Spook Hollow provides something for everyone with two indoor attractions and the trail. We mentioned the adjustment on the Spook Hollow trail being cut in half and placing MC Nightmare in between. Inside the Manor, we found some great effects throughout. Walking up to the Façade of the manor is an experience all in itself. It looks worn and feels as though it has been there for many decades. Walking into the manor provides some fantastic effects. The inside feels just as old as the outside, as taxidermy on the walls is covered in dusty webs, and all the antiques are very appropriate.
Spook Hollow accepts all sorts of donations, and plenty of them end up in the manor in some fashion. The doors we are to walk through are all designed to creak upon opening, which is super classic haunted house. Going further in, the bar is an amazing touch and feels like it would belong inside some classy folks’ home. Fitted with a semicircle bar design, the barkeep was there washing glasses and recommending drinks.
The wine cellar is also a great look. The amber lighting here (and throughout the manor) gives the ambiance of an old-timey appearance. It is surprising how a simple tone in light can be so effective.
During the Spook Hollow trail, we find a combination of great props as well as hand-built scenes. Between the three attractions, the trail feels the most family-friendly in ways; however, this shouldn’t be taken lightly, as there are still plenty of frightening moments and scenes throughout. The graveyard is very impressive. The graves are of various sizes, and there are plenty of statues around as well. One of the more effective scares here is a great effect. The actor basically is one of the tomb statues and uses a sort of bungee to hang low and reach out for us. It must take some core strength to be able to position themselves stationary again. Walking up to the church is a fun experience. The stained-glass lights up, and organ music plays inside. I wish we could walk inside this, as it is amazing to see. One of my favorite scenes around is the side show. It feels as though a traveling side show from PT Barnum’s time had just set up camp for a week of shows. Walking through, we are treated to all the classic side show acts, such as the Fiji mermaid, fortune teller, sword swallower, and strong man. Another great scene involves radioactive barrels of sludge we must maze out of. The scene is lit under black light, giving a great neon effect that is a favorite for most.
Inside MC Nightmare, we are treated to something completely different than the other two attractions. Everything here feels industrial, and the scenes are huge and powerful. There are plenty of gears and wheels all around that were recycled from old barn parts as well as old factories (this is my understanding). Every gear feels important and is viewed as though it belongs. With these pieces having a rustic look about them, Nightmare gives some amazing effects. Scenes throughout become more intense and use lighting, fog, and environment to provide appropriate scares throughout. Ever have a delivery truck almost back into you? We have during each visit!
Spook Hollow uses its unique position to provide three totally different experiences in each attraction, all for one ticket price!?! It is exciting to see what is new every season, considering the trail has to be disassembled shortly after the end of their season. It gives the team every opportunity to try something new for the next season, and they provide a great time.
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