In the Haunted Ark, we encountered two actors in the haunt; one was in a drop-down window that screamed and the other was standing in a cloak in the darkness and they did not interact with us.
At roughly two minutes in Dark Shadows, we encountered four dark entities drifting through the blackness. There wasn’t much interaction outside of being screamed at or them stepping in your face out of the darkness. We continued onward and awaited more shadow people and we waited and waited. Unfortunately, the second half of the haunt had no other actors.
In Bio Fear, Military personnel ushered us into the facility, where we were informed by a BioTech employee that we were volunteering to enter a genetic testing facility as she snuck in the rules of the haunt. She did well with her lines and it was a good way to inform us of the rules. (Which took two of the four minutes). Including the soldier and hostess, there were a total of ten individuals in the haunt. A mix of employees of the facility and experiments gone wrong were found throughout. The interaction was limited to the scares and the dialogue was vague – screams, yells of mutants, and growls that fit the area. There was another person who seemed to work there, but she did not have any distinct costume on and she just walked by us and stood to the side.
In Kennyville Cemetery, the actors were a mix of spirits, eerie groundskeepers, the undead and perhaps a moving statue. The first spirit we encountered was talking about doing laundry; I am guessing she was stuck in an eternal torment of laundry. Oh, the agony! There was a crawler moving around the grounds and the non-living hid well in coffins and mausoleums, while a gravedigger with a shovel gave us an uncomfortable stare. Outside of the screams and jump scares from slamming shovels and bones being smacked off of a metal gate, there was not much interaction.
Dimitri welcomed us into his gothic style mansion, Mortem Manor. He was an eccentric man, with a pale face and a thick European accent. His clothing was of the gothic era. He explained the rules of his family’s mansion as he played his toy guitar. He had a spoiled child feel to his actions. He informed us that his family was hungry and we were their next meal. He was not the only family member we met that night. Throughout the mansion, we encountered fourteen terrifying family members. There were women adorned with old-style dresses hunting their next meal. There was also a chef with the same vocal accent that requested we stay for dinner. We inquired what was on the menu and his reply was, “You, of course.” The actors were slightly more interactive with a mix of growls, prickly attitudes, screams, and growls.
Voodoo Bayou has a diverse set of characters. We were greeted by an individual playing with a marionette named Edwardo, who explained the rules in his French accent. This cast provided the most interaction of all the haunts. Not limited to just growls and screams, the cast started conversations and asked questions. One Voodoo priest in all black and white makeup swung a large scythe by my face’ and surprisingly close. Two ladies stopped us and one of them had makeup that made her face look bloody and disfigured. She was mumbling to herself about being pretty. Then the girl screamed at us to tell her she’s pretty; two of us told her she was, but Mark did not. The other girl started screaming at him, asking, “Do you think you can get away with that!? Tell her she’s pretty!” As we walked away, she said she would “haunt us forever.’
One southern belle I believe broke character, or she was just a sweet southern girl. She requested that we stay to the side to let an individual in a wheelchair pass through. During this short break, a swamp person in green makeup and a ghillie suit snuck up behind one of our team members without him knowing. Voodoo Bayou provided the best haunt cast of the night, lightly better than Vampire Villa.
In Villa of the Vampire, our first commentator welcomed us into the medieval castle. She was half human, half vampire and wanted to save us from the Master and the more ravenous vamps patrolling the area. Her costume was a medieval maiden-style dress with pale makeup – your traditional vampire. During the story, she explained the rules similar to the way the other haunts did. There may be other creatures lurking about this dungeon room.
We encountered eighteen creatures in this ancient castle. There were the typical jumpers, tellers, growlers, and screamers. There was a vampire informing the others that there was “fresh meat’ and an immortal playing enemy meanie minie mo. Another asked us if we wanted to become a vampire. The variety of characters and dialogue was very welcome.
The actors were top notch. They were great at dipping in and out of scenes, popping from the shadows, and playing with our minds with their whimsical conversation.
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