LEFF put up a very fx strong showing in the Dead in the Water and Ghostly Manor attractions.
They treated us to a great opening salvo of fx as the worst, sorry first mate escorted us to a hellevator-type contraption in the form of a dock or boat deck being lashed by a sea storm. It came complete with a sprinkling of mist! But this was just the beginning of the fluid action as we also got dripped on from the ceiling and a couple times actors lightly splashed us with water.
The rest of this aqua-traction featured a mass of marine prop/set work like sharks hanging from the ceiling, squid tentacles, and palm trees on castaway islands. Finding fabulous themed effects in this one was easier than shooting fish in a barrel.
Darkmare, by comparison, seemed a bit effects-deficient. Being a dark maze, that’s no huge surprise. But the dark aspect was defused somewhat by too much ambient light revealing visible ceilings and hallway tops; some conga lining that defeated the feeling of isolation; and glowing arrows on the floor to indicate the proper next direction. There were a few neat sound and lighting effects, especially from lasers. And we liked the half a squeeze tunnel that was mashed up against a hard wall.
The effects started up again big time in Ghostly Manor. Right away, we saw some nifty Alien xenomorph props, including one that looked 12 feet tall!
These were quickly followed by skeleton-crammed hallways, casket-lined crypt walls, a room with a bunch of banging doors as if ghosts were slamming them, and maybe the loudest piercing siren noise we’ve ever heard. The ‘old mansion’ style sets looked great and loaded with detail. We even stooped to go through the mouth of one of those Incan-face-looking temple things.
Oh, and we’re awarding 3 billion haunt points to Ghostly Manor for the joy of seeing a clown ride the lightning in an electric chair. Let’s do that to all of ‘em; who’s with us?!?
See Less