Review of Kreepy Hollow Haunted Attraction

Review of Kreepy Hollow Haunted Attraction

Review of Kreepy Hollow Haunted Attraction

Kreepy Hollow

Kreepy Hollow is a Haunted Attraction located in Bishopville, SC.

1155 Joe Dority Road, Bishopville, SC 29010
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Haunt Type(s):

Multiple Haunts


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Free Parking, Food/Concessions, “Old-School” (Low Tech), You will NOT be touched, Movie Characters, Celebrity Appearances, Uncovered Outdoor Waiting Line, Indoor/Outdoor Attraction

Team Scary Potter and the Hauntwarts Express reviewed this attraction on September 16, 2016.

Final Score: 7.54


Bishopville, South Carolina’s Kreepy Hollow is back for their 7th year of head-banging horror. New to the scene? Have you ever been in a haunted house? Yes? How about a haunted house AND a haunted hayride? Still in the affirmative, huh? One last try: have you ever been brought to a haunted house/hayride in the belly of a thrashing, heart-gouging, demon bus? Got you on that one. Head out to Kreepy Hollow this fall to experience the mayhem for yourself.

Cast: 7.55

There are approximately 70 paid Kreepers patrolling the haunt grounds each night. The bulk of these were deployed to the hayride – generating swarms and swarms of playmates to entertain us. For the most part the hayride’s denizens were noticeably enthusiastic. Though the individual quality of these characters did vary a good deal, there were so many that the kreepy cream rose to the top (if you will), spearheading the fearsome assault, while the beta-monsters subtly milled about in the background. In several scenes, this was actually quite appropriate. Overall, we really didn’t have anything negative to say about the hayride performances.

The haunted houses’s performances, however, were significantly rougher. There were a fair amount of actors, but a startling number simply stared and watched us pass. It was presumably intended to be quietly menacing, but, really just felt confusing.

The graveyard was essentially barren of performers, but we did enjoy the performance of a very “come”-ly actor directing traffic.

Of two potential buses that were available to cart us to the haunted house, we chose the Jeepers Creepers-themed ride. Though there was only a single actor throughout the experience, he engaged in some impressively dangerous maneuvers to generate our excitement. Also, our bus driver was enjoyably chatty and clever.

However, our early-season stand-out actor is definitely Chucky. The diminutive child-demon served as both a line haunter and member of the cast of the second bus ride (which we, sadly, did not get to enjoy). Despite our limited impression of him, he was inarguably the most energetic and passionately-enthusiastic actor on the premises. Kudos to the young gentleman for providing us a (un)healthy dose of humor and entertainment.

Costuming: 6.17

The primary haunters were adorned decently – primarily en-masked with passable costuming. Among the rank and file scarers, though, we saw a wider variety of outfitting. Many monsters were equipped in only their street clothes and some minor blood splatters. At least half of the actors we encountered had some form of mask, at least. Something to note though, is that we found the lack of excessive costuming to be less distracting than may be expected a different style of haunt. With Kreepy Hollow’s in-your-face, no frills aesthetic, elaborate costumes, just aren’t as important.

Customer Service: 8.29

We visited Kreepy Hollow during, we believe, a very unique circumstance. Long story-short, the haunt intended to open at 7, but didn’t actually begin operating until sometime around 9:30. This was, we are confident, a unique, one-off unfortunate situation that was beyond their control. Were we frustrated? Absolutely. But did we empathize? Of course. Fortunately for a chunk of this period, the Bus Monsters doubled as line scarers, satiating the anxious queue’s lust for frights. The employees we encountered were all very friendly and helpful, and there were multiple concession stands to appeal to those of us who had skipped dinner to get to the attraction on time – including one at the hub area between the haunted house and hayride, a very nice touch. There was music played to entertain the waiting lines (including even a few non-metal songs – see below). Also appreciated was the option to choose between two differently-themed bus experiences to begin the experience. Options are always good!

Pro-tip : sweet-toothers, wait for the second concession stand and oreo fried oreos – 6 for 3 dollars is a fantastical deal, and they were quite tasty.

