In “Underground Wonky City”, your expedition begins in a mining office where we, as new recruits, are sent down into the pits, although the miners you meet seem far from stable of mind (and soul!). Some lash out violently, with a few even putting us in headlocks and dragging us down the corridors; chaotic, physical, and threatening all in the first few minutes. The route continues through increasingly odd scenes, including a toy shop where a cymbal-clashing monkey startles from the gloom and a giant “Action Man” figure appears to have burst free from its wrapping, towering over the next room from where you first saw its shredded packaging. Performers made full use of the maze’s full-contact allowance, with plenty of head-rubbing and hair-tousling to alarm us. The sequence ends with a surreal turn in Amherst Asylum, where a bearded nurse and a gas-masked counterpart separated groups, and one of us was pulled into a padded cell for wearing a coat that looked a little too much like Doctor Who’s!
“Conjurance” took on a more dramatic, gothic quality, beginning with a short vignette featuring the lady of the house, her eerie familiar, and a clairvoyant, who explained that we might not survive the ghouls and vampires within. From there, the maze filled with decadent dismay, featuring impressive vampires, a Marie Antoinette-style hostess, and ghostly girls ogling from the darkness. We felt some areas might have done with a few more monsters and ghosts, just to break up the bigger spaces. Every actor leaned into their role, giving “Conjurance” a sense of twisted stylishness that contrasted well with the chaos of the fort’s underground horrors.
See Less












