have on a Friday night with a drooling hell-mutant, and that’s saying something. Highest recommendation.


Promo Images:

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Guest Reviews
Guest Average: 5.73 out of 10

The Hauntfinder General – 9.5/10September 9, 2016
While I was originally planning on starting the season with a huge bang next week in Michigan, last …show more minute circumstances led me to Pittsburgh yet again. Still, kicking the season off with what I always claim to be the ‘best house in PA’ is not too shabby.
Always a great area for haunted attractions, but the drive is kind of long and shitty. And the PA tolls are just terrible.
And the rain. Can’t forget the rain…
It poured so bad right up to a couple minutes before we got there. And then it just stopped entirely. Weather is so bizarre. Nevertheless, I was just happy that we wouldn’t have to get drenched from the car to the ticket booth.
We didn’t arrive til late-like 9:30ish. Two full hours after they opened.
I wasn’t concerned by this seeing how it’s so ridiculously early in the season. I only had one other place I was planning on hitting last night, and they were open til midnight, and 20-some odd minutes from there. So there was plenty of time. Or so I thought…
Upon arriving, they had lot attendants directing traffic, which I was surprised they’d need so early in the month. But as we approached the illuminated labyrinth that is Hundred Acres Manor, I could see the line was bigger than anticipated.
Still, I figured general admission would suffice. So we paid our $20 (a modest price for such a good attraction) and proceeded through the archway to the line, which I could now see was clearly even longer than I had thought.
The place from the outside looks pretty amazing. Spotlights shining in the sky, metal music blasting over the PA, cool stained glass windows glowing in the castle-like exterior of the enormous structure. Truly an intimidating haunted attraction if there ever was one.
It began to rain again. Then stop. Then start again.
And what luck, their line there is uncovered for no apparent reason. It looks like they constructed their line area and just forgot to put on a roof of some sort. No idea why there’s nothing there.
20 minutes pass and I realize that for $10 more, VIP would’ve totally been the right way to go, as we’ve only moved 1/4 of the way to the entrance.
There appeared to be a total of 4 line-actors patrolling the perimeter of the line. A deformed nurse, chainsaw zombie guy, alien guy (that smelled funny), and a stringy-haired screaming girl. They’re mildly entertaining for the first half hour, then boredom and annoyance quickly set in.
75 minutes pass overall before we get to the door. That’s an hour and 15 minutes of listening to clusters of high school kids inane conversations and stupid selfies being snapped from every angle all while being rained upon. I definitely admit I f*cked up not going VIP. But it won’t happen again.
By now it’s 10:45, and we’re just entering the place.
They’re sending in small groups of people, hence the slow line. But I can’t complain. After all, group separation is key to an ideal experience in these places.
What luck, the VIP couple in front of us are slow-moving, so it takes literally no time at all to catch up to them. Sometimes it’s just a no-win situation.
I just reviewed this place last year, so I’m recognizing a lot in the first half of the place. Most of which is virtually unchanged.
The attraction starts with a traditional haunted house kind of vibe, with lots of long hallways, flickering lights, cobwebs and such.
The first memorable prop/animatronic is the sawed-in-half corpse that rises into the air and lets out a spray of flatulence out of it’s hanging intestines as we pass by.
The Torture Tank section is a trip also. I think it’s the same, but it’s a little more memorable this time for some reason.
Featuring scenes involving a corpse with a birthday cake and party hat with the back of it’s head blown out, a crazed magician with a chainsaw, and very realistic mutilated dummies in various gruesome scenarios.
I’m looking forward to the 2 new additions allegedly installed in this place for 2016. But I’m assuming they’re probably towards the end, which the were.
Things remain kind of humdrum for me (since I just saw all this stuff a year ago) til we get to the voodoo section, which if I’m not mistaken, was the standout for me last season.
We pass through an outdoor courtyard complete with a small graveyard and flickering candles before entering through some sort of mausoleum into a very realistic cave section. Employing the use of flowing water, dripping stalactites and whispering voices, and a charging giant skull headed creature, this section is virtually unchanged from last year, but still equally as effective.
The bayou area with the wooden bridge and waterfall is also an amazing part. Another of my favorites from last year.
Lots of jungle-like atmosphere. Snakes, giant plants (even a guy dressed as a plant), and a giant crocodile head that emerged from the darkness comprised the rest of this part.
Finally we make it to the first of the new sections. This one has some kind of alien/sci-fi theme to it.
We pass through a bunch of science-laboratory rooms and hallways featuring actors in bio suits and alien carcasses before coming upon the coolest room in this area.
Designed to replicate the interior of a space craft, a lop-sided room (at almost a 45 degree angle !), complete with a giant dead alien thing sitting at a console of some sort. This one was a challenge to make it through because of the extreme floor angle. Very cool though!
This area concluded with a pair of dazzling neon blue laser light tunnels that were mesmerizing to pass through, along with a slow-moving black-lit tunnel where I ran headlong into some actor guy that looked just like Dick Van Dyke. I laughed about this for the rest of the way through the place.
Then came the second new section. This one based around traditional Halloween themes, traditions, and classic monsters.
This one wound up being my new favorite.
We began by entering through what looked the facade of an old house all decorated with traditional Halloween decorations.
We passed through furnished rooms like you’d find in a house from 50 years ago or more, complete with creepy, silent characters watching as we pass by.
Eventually winding up in some sort of attic lined with costumes and old decorations.
The next portion revolved around traditional horror movie monsters, such as witches, mummies, vampires, and werewolves, to name but a few.
I recall passing through curtains that looked like bloody guts at one point. Haven’t seen those before!
The attraction convened in a big room with a giant, multi-eyed alien animatronic creature that roared as we passed through the exit door.
By now it was 11:30, and there was no way we’d make it to Demon House, which I wasn’t too broken up about. They didn’t impress me much the last two years anyway. So I called it a night, and began the long trek home.
At about 40 minutes, this place is a staggeringly large house. So much to see and experience within, there’s really something for everyone here.
Love the new attractions, especially the last one. So glad to see that they got rid of their annoying maze at the end. Instead replacing it with legitimately good attractions. I hope more places follow suit!
Really the only bad things I have to say about this place is their need for a cover over their line area, and the actors could play maybe a slightly bigger role in this place. Not many of them are overly memorable, mostly opting for a quick pop out scare and disappearing.
All things considered though, this place remains THE house in PA as far as I’m concerned, and has consistently updated and improved their attraction every year that I’ve been there for the last 6 years or so. Keep up the great work guys! Their 13th year open has definitely started with a bang. Great way to start the season!

