After being told that the WFG crew only has 13 days to build the attraction each year before haunt season begins, we really didn’t know what to expect. But, forget we even told you that because we couldn’t tell it AT ALL! We found ourselves in so much awe and amazement that we ended up subjecting ourselves to absolute torture from the cast members who, needless to say, were able to startle us MUCH easier due to our gawking at the scenes and effects! We just couldn’t quit staring at the crazy amounts of detail in this place. But, not only were quite a few of the rooms intricately and immaculately detailed, they were also unique and portrayed things that we either haven’t seen before or don’t see very often. Furthermore, as of the date of our visit, we can say that we’ve never seen a haunt put so much detail into their ceilings as this one (look up next time you’re in the bird’s room’ err, ‘cage’)! Now, they didn’t have the big, fancy animatronics that are typically paired with a lot of detail… but trust us, they didn’t need them here.
‘Morgan Manor’ starts off with a flame-lined pathway that leads you into a classic, haunted-mansion-esque facade. Several antique pictures, curved windows, a thin haze of fog, dim, colored lighting and PLENTY of spider webs immediately set the ‘spooky’ tone for the house, which is carried throughout its entirety. The actors made good use of the times when the lighting would dim to a ‘dark’ level by letting themselves be seen in one spot and then reappearing somewhere else when the lights would come back (talk about creepy)! Seemingly period-correct furnishings served well to preserve the authenticity of the settings and’ did we mention spider webs? If you’re (un)lucky enough to be the first group through, you’ll get the full dose of these hair-raising effects and the privilege of clearing the path for subsequent groups (We’re told that folks have been known to compete for the front-of-the-line spot each night for this reason alone, so get here early if you want in on these sticky suckers)! This is one of those haunts where we could go on for quite some time describing all of the effects that we encountered, so we won’t bore you to death with a book; you’ll just have to pay them a visit to see them all for yourself. Although, we will mention that some of the stand-outs include blasts of air, symbolic pieces and writing in a witch’s cove (such as a pentagram and the witch’s alphabet), lots of toys (big and small), a puppet show, a greenhouse, displays of death and decay, burning coals, a lively creature in a box, a walk-through bird cage and more! Suspenseful music filled most of the scenes quite well, although we could briefly hear some of the actors and actresses in other rooms at times.
Simply put, ‘Twisted’ is a blackout maze. Its sole purpose in life is stripping you of your vision and forcing you to make your way through anyway’ which it does very well. Blinding lights are introduced on occasion (just to make sure all traces of night vision are lost) and a clever mixture of plexiglass walls, dead ends, intensifying music and loud sounds add to the various distractions that keep you from getting out as easily as you’d like.
‘Unstable’ takes place in a barn with various stalls/stables that are individually decorated and detailed to create each of the different scenes. We noticed lots of sinister sounds in this final attraction, as well as a plethora of fermenting fauna. All different kinds of animal corpses and remains can be found here, from fish, deer and raccoons to foxes, a cow and pigs that are ready for you to wind your way through’ if you can stand it! Other effects include a tight passageway, an ideal place for a ‘helicopter landing,’ some unique laser and fog effects, a workshop, an assortment of farm weapo’ err, tools, winding wooden walkways, body parts and even bee hives. Similar to Morgan Manor, Unstable generally maintained a ‘dim’ lighting level that was just bright enough to make out all of the gore-riffic details of the scenes and props.
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