Dark Hallow Creek Haunt
Full Review

2080 Main Street, West Point, KY 40177
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Haunted Trail
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Features:

✓-Free Parking
✓-Restrooms/Porta Potties On-Site
✓-Food/Concessions
✓-Gift Shop/Souvenirs
✓-Optional Games/Midway
✓-“Old-School” (Low Tech)
✓-You may be touched
✓-Original Characters
✓-Uncovered Outdoor Waiting Line
✓-All-Outdoor Attraction
✓-Family Friendly


Review Team/Author Info:

This attraction was reviewed by Team Lone Wolf on October 18, 2024.
Team Since: August 7, 2023 | Experience: Apprentice Team

Editor: Team Zombillies (Master Team).


Final Score: 7.12

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Summary:

Snuggling into my jacket and tucking my hands into my lap to warm up against the October chill, I watch the Hunter’s Moon rising in the sky. Her brilliance casts rays of light through the trees as our train rattles and rolls deeper into the woods. There’s a story being told on our journey, but the ominous vibe I’m getting from our surroundings makes it hard to pay attention. Most of us on board seem to be thinking the same thing: ‘Where are we being taken, and what will we find when we get there?’ Something about this whole area feels off – like we shouldn’t be here.

Hallow Creek, formed in the mid-1800s, was the town that came before the one we’d all just arrived in: West Point. Once part of a railroad line, the line was relocated in 1862, causing issues with obtaining supplies and forcing the townspeople to resort to more… unorthodox measures. A family who once resided there wanted to restore the town to what it once was, but the current residents preferred the current way of doing things. Legend has it that the place still exists, hidden deep within this very forest… and unfortunately for us, that’s exactly where we’re headed. Only this cursed little Kentucky town has earned itself a new name from the locals: Dark Hallow Creek.

Formerly in the same location as the Trail of Lost Souls (created after this attraction which is not affiliated with Trail of Lost Souls or its management), Dark Hallow Creek is a new attraction for 2024. This location now has a new storyline – and several changes to the layout of their trail. What darkness has fallen over Hallow Creek – and worse, what new horrors await those who are brought there…?

NOTE: I entered Dark Hallow Creek completely alone and did not link up with another group.


Cast Score: 6.95

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Cast Review:

Even though he was delivering us to our doom, Itchy sure was an entertaining host. He informed us he was supposed to have a microphone, but… joked?… that they took it away because he “ran over a few people”. The newsie-looking character near the start of the trail was fantastic: creepy and a little crazy, yet comical at the same time. “Everybody here you’ll meet tonight is completely insane,” he warned. “There is no helping them. There is no saving them. There is no ‘I can fix them’!”

Boy, was he right about that. I’m not entirely sure what happened to this town to make everyone this nuts, but most of the people- and those who weren’t quite human anymore- were completely unhinged! The first shop I walked into had me promptly accosted by its excited shopkeeper, half-asking and half-shrieking if I wanted to buy any of her goods, then lamenting that I had “no one to sacrifice for it!” when I tried to do some shopping. Some random psychopaths discovered me roaming in their woods and delighted in both tormenting me and demanding that I “let them out!” I eventually found my way to the town’s execution chamber and was informed the man in the chair was being sentenced to death – but it was on me to flip the switch! (Which I did. With gusto. Before I was even supposed to do it… hey, he was talking smack and I was eager to fry him.) A bloodied, frightened woman in a room with a disturbing amount of old clothes and blood-stained sheets tried to lead me to safety, speaking in hushed whispers about a lurking murderer and warning me to keep quiet because “she” could hear everything. Unfortunately, the killer did make an appearance in the form of a lady in black bearing an unsettling smile. Somehow I wound up with her knife (and wet blood all over my hands), then she took it back and insisted I had to stay because she “needed more skin!”

Despite how increasingly morbid things were getting, not all interactions were scary. After reading my palm, the priestess in the church said I had a good future ahead of me… except I would own “42 cats and smell like cat p*ss!” As I was leaving, I heard a parting shot of “Cat p*ss!” shouted after me. I was cracking up. A pair of young girls caught me on the path and we linked hands for a game of Ring Around the Rosie. “Ashes, ashes – we all fall DEAD!” they sang and shrieked. Geez, even the kids in this town were cursed.