Atmosphere: 8.52

I’m always a sucker for farm-steads turned into haunted attractions – especially when they include a variety of attractions – KH did not disappoint. The hayride took advantage of this isolated feeling pretty well, and the graveyard enhanced the ambience of the ascent to the house attraction. While we had previously experienced several “hayride to haunted __” progressions, I’m confident this is our first “throbbing metal, strobe-bus of doom… to haunted __.” The bus was a mini-haunt, really, intended to establish the mood and timbre of the attraction, which it did well.

Special Effects: 7.1

The Hollow is primarily an actor-driven attraction, choosing to rely on character performance over lofty set designs and animatronic interventions. Something that KH has in abudance, though, is music. Indeed, it could be argued that the initial bus ride at the beginning of the haunt is actually a spaceship penetrating the heart of a Heavy Metal supernova. You will ALWAYS get there from here; that is, no matter where the scene starts, it will, invariably, erupt into an axe-wailing thunderous symphony. Based upon your personal prediliction, this can either irk or elate.

Set design was admittedly sparse. The hayride features an impressive pirate ship mock-up and has mostly adequate to impressive scenery. The haunted house was noticeably bare, with a lot of empty space. It does feature a well-constructed chapel, and a really unique two-story “tree” scene – we didn’t necessarily understand it, but it was a nice view, regardless. The transitional graveyard between the bus and haunted house was surprisingly authentic, though we did wish more actual “haunting” would have been involved in our traversal.

The one major animatronic was somewhat effective, though the actress manning it was a bit too obvious. The lighting and other effects employed throughout the attractions were acceptable – the “zombie town” segment of the hayride (our name, not their’s) was the stand-out special effect sequence.

Theme: N/A

Kreepy Hollow does not maintain a specific theme within their attractions.

Fright Effect: 7.24

More so than most other haunts that we’ve visited, the fright effect for Kreepy Hollow was pretty strongly co-related directly to the quality of the cast. Therefore, again, the hayride was vastly superior to the haunted house. Unfortunately, the set up of each scaresplosion (copywrite) was exactly the same (as referenced in special effects): a short build-up before the curtain crashed, the metal crooned, and the creatures cascaded. The scares weren’t very well distributed, with the actors choosing to focus in on the most visibily-frightened patrons and continuously harass their chosen victims. This did become somewhat repetitive by the end. One segment, however, a monk-laden pyrotechnic display, did alter the formula to great effect (an overhead prop really amplified the chaos), while a clown-themed scene near the end added something unexpected as well, to a slightly less-successful result.

As with the cast assessment, the haunted house was far less effective than the graveyard. There wasn’t a whole lot to it, but what was there felt largely empty and uninspired. Don’t get me wrong, there were several good to decent fright attempts – the aforementioned chapel held a surprise or two that, though we could definitely see coming, was still fairly successful; a clever cage-scene also had definite potential. Fortunately, being the haunt’s first night of the season, it is very likely that the actors will slide better into their roles and develop more effective scaring lanes throughout the season.

Value: 7.9

The bus ride took about 5 minutes; the haunted house perhaps another 10, and the haunted trail last a solid half hour. Standard tickets for all three are 20 dollars, with fast pass tickets available as well. This put the sca-lue (yes, this horrible term I invented last season is back again) at over 2 minutes of scares per dollar spent – a very noble value.

Frankly, the hayride is the true centerpiece here. In terms of length and scare prowess, it outshines the remaining segments of the attraction easily. We felt that the haunted house, while still rough around the edges, has a lot of potential for improvement with future iterations, and the bus experience was a unique addition to The Hollow’s fright-palette. As newcomers to the Kreepy Hollow community, we enjoyed ourselves and would encourage any haunt-hungry folks in the area to check it out this year.

Promo Images:

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Guest Reviews
Guest Average: 0 out of 10

Sarah – 10/10
Challenge Accepted was awesome! Me and my boyfriend were looking for escape rooms in our area, and …show more as poor college students, price was a big factor. Despite being only two small locations in the mall, they have multiple rooms, at 20, 40, and 60 minutes long, with the 20-minute rooms being only $10 each! We’ve been back multiple times, and loved every one! Staff is very helpful and enthusiastic about their job, and is thrilled to explain all the little secrets after you escape. Will be back every time they make a new room!

