Farmaggedon, one of the most celebrated and well-known scare parks of North West England, was back in 2025, providing a thoroughly diabolical array of terrors and a lively, party-like atmosphere, complete with fairground thrill rides, stage shows, and a brilliant host of particularly interactive roaming scare actors. Having visited in 2024, it was very welcome to see that they’ve expanded the range of mazes from four to five, adding “The Facility”, which plunges visitors into an apocalyptic vision of a zombified future in an incredibly unique way.
This new maze joined four that we’ve enjoyed screaming through before: “The Beast of Terror” (a mausoleum that charts your descent into the hellish abyss below), “Contagion” (a 3D assault by some very killer clowns), “The Meat Locker” (where you might turn from guest into Malachi’s next meal), and “Maze of Death” (a winding, twisting contraption that seems intent on leading you towards your doom).
This scream park delivered an unrelenting barrage of scares, driven by its extraordinary cast. We’ve always felt that Farmaggedon is particularly strong in the cast department, and from the moment we arrived, the roaming actors made their presence felt. We encountered a grotesque tooth fairy fashioned from human teeth (!!!), a chilling nod to Art the Clown, who made sure that we got his close-up, and even Donald with the infamous Epstein files. These performers crept, danced in formation, pounced, and stalked, keeping us on edge the whole time. Even in line, the spectacle continued, with a caged cast energetically dancing before “The Beast of Terror”, an introduction (as we thought last time) unlike anything we’d seen elsewhere.
The “Beast of Terror” maze was packed with characters ranging from demonic priests and sacristans to animalistic jungle beasts, who seemed to delight in being obscured to deliver fresh jolts of terror. The tight catacombs amplified these actors’ size and menace, forcing us into uncomfortable proximity with larger-than-life figures.
Inside “The Facility”, twisted doctors tried to treat suffering patients, creating scenes that were almost tragic to witness, with tattered yet still writhing remains lying disemboweled upon their gurneys. The intensity of the actors here made you believe their plight, whether they were the tormentors or the tormented. Never fear, though, because soon enough the zombie-brained inmates were regaining control!
“Contagion” provided some of the most unnerving moments, with clowns who delighted in cornering us. Their sudden appearances, followed by close conversations, created a disorientating sense of being trapped in their twisted mind games, an almost smothering effect.
“The Meat Locker” shifted the tone into something that felt like a dreadful descent. Malachi’s brood ushered us deeper with conversations that seemed only slightly foreboding at first but spiraled into shocking and unsettling revelations. The physical presence of certain performers, combined with their intensity, made this space especially oppressive. Malachi himself, we can assure you, puts in a towering appearance, with the threat from his blade feeling cuttingly real.
“Maze of Death” was packed with a surprising number of actors in its small, winding layout. This was refreshing, as last year we noted this maze was a little light on numbers. A towering stilt-walker in a gas mask dominated the space, while others taunted us with jeers. The constant onslaught, leering through slats, and actors doubling back for repeat attacks when we thought we’d lost them, ensured we never felt safe, not even for a second.
Costuming and makeup are very strong at Farmageddon. What stood out was the way characters were realised through prosthetics, makeup, and wardrobe, rather than hidden behind masks. Roaming actors showed a remarkable level of detail: you really did believe it was Art the Clown, and being greeted by the tooth-covered tooth fairy was stomach-turning.
In “The Facility”, the realism was especially effective. Patients undergoing gruesome operations wore body suits layered with gore that seemed to squirm with their movements. The effect was lifelike in the extreme and gave the impression that their suffering was real and horrific.
Other standout costume and makeup efforts were to be found in “Contagion”, where the clowns’ masks distorted their faces with long chins and noses, and yet seemed totally natural. There was one specific clown with an incredibly haunting face, difficult to describe, only that the eyes were sunken and shriveled within, that caught us in a stare of terror. “The Meat Locker” too excelled in this department, with grotesque masks with piggish snouts melted to the faces of Malachi Thorne’s “family”, wispy clothing hanging around their bodies.
“Maze of Death” delivered its own memorable images. The use of masks resembling flayed human skin (almost fresh!) was unnerving, and the stilt-walker with a gas mask latched to his face created a bizarre and imposing presence.
The park is located on a quiet country road, with ample parking, and attendants on hand to direct you to parking spaces. The sign displayed at the entrance was small, but our eagle eyes and GPS did spot it. Navigation between attractions is straightforward, for whilst the park is large, the logic of its layout means that one does not become lost.
Friendly and helpful staff members were available in plenty to check guests into the site, and a security line was well-staffed with two metal detectors. We did notice that, at the start of the night, the line flow into the park was not well-defined, with two queues for three check-in desks, but once the evening was underway, this situation organically resolved itself.
We noticed nothing that would constitute a safety concern, and applaud Farmaggedon in taking such a vast site and ensuring it was safe – for when the rain fell there was a potential for slips, yet well-maintained grounds meant such a thing was unlikely.
We found much information available before our visit, with Farmaggedon even providing accessible risk assessments and access statements, which is markedly different from many scare attractions and most welcome.
After progressing through the queue tent, you are immediately enveloped in the macabre chaos within the park. A highly themed central area branches into the different zones for each of the mazes. This zone itself is both spooky and fun, with stages named after iconic horror greats like Freddy. Pre-haunt lines kept this clear sense of worldbuilding, and whilst we’re keen not to spoil the surprises for you, this included large-scale animatronics and enormous set pieces that tickle the senses, preparing you for each maze.
The newest maze, “The Facility” centred around a medical base attempting to stem the outbreak of a terrible disease. In the queue area, a projected newsfeed authentically created this atmosphere. Again, it’s important not to reveal the horrors within this maze, but get ready for an incredibly unique transition – think actively stopping a mindless zombie invasion with a trusty paintball gun, and then descending into the hospital beneath for more carnage. We’ve never seen anything like it!
