Management informed us that there can be up to 150 cast members scattered across the Grounds on a typical night, which seemed to fill each of the three attractions rather nicely. It’s not so packed that you can’t think straight, but ‘dead spots’ are certainly kept to a minimum. One of the things we look at when we visit a haunt is how well the actors ‘fit’ in their scenes and we must say that, on multiple occasions, we had to question ourselves on whether or not these fiends were actually real or if they were just static figures. Yeah’ it sounds weird, but there’s an especially-sinister, ‘dark’ feeling about WFG (not just the dim lighting) and, combined with their great costumes and highly-detailed scenes, the cast here blended in with their surroundings by all definitions of the phrase. Many of them would hide within small crevices in their areas, jump out for their initial scares and, just when we thought they were gone, they would sneak around and get us from another direction! The toy room was undeniably the place where we got the most energetic acts of the evening, as multiple actors threatened us with high-pitched, intense voices (and some type of evil weapon that was cleverly disguised as a lollipop). Some of the characters that we ran into include a bird that was ‘cawing’ at us in its cage, a horticulturist who wanted to play ‘gardener,’ his assistant who sprayed us for bugs, a stealthy pianist with an ear for treacherous tunes, several encounters with cackling witches, a cadaver cleaver, multiple hillbillies, a beekeeper and a couple of very entertaining queue actors’ particularly ‘Lillith’ and her hollow-eyed gaze and skin-crawling, lullaby prelude. Kudos go out to the actors in the blackout maze who were able to get around in the dark with uncanny precision; one of our reviewers was jumping around nearly every corner in there! Another stand-out feature of the Fear Grounds’ cast was their dialogue. Nearly every actor had great lines and, when the chance for interaction presented itself, our exchanges always resulted in sinister comebacks or, at worst case, some entertaining laughs. Look out for ‘Juniper’ in the ‘Unstable’ attraction (she’s ‘everywhere’ in there) and the ‘fowl’ guy who doesn’t like folks who mess with his chickens. He warned us that he’d bite our fingers off if we touched his (let that sink in for a few); after all, ‘[they] takes what [they] wants!’
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