Yes, not all interactions were scary… but this last one sure as hell was. Another girl outside of Sally’s house handed me a doll’s head, which should’ve been my first hint that wasn’t a place I wanted to enter. I went in anyway, because I’m a haunt reviewer and we do stupid things like that. “Sallyyyy! It’s time to play!” “Sally” was an uber scary life-sized doll with a porcelain face and a black and white dress. Chuckling creepily all the while, she was happy to give chase when I booked it out of there! No ma’am, I don’t do dolls!

There were definitely some interactive moments along with the scary ones, but I would say their cast was about 50/50 between those who fired right back at me when I spoke up and those who kind of acted like I hadn’t said anything. Don’t be afraid to banter with customers! Any dialogue used should also match an actor’s costume or role in the story. Hallow Creek ain’t a normal place anymore and no one who still resides there should sound normal either.


Costuming Score: 7.24

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Costuming Review:

Several of the characters I encountered seemed like they either belonged in the story as one of the deranged, corrupted townspeople, or were at least dressed appropriately for their respective scenes. While I’m not 100% sure that’s what he was supposed to be, the actor who resembled a newsie towards the beginning had one of the most complete looks I saw all night. He sported a grey cap and suit and had ghastly makeup to match them. I also liked George the Miner, who wore a flannel shirt, jeans, a miner’s hat, and carried a pickaxe. (He had similar ghastly features… I’m not completely sure either of these two were still alive!) Itchy looked great as well in his latex mask and blood-spattered overalls, and he had makeup on his arms to prevent them from being too clean.

SFX lenses came into play at least twice. Itchy was wearing one and the voodoo witch had a pair of nice ones in too, though she was in more of a staff role this year. A few actors carried weapons, including chainsaws and the bat Sally often had resting against her shoulder. For masks, the prisoner in the chair wore a partial one that blended in well with their makeup and I saw another one on a chainsaw maniac that was brown with blank black eyes and had a sort of cage around its mouth. The doctor’s was a favorite – it was made of burlap, yet painted and textured in a way that honestly made it seem like their face and neck were burnt up. It made me wonder if they did a little experimenting on themself!

I noticed a couple of actors had nice outfits on that matched their roles, but no obvious masks or makeup. There were some plain black outfits paired with masks and street clothes that could have used more blood, grime, or wear and tear. Every actor’s appearance should be as complete as possible without components that are missing or seem out of place for their part.


Customer Service Score: 8.63

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Customer Service Review:

Finding Dark Hallow Creek was super easy. They had a big truck parked out front that was brightly lit and had their logo and name on the side. You’ll notice two gravel roads when you pull up – the longer one without the stop sign will take you to where you can park. Both the parking area and the property in general had plenty of light and security wands you before you reach the trail, so I felt pretty safe while I was there. Port-a-potties were on site for anyone needing to use the facilities and they were all clean and easy to see inside.

Outside of the ticket booth, the ticket options and the haunt’s rules were clearly outlined. Friendly and helpful staff were on hand to point you in the direction of the queue, which was a roped off area in front of the train station. General Admission was $25, a speedier Fast Pass upgrade was available for an extra $10, and you could also skip the line completely with a Front of the Line ticket for $65. The more daring could up the ante during their visit by purchasing an Xtreme ticket for $30, which involved putting on a glow necklace that gave the actors permission to not only touch you, but get you wet and dirty as well!

Shout-out to DHC for also creating a website this year! In addition to making basic information easy to find- dates, hours, location, and the price of a GA ticket- it also included a bit about the haunt’s backstory.


Immersion Score: 6.92

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Immersion Review:

Walking into the midway, I immediately heard a mix of rock, metal, and Halloween-appropriate tracks that played all night. Picnic tables were decorated with blood-splattered gourds and pumpkins. A corpse draped over a bench swing provided a potential photo op. The only real roamer the haunt had was Itchy, who I saw socializing when he wasn’t driving the train, but an actor would occasionally wander out from the forest and remain in character while around customers.

