There are opposing coin faces to examine here, as Castle Blood features two very distinct types of actors. On one hand, the Scarers, the Castle’s version of traditional haunted miscreants – for an attraction that pretty openly decries the boo-scaring associated with other haunted jaunts, they’re surprisingly good at it. These hit-and-run haunters appear seemingly out of nowhere, offer their dismay, and then shrink back into the woodwork. There seemed to be a few dozen of them and their interloping was usually effective.
The primary residents of Castle Blood, though, are it’s interactive hosts. Each of these nocturnal tour guides helps you along your quest (albeit begrudgingly at times), usually providing information before requesting a token or challenging you to a test of some sort. The bulk of Castle Blood is a form of interactive theater, so the quality of their main actors is the single most important component toward providing a successful experience. Fortunately, the cast of Castle Blood were competent and convincing. Varied and colorful, each face brought an entirely new experience. Some inhabitants were friendly, jovial; others exceedingly menacing and brooding. One particularly-scornful fellow was belittling and demeaning in all the best ways (as ironic as that may sound).
Our favorite castle denizen appeared early in our trek – an off-color chap named Digger. His parting words, clearly improvised, reverberated bouts of spontaneous laughter throughout the remainder of the attraction. We also felt that the lass in the dining area (who playfully mocked us relentlessly for over-thinking her puzzle), the last two characters (the first a hulking stone-faced giant; the second a light-hearted scoundrel) and the gentleman in the trophy room were particularly memorable in their own unique manners.
One actress did appear to be having a very difficult time with her lines. She was pleasant enough, mind you… but, during our entire conversation, she seemed fixated on some out-of-sight premonition to the left of our party. It became so distracting that several of us began visually searching the environment for a prompter or cue cards. She was presumably focused on recalling her lines, but it really came off as extremely unnatural and bizarre.
See Less






