It is clear that the scenic design team behind the haunts of the 13TH FLOOR is extremely talented and knows their craft exceptionally well. Scenes are well designed and rather detailed, though they could use some additional props and details as the haunt ages to create more distractions and items to look at. Large, scenic special effects are well incorporated into the themes and settings without ever feeling like they were added just to use the effect somewhere.
13TH FLOOR has benefitted from having a large team who travels the country to see many different haunted attractions to combine the best ideas to use in their haunts. However, it appears they aren’t afraid to copy scenes a little too closely for my design taste (including a few scenes directly pulled from Universal Orlando’s Halloween Horror Nights 2017 house, Dead Waters ‘ though not as detailed and textured as the HHN version).
‘Outdoor’ scenes, though well done, will benefit from some more time spent detailing and dressing out the locations (a comical small Christmas tree used as a branch was noticed on a large tree prop). Similarly, some rough edges were noticed (and only stuck out because the rest of the haunt was SO polished), including some exposed plywood (in a performer-less chainsaw cage), as well as the exit door to the haunt, leaving Guests with an unfinished image as their final impression.
13TH FLOOR utilizes state of the art special effects, proving that no effect is too large or involved to be incorporated into their attraction. Further time could be spent in programming these effects, making sure timing is triggered appropriately, and adjusting audio levels to an appropriate volume. Many of the audio triggers were far too loud, causing pain, and while scary due to the sheer volume, they did not match the intensity or character providing the jump scare (i.e. an animalistic roar when a human woman jumps out of a filing cabinet, for example).
13TH FLOOR has an unbelievable start on their effects, especially considering their quick build, but some additional finesse, programming time, and detail work will elevate the haunt to a level that will be extremely hard to compete with, as the quality of the individual technical pieces is already soaring high.
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