A train ride delivered groups to the haunt’s actual entrance deep within the trees. Scenes encountered on the trail were mixed: some seemed to match the Creek’s story, while others either felt random or they would’ve fit if the actors had played off their surroundings. In addition to the station at the midway, the first scene felt like a train depot of sorts. There was also a demonic church, a house filled with dolls and toys, an executioner’s chamber, a graveyard, a room that appeared to be a funeral parlor (had a body in an open casket) etc. I did see a good amount of plastic and caution tape used as trail dividers and that took me out of the environment somewhat, but there were also areas where the haunt’s team used long pieces of wood stacked up to build a fence and that fit much better. More of that, along with battery-powered items like lanterns or candles used as markers, would help provide a natural feel while keeping groups on the path.

If you’re quick enough to dodge all the scary things and people coming after you in the woods- which, thankfully, I was- the trail exited back into the same square you started in.


Special FX Score: 6.3

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Special FX Review:

Dark Hallow Creek is a mostly actor-driven haunt and there wasn’t a whole lot by way of animatronics or SFX. A change I really liked this year was that all of the cobbled-together shacks and scenes had been replaced by solid structures and tents, the former of which made the trail feel like it was once a town. All they need is some work on the outside to set them apart from each other and help groups see exactly what they’re walking into: stores, the church, the jail with the execution etc. Some had curtains for entrances while others had actual doors to open. The train ride through the woods to reach the trail was great and they also had a cool electric chair effect for the execution scene.

Use of props was mixed. Some fit into their scenes, like all the dirty clothes in the murder house, which had the added benefit of building suspense as it as hard to see where you were going – and there was a killer hunting you! Others felt kind of random, such as the filing cabinet in one of the buildings and a cage right outside of what I’ll call the train depot (where the newsie character was). The graveyard area did have a nice assortment of tombstones, and what appeared to be a classroom- with several children’s chairs, a couple of child-sized mannequins and an actor speaking of dead children- was particularly creepy.

As our train rolled through the forest, I spotted what seemed like little glowing candles tucked into the brush. A large vehicle parked by the trail’s entrance was bathed in eerie green light, and more atmospheric lighting was used throughout the attraction – just enough to light the way or accentuate sets without being too much. More glowing candles in the church provided a nice ambience, as did the incense they had burning in there. Other sensory effects included fog- blindingly thick inside of a tent- and strobes. Along with the more fun music playing in the haunt’s midway, spookier tunes played when our train arrived at Hallow Creek and other ominous tracks were used for various portions of the trail. I loved how the bell tolled to signal a group was coming in!


Scare Factor Score: 7.28

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Scare Factor Review:

To the surprise of absolutely no one, I selected Xtreme as my ticket option of choice, slinging a glow necklace around my neck so the actors would know I was up for physical contact and the possibility of a little mess. It definitely enhanced the experience! Many actors went for the lighter approach, gently touching my hair or arms or applying blood to my hands. Then we had the ones who wanted to be more direct, tucking me up under their arm and leading me away, grabbing and pulling me forward – and The Harvester was the most bold among them, chucking me over his shoulder and carrying me away! Other non-physical tactics involved actors getting very close, raising their voices, and lashing out at things with props to make me jump. A clever dummy scare was used in one scene. One of the girls I played with on the trail went for the creep-out approach… she stalked toward me on all fours upside-down!

Most scares came from the cast, but the haunt’s team did throw in some surprises. I got a good jump from a LOUD horn and good ol’ chainsaws were deployed a couple of times too. The fog tent was blinding and I had actors hunting and taunting me in there, which was pretty intense.


Entertainment & Value Score: 7

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E&V Review:

The residents of Hallow Creek were certainly loath to release this Lone Wolf from their grasp, but I did manage to escape the town in approximately 19 minutes. With a base ticket price of $25, that brings the Creek’s MPD (Minutes Per Dollar) rating to 0.76. While that’s lower than the full minute per dollar I prefer in a haunt, I had a good time! The trail was fun and reasonably scary, even more so if you purchased the Xtreme pass. Their midway had extra things to enjoy too: music, the occasional character roaming about, giant wooden dice and Jenga, and a blazing fire to warm up by. The night of my visit, a waffle vendor was selling both sweet and savory options along with drinks. I was informed they normally have a few non-food vendors around, but they were all at a local festival that weekend.

I was lucky enough to review this haunt under its prior name and ownership last season and they’ve made some good improvements in 2024. If they continue this trend, I can see Dark Hallow Creek really making a name for themselves in the greater Louisville area.


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10/10 (2 Guest Reviews)

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