“The Beast of Terror” continued to impress, with an array of different settings, each one completely believable and deceptive, so that you actually felt as if you were descending deeper into the catacombs beneath it. “Maze of Death”, although simple, was intelligently laid out to subsume you within it, because whilst you felt lost, you did eventually always end up where you were supposed to be. This prevented the endless wandering that sometimes happens in other such mazes, although the storyline here was minimal.
We felt “Contagion” had a deathly level of immersion, utilising 3D glasses to heighten the neon-painted environments, making each and every surface pop out at you. However, as is sometimes the case with 3D mazes, the feeling of the glasses themselves can be slightly disorientating. We found a few times that we missed details, perhaps because of the glasses, which took us out of the moment, but we put this down more to our personal tastes rather than any issue with the haunt itself, which was well-executed and thoroughly all-encompassing.
Some mazes returned you to the outside world behind the backs of others, which meant that when the cold rush of the night air hit your face, you needed a minute to get back into the action itself. In a way, that was a welcome respite from the scares.
From the moment we arrived, it was clear that Farmaggedon had evolved in some ways from previous iterations. Every corner felt alive, with design and effects combining to create a relentless experience that never allowed us to settle. What followed was a journey through many worlds, each with its own identity, where the attention to atmosphere worked to keep us unstable.
“Beast of Terror” delivered some of the most ambitious staging of the night. The environments were rich and distinct (from jungle to catacombs, each was its own domain), with enhancements that far surpassed last year’s offering, including a large surprise that caught us very off-guard. A flowing waterfall, shifting light, and enormous creatures that sprang to life made this maze feel hellishly life-like. The sheer scale of the puppetry and mechanical figures was amazing, creating moments of wonder and beauty alongside the horror.
In “The Facility”, the design was intense and unsettling. Video footage of what appeared to be actual surgical procedures played inside rooms designed to resemble hospital wards. The level of realism made the experience uncomfortable to watch, and at times it felt like we were intruding on something we should not be seeing.
“Maze of Death” was a sharp contrast, stripping back to something more raw. Wooden fencing, smoke that clouded vision, and scattered bodies combined to confuse us. What it lacked in elaborate detail, it made up for with relentless simplicity, forcing us to stumble through uncertainty.
“Contagion” pushed in the opposite direction, exploding with colour and sensory overload. The combination of 3D glasses and fluorescent paint turned every surface into something that warped before us. Ramps, twists, sudden drops, and even a classic vortex added to the clown’s mayhem. The soundscape swung between carnival cheer and unsettling lullabies. It was as playful as it was disturbing, and the constant shifts in space kept us guessing.
“The Meat Locker” impressed us with the slightly retro-industrial sets. This maze provided a very loud ambiance that only heightened the sense of threat, being as sharp as the knives that sought to butcher us. Tight passages and pressing tunnels forced us to move in ways that heightened our anxiety. The space felt harsh, and the design worked hard to trap us in its suffocating grasp.
21. How scary was it? (35% of score): 6.7
22. How well did they provide scares to everyone in the group? (15% of score): 8.6
23. How predictable were the scares? (25% of score): 7.05
24. How well did they provide a wide variety (types) of scares? (10% of score): 6.25
25. How strong was the ending / finale? (15% of score): 6.55
The night was filled with sudden shocks and slower, more drawn-out encounters that left us always on edge. Quick surprises were balanced with prolonged moments of dread, creating a rhythm that kept us guessing where the next jolt from a jumpscare would come from.
In “The Facility”, the intensity came from extreme closeness. Actors leaned in so near it felt as if they were breathing the same air, and the orders barked by guards on entry heightened the tension straight away. The combination of military command and personal space invasion made this zone feel confrontationally real.
“Contagion” delivered some of the most unpredictable moments. Walls that seemed solid would move, releasing clowns right beside us. Attacks came from behind as well as forwards, and when we thought we had moved past them, the same characters would reappear to unsettle us once more. The unpredictability was persistent, and the performers thrived on wrong-footing us.
“Maze of Death” provided its own unnerving stratagems. Actors appeared above us, leaning over the maze walls, striking when we thought we were protected. The towering stilt-walker in the gas mask blocked the only narrow path out with his sheer mass, making the already confining layout feel even tighter and more claustrophobic; in fact, we had to duck under him.
In “The Beast of Terror”, the frights were elevated through clever staging. Figures emerged from hidden panels, while immense creatures (part puppetry, part animatronic) swooped down as though to crush us. A new massive statue stood frozen above us until we were passing under it, then sprang into movement, forcing us to dash beneath. The scale alone made these moments feel overwhelming.
“The Meat Locker” ended with fresh potency. The thrum of chainsaws echoed ahead before we saw them, building dread with every stride. When they roared to life, there was no choice but to sprint!
Overall, Farmaggedon offers pretty incredible value for money. With five haunts, two entertainment stages, immersive queue experiences, a fairground, and numerous food and drink offerings, there’s a lot going on at this scare park, all for only about £30 depending on whether you attend on peak or off-peak days, a price that you sometimes have to pay for a single haunt. The energy here is amazing, with roaming actors at every turn, and a surprise in every corner.
The mazes themselves are average length, but you never feel like they’re too short or limited – although we still think some mazes are drastically better than others. The add-on of “The Facility” is well worth it as well – you used to have to pay additional for their zombie paintball experience, but now you get this fun and unique game PLUS a maze that coincides with it. The actors really give it their all and invite you into their terrifying world in a tongue-in-cheek way. As usual, we really enjoyed our stay at this scare park, and can’t wait to see what they have in store for us next year.