Review of Hush Haunted Attraction Haunted Attraction

Review of Hush Haunted Attraction Haunted Attraction

Review of Hush Haunted Attraction Haunted Attraction

Hush Haunted Attraction

Hush Haunted Attraction is a Haunted Attraction located in Westland, MI.

34043 Ford Road, Westland, MI 48185
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Haunt Type(s):

1EscapeRoom1HauntedHouse

Links:

Hush Haunted Attraction Facebook PageHush Haunted Attraction WebsiteLouisville Halloween

Contact:

Call Hush Haunted AttractionEmail Hush Haunted AttractionMessage Hush Haunted Attraction on Facebook Messenger

Features:

Free Parking, Food/Concessions, Special Events, You will NOT be touched, Uncovered Outdoor Waiting Line, All-Indoor Attraction


Team Scary Potter and the Hauntwarts Express reviewed this attraction on October 14, 2016.

Final Score: 8.81

Summary:

Hush Falls was a festive city, filled with colorful residents of all stripes and backgrounds, akin to the flambuoyant personas of New Orleans. Unfortunately, when a high-security corporate facility surrounded the town and began experimenting on the populace, the zealous, friendly, cajun folks were transformed into zombified, fiendly, craven freaks. Find yourself in Westland, Michigan this haunted season, and you may count yourself amongst their hideous number at Hush Haunted Attraction.


Cast: 9.63

Hush’s frighteners number around 40-strong, which seemed to be just about the right size for its length to avoid any actorless dead-spaces or scare-overload. The greatest takeaway that stuck with us about this lot was the intensity exhibited by every actor. We encountered a handful of benevolent faces in the scare-crowd, a train driver and a bartender for instance, and found that their extended, interactive segments were some of our favorites; each actor was believable and capable of maintaining in-character ad-lib conversations better than at most attractions.

Of the not-so-benevolent variety of Hush denizen, well, they were just as potent, refusing to relinquish scare opportunities until they had sucked the last drop of fear-nectar from the hive. Hush’s horrors were a varied sort, but each were acted very well with a high percentage of performers absolutely nailing their role.

Hush has a really fantastic cast this season.


Costuming: 8.95

Hush used very few masks; most facial transformations were applied through make-up, and well done at that. Visual designs for characters were largely unique and varied, with costumes that enhanced the aesthetic (un)appeal of each. It is a common trend at haunted attractions to focus most costuming work on a small percentage of intended stand-out roles and to slouch on the rest of the cast, but every actor at Hush got the full-treatment. Even the various zombies terrorize the city were appropriately believable.

Of the assortment of colorful creations, the mermaid, “TV Head”, and… oh, boy, Total Recall, were the most unique and memorable. Of the latter, file that into the “memorable in that: gives you nightmares” sort of way.


Customer Service: 9.1

Hush was easy to find on the strip in Westland, with a vertical spotlight welcoming every eager haunt-goer to its (un)loving arms. There were multiple parking spotters who directed us into a free parking lot at a school next door. Tickets are purchased at the auto repair shop next to the attraction.

Hush features a variety of concession options (including some wonderful churros), and public port-a-potties should your wait in line prove too overwhelming to your bladder.

Several line actors patrolled the waiting area, keeping queued patrons entertained. Aptly chosen ‘Nawlins gentleman, Beauregard was a treat, as was the gruesomely-attired Justin Monster.

The staff were easy to find, friendly, and very helpful, quick to answer all of our questions and help us in any way they were able. Special thank you to Justin for all of his help in bringing us out this year!

*Note that the attraction requires a good bit of ducking, so make sure to stretch out those lower vertebrae before heading out!*


Atmosphere: 7.92

The exterior of the attraction is made up to look like the ruined entrance to a dilapidated city – a portal into the chaos of an infected urban sprawl, Hush-by-way-of-Orleans-style. The lobby/waiting area’s design is reminiscent of a miniature carnival.

We noted an absence of any sort of music in this area, something that seems commonplace amongst attractions these days (sometimes to their benefit, sometimes not), but Hush’s facade does an apt-enough job of setting the tone for the forthcoming attraction.

Unfortunately, with Hush being located, essentially, in a strip mall area, the atmosphere does suffer, but Hush’s overbearing, and well-constructed veneer do lessen that to a degree.

Hush will be changing locations in a couple of years, and we can’t wait to see what they’re able to accomplish in a more isolated setting.


