First and foremost, to the actor at the end of Asylum, I hope you found Jeremy, the rubber platypus. You seemed genuinely heartbroken that you couldn’t find him.
The entire cast is absolutely the strongest part of Frightworld this year. Both verbal and non-verbal interactions are fantastic. The clown swinging from the set piece at the start of Carnival Boneyard, the monsters holding full conversations in whatever language they were speaking in Nightstalkers, the hillbillies in Grind House, the patients that might actually have to be committed in Asylum, and the creatures lurking through Insanity, every single one of them is giving their role absolutely everything and then some. The number of physical bodies throughout seems really well-balanced, too. While there could be a few more here or there, I don’t think it would make that much of a difference.
I really love the subtleties in the roles throughout each attraction, too. Of course, it’s going to be a loony bin in Asylum, but they’ve all embraced a specific flavor of crazy. Like the actor who sat on a countertop with a piece of paper going on about how they need privacy, and you’re not allowed to see because it’s private. Or the actor in the doll scene in Nightstalkers, whose movements are very close to that of the animatronics in the room, allowing for one of the biggest scares on the property. I should also give kudos to the actor in the spinning tunnel inside of Boneyard. I can barely walk a straight line through those things without feeling like I’m about to lose my lunch, but this actor was doing some twisting moves and a backward crab walk in the tunnel. I don’t know how you do it, guy or gal, but you must have an iron stomach.
Queue actors are not without their merit, either. Although Tiny was absent on the night of my visit, the other actors didn’t miss a beat. One of them was very proud to show me their detachable eyeball, or the hillbilly slider that I thought was going to run me over as I exited Asylum. Speaking of that sliding actor, I learned that the devices on his hands that make that lovely clacking noise are actually used in longboarding to keep the rider’s hands and gloves from being shredded by the pavement, which I thought was a clever repurpose.
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