Review of Folklore Haunted House Haunted Attraction

Review of Folklore Haunted House Haunted Attraction

Review of Folklore Haunted House Haunted Attraction

Folklore Haunted House

Folklore Haunted House is a Haunted Attraction located in Acworth, GA.

5389 N Main Street, Acworth, GA 30101
View All Details

Haunt Type(s):

Multiple Haunts1HauntedHouse

Links:

Folklore Haunted House Facebook PageFolklore Haunted House WebsiteLouisville Halloween

Contact:

Email Folklore Haunted HouseMessage Folklore Haunted House on Facebook Messenger

Features:

Free Parking, Gift Shop/Souvenirs, You will NOT be touched, Indoor Waiting Line, All-Indoor Attraction


Team Jefferson Starship reviewed this attraction on September 23, 2016.

Final Score: 8.83

Summary:

Folklore Haunted House is relatively new to northwestern Georgia, but they are a welcome addition. If you’re looking for a fairly traditional haunt with some creative twists and strong character interaction, then you’ll be talking about Folklore for ages.

Folklore comprises three haunts: the Manor, Tremulous, and Chromophobia. Folklore also features an experience known as The Last Ride. Team Jefferson Starship was lucky enough to visit Folklore on an early pre-opening night event; as such, Chromophobia and the Last Ride were not yet open. This review will focus on Tremulous and the Manor.


Cast: 8.93

The cast at Folklore really shine. You won’t actually see very many of them, but they are a solid cast of characters – each recognizable, distinct, and always on point and in character. There are actors who work the lines outside as well as actors inside. Jiggler the Clown, Lady Death, and the demon girl outside were fun to interact with. Inside Tremulous, the archaeologist whom you initially meet was very convincing and helped to set the mood for the attraction. The poor victim on the bed in the Manor was also very good.

If there is anything that could be improved in the Cast of Folklore, it would be to see more of them. There are a few spaces throughout the haunts that were open and vacant; if actors on par with the rest of cast could be found to fill those spaces, it would be a great addition.


Costuming: 9.83

The attention to detail on costuming at Folklore was very very good. Make-up was used to good effect and all the costumes were authentic in appearance. The archaeologist at the beginning of Tremulous, again, is a prime example of this. You don’t have to be introduced to him; one look at him and you know who he is and what’s going on.

There are few masks at Folklore but the ones that are utilized are done well. The make-up was good and the only suggestion we could offer would be to continue to improve techniques and to outfit the actor(s) behind drop-panels to better effect.


Customer Service: 9.25

Folklore is at a rather unique location and the roads there can be a bit tricky. However, there are a few signs on the road pointing the way and the location is well lit. Stronger signage at the lot might make it easier to locate, but could also take away from the feel of the unique setting. Employees are friendly and approachable and willing to help. The parking lot looked to be fairly small, so plan to get to Folklore early so that you can grab a spot.


Atmosphere: 9

There were plenty of spooky sounds and haunting strains of music wafting through the outside waiting area which is where the queue actors greet and stalk visitors. Plan to spend some time hanging out here so that you can meet all of them at least once before you head to the indoor waiting lines.
The outside of the building seems fairly plain. It clearly resembles an abandoned building of some sort – a school? a dormitory? a hospital? – but it doesn’t truly scream Haunt. However, the indoor queue lines are decorated to off-set that, giving visitors time to get in the mood before entering each of the haunts.


Special Effects: 8.63

The special effects across both of the haunts we visited were typically used well. Many of them seemed to be standard props, but there were some that were clearly reworked and repurposed to specifically fit in with their respective settings. There are lots of little details that serve to immerse visitors into the setting provided by each of the haunts. In the Manor, these can be seen throughout – from walls to floors to props and scenery. Inside Tremulous, be sure to keep an eye out for a gigantic god of Death, a hideous serpent, and then the final staring horde that you must brave to escape.

Overall, however, we found both haunts to be a little too well lit; some areas with a bit more darkness would have increased the feelings of disorientation and terror. The giant serpent seemed to growl rather than hiss.


Theme: 7.6

Each of the two houses diverge somewhat on this aspect. The Manor is an old-school haunted house with a variety of traditional scenes and scares, while Tremulous was a descent into archaeological madness that should not be missed by any haunted house lover.

However, that means that the Manor doesn’t really stick to one particular theme other than classic horror scenes. Tremulous however really shines as an example of how a haunt can take a theme and include a variety of different scares and different elements while still maintaining a cohesive story across the haunt.


Fright Effect: 8.42

We also love that, for both haunts, they only send through very small groups – it seemed that perhaps four people was the max, but even then, they prefer to split that up into groups of two. Smaller groups make it far easier for actors to personally interact with visitors, for jump scares to be effective, and to let the feelings of isolation get a grip.

There were a variety of scare types across both haunts, but with fewer actors, a lot of the scares were prop-driven, which means somewhat predictable.

Both the Manor and Tremulous exit into the same hallway, which was a feature that we both enjoyed because it adds to the distraction, but also found a little confusing when we were navigating through. The finale for Tremulous was also very well done. We don’t want to completely give it away, but it was quite unnerving.


