It’s a generally accepted rule that if the cast is having a good time, the audience will have a good time. This was generally true at Thirteenth Floor in Phoenix. While not enthusiastic across the board, much of the cast seemed to be enjoying their scare work. Team Jackalope was greeted in each scene by a cacophony of growls, shrieks, cries, and whimpers of pain that would tear up the throat of anyone who tried to utter it for too long.
There were a good number of actors across the entirety of the haunt, and they did a solid job of embodying their roles. Zombies charged in and attacked, cultists were suitably worshipful of their demon lords, and undead pirates were also present.
While there was a bit of sameness in the way that each character behaved, I do want to especially call out a fantastic scene within the ruined cityscape where a survivor begged us for help. She was desperate and near hysterical at the lack of any safe zone, and shortly after we agreed to help her a zombie charged in and bore her to the ground, attacking her, and forever ending her pleas for safety. We absolutely love scenes like this; they make everything feel more real and grounded.
Unfortunately, moments of true interaction were few and far between. This was less a result of the cast, who were game for it, and more a result of the sound design. It was so loud inside the haunt that it was often difficult for us to make out what they were saying, and I’m sure equally difficult for them to hear us. Better balancing of the sounds vs voices of the haunt would go a long way towards aiding the cast in interacting with us.
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