Special Effects: 9.34

A large part of what makes Hush work so well is the construction of their mini-city. As we progressed through the attraction, we found ourselves slinking through back alleys, grocery stores, swanky bars, and even into subterranean sewers, and something about the design of each applied an unexpected authenticity to the experience. This is one attraction where, it seems, having a limited amount of available real estate worked to the benefit of the attraction designers. There was no wasted space – every element at play was essential, compressed – no long, dark, empty hallways to pad walkthrough duration. This created the feeling of a claustrophobic city-scape, teeming with activity which was perfect for the theme of the attraction. We were supposed to be moving through a city filled with zombies and that’s exactly how it felt.

As for individual elements of the attraction, the cave segment, and the sewers in general, were very well done. Within the city-proper, the bar was well-constructed, as was the bank vault. Both felt natural and realistic, and I was nearly persuaded to take a load off at the former and have a drink with the chatty, charismatic barkeep.

Lighting and sound usage were minimal but effective in adding to the ambience of the environments.

Most of the effects at play seemed to be homemade. This, again, added to a further sense of realistic immersion. The best example, by far, involved a gentleman meeting a very juicy end. Overall, the props and effects blended into their scenes well.


Theme: 8.69

Zombies. So many zombies. Fortunately, Hush takes that now-commonplace antagonist and fills an entire city with them – and a NOLA-inspired one at that. It was a nice touch to provide the haunt with it’s own flair of originality. As mentioned in FX, the city structure was put together well, and felt realistic and vivid, and included an assortment of characters who shared these attributes.

While at times, scenes didn’t seem to break too far away from the standard “oh, no, a scary zombie!” trope, the environments were varied, the monsters dynamic, and the interactive characters over-the-top and distinct enough for Hush to carve out its own unique vision of the motif. Nothing appeared out of place contextually.


Fright Effect: 9.29

Excluding a few early environmental scares, Hush’s frights were entirely actor-driven. Their adept cast were certainly capable of shouldering that burden, though. Their abrupt startles were particularly effective, as most paired each “boo” with a loud auditory jarring of some sort, doubling the impact of each attempt. Additionally, nearly every startle attempt was then transferred into a prolonged “creep-fright”, as the actor continued his in-character charade. This was especially important because most scare attempts felt front-loaded, being directed primarily at the first or second member of a group, leaving the back half of patron parties with an extended fright aftershock.

One particular actor who exemplified this came to be known as “hot music video zombie” – an undead diva in a bed who reanimated suddenly as we passed by, continuing to noisily writhe slowly in a tortured, visceral fashion until we had fled from sight. Visit Hush and you’ll know exactly what I’m talking about – he’s impossible to miss… or forget.

Our other favorite scare attempt was administered by a certain underground menace who caught us while we were distracted by a particular mythical she-creature…


Value: 7.56

Our journey through Hush lasted about 12 minutes; general admission is $18, while a VIP ticket is $30 (there is also an ULTIMATE VIP for $45 that includes a t-shirt).

Obviously Hush is on the short side when compared to other haunted attractions, and though it’s general admission charge still falls within the overall average cost. There was A LOT packed into Hush. As I mention in the review, they’ve kept their experience lean and mean, cutting out a lot of the fat fluff that other attractions use to pad their lengths. Still, though, $18 is a bit rough for such a short haunt. We’d probably like to have seen that cost hovering a little closer to the $12 range. At that price point, Hush would be an absolute must-visit.

When we finished Hush, we were disappointed – but not in a “that’s it?” manner. No, we wanted more! Despite the length, Hush’s quality is incredibly consistent throughout; we were never bored or uninterested. It was easily one of the best 12 minutes that we’ve spent this season. In the future, they are changing locations to a much larger facility, and we are already drooling in anticipation of the same quality hauntsmanship applied to a longer experience.

As it stands currently, though, Hush is certainly worth a look for discerning haunt-goers this year. It is a cleverly made, professional-quality attraction with a wonderful cast of actors and staff and, though, brief, is incredibly entertaining.

*Hush has $3 off coupons available via flyers and they print ads all over town, including in the Fear Finder.


Promo Images:

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Guest Reviews
Guest Average: 0 out of 10

Sarah – 10/10
Challenge Accepted was awesome! Me and my boyfriend were looking for escape rooms in our area, and …show more as poor college students, price was a big factor. Despite being only two small locations in the mall, they have multiple rooms, at 20, 40, and 60 minutes long, with the 20-minute rooms being only $10 each! We’ve been back multiple times, and loved every one! Staff is very helpful and enthusiastic about their job, and is thrilled to explain all the little secrets after you escape. Will be back every time they make a new room!