Hauntfinder Rating: * * * 1/2 (out of 4)

Randy – 6.4/10September 24, 2022
Okay if you want an Average Haunt. I was extremely disappointed because this haunt is said to be in …show more the top 50 Haunts with a high score. They advertise as top 13 in USA but it was average. For super VIP ($65) you have to wait in line (but you do get a sweatshirt at the end) although they did have a few good scenes and costumes. they have alot of empty passage ways and not many actors. Alot of the themes and props were a great value knock off of the Haunted School House and Laboratory in Akron Ohio. And id Recommend Scarehouse in Pittsburgh before Hundred Acres Manor.

Bottom line.. Doesnt live up to standards. Was a Disappointment.

Caleb – 6/10October 8, 2017
I am very sad to see what has become of Hundred Acres Manor. It has been the same scenes and set up …show more for years with little to no changes. The lack of actors is getting very disappointing as well.

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Past Awards


2022 Awards

Most Detailed Sets (Given by: Team Houdini)

Highest Rated Costuming - TIE - with Crawford School of Terror (Given by: Team Houdini)

Highest Rated Special Effects (Given by: Team Houdini)

Trixx - Megan M (Given by: Team Houdini)

Lars - Wayne T (Given by: Team Houdini)


2018 Awards

"Domo Arigato, Mr. Roboto" - Best Animatronic (Werewolf) (Given by: Team Scary Potter and the Hauntwarts Express)

"Wouldja look at that?" - Best Set Piece Non-Mechanical (Chapel) (Given by: Team Scary Potter and the Hauntwarts Express)

"You stink... but I love you" - Best/Most Diverse Smells (Given by: Team Scary Potter and the Hauntwarts Express)


2016 Awards

Scariest Haunt in Pennsylvania (Given by: Team Scary Potter and the Hauntwarts Express)


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