Immersion Score Explanations


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Q14: Dr. Psycho’s well-scripted speech left us exiting the haunt wanting to see all of the experiments he referred to (which had already happened). We believe moving his placement to somewhere sooner inside the Estate with a scarier / more-monster-filled finale may be a better tactic here.


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Q14: No set storyline that we were told or that I found online. Five themes but no main story. This score gets an N/A and doesn't effect the haunt's overall score.


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Q13: We aren’t sure if painting the walls black is an option with the building’s regulations, but if they can pull it off, we think it’d help sell the idea of the thunderstorm and being “outside.”


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Q15: There were a couple of fog machines in plain sight. One of the actors (cage just within one section) had a visible backpack, shoes, and bottles in the adjacent cage.


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Q15: We could hear the sounds of a generator in multiple spots, but they don’t have any power on the trail - maybe there’s a way to dampen the sound?