CHAMBER OF TERROR has created a gritty, realistic, run-down carnival where their clowns come out to play to scare everyone who passes through. There are a multitude of nooks and crannies where the clowns can hide and pop out of, and you never know which gap in the fence will have an aggressive clown behind it. These clowns don’t stop at a single scare either. With multiple scare locations for each Performer, they are sure to maximize each and every one of them to get as many scares as possible, creating great team scares, as well as distractions for other…
Read More…CHAMBER OF TERROR has created a gritty, realistic, run-down carnival where their clowns come out to play to scare everyone who passes through. There are a multitude of nooks and crannies where the clowns can hide and pop out of, and you never know which gap in the fence will have an aggressive clown behind it.
These clowns don’t stop at a single scare either. With multiple scare locations for each Performer, they are sure to maximize each and every one of them to get as many scares as possible, creating great team scares, as well as distractions for other clowns. At times, clowns would shock us at how fast they could traverse the attraction to get to another scene to grab another scare.
Being haunt aficionados, it is hard to truly catch us off guard with a scare, but there were several scares in the attraction that we did not see coming at all, and other times where a performer joined the scene with us having no idea where they silently popped out of. While there were a multitude of great startle scares throughout the attraction (causing even our hard-to-scare team members to jump much more than the average haunt), there were no true stagger back extreme ‘mess-your-pants’ scares, at least for our team’s walk through. Perhaps this is something that could be developed in the future to help with the scare pacing of the haunt (likely enhanced with special effects, sound, etc.) to get a large scare, amidst all of the other great scares.
The finale of the haunt is disorienting and intimidating to navigate, especially for the first member of the group, but could use some additional elements to create a truly scary, climactic finale (sound effects, special effects, performers, etc.). Also, some actors need to continue to work on scaring the entire group, as the last member in our group got several less scares (or attempts) than the front-most members. This however, is not to say that CHAMBER OF TERROR is not scary, as the team overall got probably the largest amount of scares and jumps in a single attraction than most other attractions visited this year!
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