Norma – 4/10
We visited this attraction on the last night of their 2018 season I believe. We did show up late …show more (about 20 minutes before they closed) and it was dead in the waiting line. Regardless, every group that was in the haunt somehow ended catching up to one another. We walked as slow as we could knowing there wasn’t anyone behind us but we still couldn’t stay away from the group in front of us. They had one teenage female that was petrified of everything so all the monsters kept taking advantage of it, cornering her every chance they got. They also followed her through multiple scenes that weren’t theirs while our group tried to stay behind some and there were no entertainers around because they were all following her. When they would stop and turn around to go back to their base spots (if they even have them there), some of them just walked passed us without any effort towards scaring us. It was a disaster. This chic’s name was Lauren and by the time we got to the exit of this thing, we were relieved that we didn’t have to hear her name called out over and over and over anymore. She had to of been extremely annoyed by it herself. It took all of the fun out of it. Actors even stopped us in some of the maze portions so the other monsters could entertain their group for quite some time and they would just be staring off into outer space. The only way we knew they could talk is because they said Lauren’s name already. Besides that, costuming was mostly store-bought quality. Nothing different to look at here. Scenes were the same. Some looked as if they had been built out there in the woods for years and they’ve sat through the seasons and no one’s ever gone back to touch them up. Parts of the maze where there’s a lot of plastic and wood seem to possibly be a danger. We didn’t see any actors for quite some time in them bc they were following Lauren and if someone ignited one of these things, I’m afraid it would have taken us a long time to find the exit. Some spaces were very tight for us, if those were to fill with smoke where there are roofs, I don’t think that would be good at all. At one point, we didn’t know where to go at all so we weaved through these pipe-like things and found a hole and we started walking on this really dark path into the woods. There were props and things out there but 0 lights. Come to find out, it looked like a previously closed portion of the trail because when we got to the end of it, there was no way to get back into the maze. We had to crawl under caution tape to get back in. That right there tells you that no actors were paying any attention to our group. We paid full price for our tickets that night and we honestly should have just passed this place up. We’ve been here before too and it wasn’t that bad. The highlights of the trip were the gentleman that introduced us to the park and gave us the rules before we went in. There was also one clown (Pickles, maybe
?) that actually put effort into scaring us but he was mostly one of the only ones. In one of the mazes there was a chainsaw assailant behind a door and we could hear the saw and see him through the crack of the door but we couldn’t get in. When that door finally opened, holy shit! That was the best scare in there for sure! Also, there are places where you will need to duck down, tight corridors as mentioned above, uneven terrain, and a lot of walking (especially if you’re bad at mazes) so be prepared for that.

Norma – 6/10
Maybe we just went on a bad night but we weren’t very impressed with this haunt. We had heard many …show more good things about it and we ended up with a free Saturday night so we gave it a shot. We showed up at probably 9:30 at night. Waited in line maybe 15-20 minutes so that wasn’t bad. We really didn’t have problems with spacing inside the haunt except for a few times but we were able to slow down and it helped when there wasn’t anyone behind us. I will say, there were a lot of unique things in the haunt portion. One interactive set was very different and unnerving. Some of the characters were really into their roles while others were bland. One was sitting on top of a washing machine and he jumped down and we were thinking, “Oh shit” but he didn’t do anything, he just jumped at us a little and said, “What?” In the outdoor portion of the haunt it was a bit too dark to see the characters, especially the Creeper. Our favorite part was the alligator! They know how to utilize this now, commonly-seen prop to the fullest for sure! If you are likely to pee your pants, you just might lose it on that one! I would give the house itself a 7 out of 10. Now we were under the impression that the corn field was haunted too. Although it was a good maze, there were three scareactors in it and they were terrible. No lights, sounds, sets, nothing but mud and corn and the dark. At first it was creepy but after we walked and walked and nothing happened, we were aggravated and ready to find our cars. The last actor that we came across could have hidden well since they were in all black but they didn’t, they stood in the middle of the trail acting like they couldn’t see, whispering to us as we walked asking us if we were customers. Wow. Don’t upgrade to the corn if you’re expecting a fright in there, it won’t happen.

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