On the night we visited, the rooms were inhabited by various actors and characters. With interactions, the actors made their characters come to life and feel convincing.
There was an average of one to three actors per room, depending on the level of intensity. The actors used their space effectively by walking the room with us. The main character that effectively used their space was the Gravedigger. While making it through a room with caskets stacked above eye level to create a path, the Gravedigger would come around a corner and stand in the way with enough room to pass him by. With the idea that we may have left him behind, he would show up further down the path by either peeping around the corners or standing in the way, it’s as if there were more than one of him. The shovel he used to drag was also unsettling.
With interactivity, there was a variety of both high and low roles. An example of a low is when we were in a room with an oversized cage in the middle. As the path is wrapped around the cage, you can see a dense amount of mannequins with rabbit outfits on them. Someone was inside reaching out to us, which was effectively creepy because of the combination of the darkness inside the room with some disorienting strobe lights. An example of high interactivity was when we ran into… a baby? The baby interacted with both of us trying to get us not to leave him behind, and asking us to change his soiled diaper. The interest was mostly to have daddy clean the brown he had made. We also met Bob the Caretaker who told us he was the employee of the month, also his name is spelled the same “front and back” and he was very determined we knew that information.
Throughout the haunt, we noticed actors were hitting their light or sound cue marks. In general, the actors wanted to keep us in their scenes and didn’t use the dreadful “get out” lines to rush us out. It felt theatrical and the actors did a great job making their scenes come to life.
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