Value: 9

On a normal evening, the Manor and Tremulous are $15 each, which might be a bit much for how short they are individually. However, a combo ticket at $25 gets you into the Manor, Tremulous, and Chromophobia. For $40, you get a fast pass for all three, plus a journey on the Last Ride. Assuming that the same level of detail is given to Chromophobia as to the two haunts we did visit, that price tag can’t be beat.


Promo Images:

Click to Enlarge

Guest Reviews
Guest Average: 0 out of 10

Sarah – 10/10
Challenge Accepted was awesome! Me and my boyfriend were looking for escape rooms in our area, and …show more as poor college students, price was a big factor. Despite being only two small locations in the mall, they have multiple rooms, at 20, 40, and 60 minutes long, with the 20-minute rooms being only $10 each! We’ve been back multiple times, and loved every one! Staff is very helpful and enthusiastic about their job, and is thrilled to explain all the little secrets after you escape. Will be back every time they make a new room!

Norma – 4/10
We visited this attraction on the last night of their 2018 season I believe. We did show up late …show more (about 20 minutes before they closed) and it was dead in the waiting line. Regardless, every group that was in the haunt somehow ended catching up to one another. We walked as slow as we could knowing there wasn’t anyone behind us but we still couldn’t stay away from the group in front of us. They had one teenage female that was petrified of everything so all the monsters kept taking advantage of it, cornering her every chance they got. They also followed her through multiple scenes that weren’t theirs while our group tried to stay behind some and there were no entertainers around because they were all following her. When they would stop and turn around to go back to their base spots (if they even have them there), some of them just walked passed us without any effort towards scaring us. It was a disaster. This chic’s name was Lauren and by the time we got to the exit of this thing, we were relieved that we didn’t have to hear her name called out over and over and over anymore. She had to of been extremely annoyed by it herself. It took all of the fun out of it. Actors even stopped us in some of the maze portions so the other monsters could entertain their group for quite some time and they would just be staring off into outer space. The only way we knew they could talk is because they said Lauren’s name already. Besides that, costuming was mostly store-bought quality. Nothing different to look at here. Scenes were the same. Some looked as if they had been built out there in the woods for years and they’ve sat through the seasons and no one’s ever gone back to touch them up. Parts of the maze where there’s a lot of plastic and wood seem to possibly be a danger. We didn’t see any actors for quite some time in them bc they were following Lauren and if someone ignited one of these things, I’m afraid it would have taken us a long time to find the exit. Some spaces were very tight for us, if those were to fill with smoke where there are roofs, I don’t think that would be good at all. At one point, we didn’t know where to go at all so we weaved through these pipe-like things and found a hole and we started walking on this really dark path into the woods. There were props and things out there but 0 lights. Come to find out, it looked like a previously closed portion of the trail because when we got to the end of it, there was no way to get back into the maze. We had to crawl under caution tape to get back in. That right there tells you that no actors were paying any attention to our group. We paid full price for our tickets that night and we honestly should have just passed this place up. We’ve been here before too and it wasn’t that bad. The highlights of the trip were the gentleman that introduced us to the park and gave us the rules before we went in. There was also one clown (Pickles, maybe
?) that actually put effort into scaring us but he was mostly one of the only ones. In one of the mazes there was a chainsaw assailant behind a door and we could hear the saw and see him through the crack of the door but we couldn’t get in. When that door finally opened, holy shit! That was the best scare in there for sure! Also, there are places where you will need to duck down, tight corridors as mentioned above, uneven terrain, and a lot of walking (especially if you’re bad at mazes) so be prepared for that.

Norma – 6/10
Maybe we just went on a bad night but we weren’t very impressed with this haunt. We had heard many …show more good things about it and we ended up with a free Saturday night so we gave it a shot. We showed up at probably 9:30 at night. Waited in line maybe 15-20 minutes so that wasn’t bad. We really didn’t have problems with spacing inside the haunt except for a few times but we were able to slow down and it helped when there wasn’t anyone behind us. I will say, there were a lot of unique things in the haunt portion. One interactive set was very different and unnerving. Some of the characters were really into their roles while others were bland. One was sitting on top of a washing machine and he jumped down and we were thinking, “Oh shit” but he didn’t do anything, he just jumped at us a little and said, “What?” In the outdoor portion of the haunt it was a bit too dark to see the characters, especially the Creeper. Our favorite part was the alligator! They know how to utilize this now, commonly-seen prop to the fullest for sure! If you are likely to pee your pants, you just might lose it on that one! I would give the house itself a 7 out of 10. Now we were under the impression that the corn field was haunted too. Although it was a good maze, there were three scareactors in it and they were terrible. No lights, sounds, sets, nothing but mud and corn and the dark. At first it was creepy but after we walked and walked and nothing happened, we were aggravated and ready to find our cars. The last actor that we came across could have hidden well since they were in all black but they didn’t, they stood in the middle of the trail acting like they couldn’t see, whispering to us as we walked asking us if we were customers. Wow. Don’t upgrade to the corn if you’re expecting a fright in there, it won’t happen.

View All

Submit Your Own Review!