Norma – 4/10
We visited this attraction on the last night of their 2018 season I believe. We did show up late …show more (about 20 minutes before they closed) and it was dead in the waiting line. Regardless, every group that was in the haunt somehow ended catching up to one another. We walked as slow as we could knowing there wasn’t anyone behind us but we still couldn’t stay away from the group in front of us. They had one teenage female that was petrified of everything so all the monsters kept taking advantage of it, cornering her every chance they got. They also followed her through multiple scenes that weren’t theirs while our group tried to stay behind some and there were no entertainers around because they were all following her. When they would stop and turn around to go back to their base spots (if they even have them there), some of them just walked passed us without any effort towards scaring us. It was a disaster. This chic’s name was Lauren and by the time we got to the exit of this thing, we were relieved that we didn’t have to hear her name called out over and over and over anymore. She had to of been extremely annoyed by it herself. It took all of the fun out of it. Actors even stopped us in some of the maze portions so the other monsters could entertain their group for quite some time and they would just be staring off into outer space. The only way we knew they could talk is because they said Lauren’s name already. Besides that, costuming was mostly store-bought quality. Nothing different to look at here. Scenes were the same. Some looked as if they had been built out there in the woods for years and they’ve sat through the seasons and no one’s ever gone back to touch them up. Parts of the maze where there’s a lot of plastic and wood seem to possibly be a danger. We didn’t see any actors for quite some time in them bc they were following Lauren and if someone ignited one of these things, I’m afraid it would have taken us a long time to find the exit. Some spaces were very tight for us, if those were to fill with smoke where there are roofs, I don’t think that would be good at all. At one point, we didn’t know where to go at all so we weaved through these pipe-like things and found a hole and we started walking on this really dark path into the woods. There were props and things out there but 0 lights. Come to find out, it looked like a previously closed portion of the trail because when we got to the end of it, there was no way to get back into the maze. We had to crawl under caution tape to get back in. That right there tells you that no actors were paying any attention to our group. We paid full price for our tickets that night and we honestly should have just passed this place up. We’ve been here before too and it wasn’t that bad. The highlights of the trip were the gentleman that introduced us to the park and gave us the rules before we went in. There was also one clown (Pickles, maybe
?) that actually put effort into scaring us but he was mostly one of the only ones. In one of the mazes there was a chainsaw assailant behind a door and we could hear the saw and see him through the crack of the door but we couldn’t get in. When that door finally opened, holy shit! That was the best scare in there for sure! Also, there are places where you will need to duck down, tight corridors as mentioned above, uneven terrain, and a lot of walking (especially if you’re bad at mazes) so be prepared for that.

Norma – 6/10
Maybe we just went on a bad night but we weren’t very impressed with this haunt. We had heard many …show more good things about it and we ended up with a free Saturday night so we gave it a shot. We showed up at probably 9:30 at night. Waited in line maybe 15-20 minutes so that wasn’t bad. We really didn’t have problems with spacing inside the haunt except for a few times but we were able to slow down and it helped when there wasn’t anyone behind us. I will say, there were a lot of unique things in the haunt portion. One interactive set was very different and unnerving. Some of the characters were really into their roles while others were bland. One was sitting on top of a washing machine and he jumped down and we were thinking, “Oh shit” but he didn’t do anything, he just jumped at us a little and said, “What?” In the outdoor portion of the haunt it was a bit too dark to see the characters, especially the Creeper. Our favorite part was the alligator! They know how to utilize this now, commonly-seen prop to the fullest for sure! If you are likely to pee your pants, you just might lose it on that one! I would give the house itself a 7 out of 10. Now we were under the impression that the corn field was haunted too. Although it was a good maze, there were three scareactors in it and they were terrible. No lights, sounds, sets, nothing but mud and corn and the dark. At first it was creepy but after we walked and walked and nothing happened, we were aggravated and ready to find our cars. The last actor that we came across could have hidden well since they were in all black but they didn’t, they stood in the middle of the trail acting like they couldn’t see, whispering to us as we walked asking us if we were customers. Wow. Don’t upgrade to the corn if you’re expecting a fright in there, it won’t happen.

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2018 Awards

Best Bus Ride (Given by: Team Jefferson Starship)

Actor Shout Out - Dr. Giggles (Given by: Team Jefferson Starship)

Actor Shout Out - Puritans (Given by: Team Jefferson Starship)

2017 Awards

Best Bus Ride (Given by: Team Jefferson Starship)

Actor Shout Out Award - Rope-Swinging Clown (Given by: Team Jefferson Starship)