The whole of Fear Forest, but especially the hayride and house, gave us an absolute bonanza of superior SFX satisfaction.
If animatronics are your jam, Fear Forest’s collection just might reduce you to a quivering puddle of fanboy/fangirl jelly. We think they’re trying to set some kind of record here! There seemed to be one around every corner, and they exhibit a huge variety of sizes, shapes, motions, and sounds. They filled out scenes, scared, helped set up live actor scares, and sometimes just took up some space so we had something cool to look at or react to.
Haunted Hayride:
A speaker by the front of the wagon piped in music and sound effects. We’ve been calling it a wagon, but in fact, it was more of a tram with comfy forward-facing, bus-style seating. Our transport still got pulled by a tractor, but our booties appreciated the offering of considerably more creature comfort than usual.
The hallmark feature of the hayride was probably the drive-thru vortex that apparently the Fear Forest owners also manufacture, who knew! Their immense, awesome mansion facade provided a backdrop as the Leatherface (Sawyer clan) estate.
We went through a beautifully lit cemetery with multiple skeleton, corpse, and coffin animatronics, and a chainsaw barn with a nasty rotting meat smell and no end of body parts stacked and strewn about. The Quality Meat Company’s wares looked questionable at best. The clownhouse came through with a titanically creeptastic presentation. Little clown dolls, some on swings, greeted us on the way in. It was loaded with a barf-splosion of skeezy clown paraphernalia inside, including a giant jack-in-the-box, and we heard Pennywise crack wise about floating.
Animatronics flew out at us out from cabin doors, popped out of caskets, and shook their noisy groove thing in any possible context. We also ran into (almost literally) a train, admired the water feature at Camp Crystal Lake, and recoiled at a hanging body strung up by its own intestines around its neck and a bobbing body getting consumed by a massive meat grinder. Air cannons, the old headlights-and-honk trick, and crucified skeletons were a further tasty sampling of the delectable fx smorgasbord on the hayride.
Insane-a-tarium:
Being the only indoor attraction, Insane-a-tarium took advantage to plunge us into quite dark environs streaked with fog and strobes. Blood-caked medical props of every description filled the institutional scenes. Weird music punctuated by random screams, plus all the various animatronic whoops, wonks, and warbles, serenaded us through the corridors.
We saw a prop guy with guts stuffed into his mouth like a hose and many unfortunate patients / victims in a bloody mess on exam tables. Circular saw blades came cutting at us through a door. A charred skeleton slid out of a crematory oven.
The maternity ward looked amazing. A live delivery scene was shocking, gross, and surprising (ever see the sledgehammer birth set at the Haunted Hoochie? this is just as memorable, we had to stop and watch it again!), while a squirmingly yucky ‘It’s Alive’ mutant baby launched itself out of its bassinet …newborns aren’t supposed to be that mobile! The nursery gave us off creepy doll vibes to last for days.
Psycho Path Haunted Trail:
The trail’s design aesthetic brought us lots of wooden fencing and structures housing props and actors. The nurse’s medical trailer flashed emergency lights. Crawling upper-torso-only zombie animatronics tried to grab us, and a skeleton mesmerized us with glowing eyes and a moving jaw. Yep, the animatronics game remained strong here as well.
Forbidden Cornfield:
The cornfield fittingly offered fewer effects than the other attractions. Strategically placed stake lights gave off sparse illumination. Did you think we might mention animatronics again? Well, of course, we will. There were a good number of them amid the corn. Stir in a few monster props, and bam, we had an effectively effects-upped cornfield.
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