As we made our way through the structures and passageways of Angelus, many of the scenes featured realistic details with intricate additions and layers. For example, the first house’s interior was complete with wooden floors, exposed slatted walls, decrepit ceilings, and cobwebs. It gave off that hauntingly home vibe, for sure! A large cemetery, a church, a voodoo shop, a second-storied building facade, and other interior portions of a home featured so much to look at that there’s no way we saw everything. Undergarments and bodies hung in the pathways, forcing us to move them or get a face full…
Read More…As we made our way through the structures and passageways of Angelus, many of the scenes featured realistic details with intricate additions and layers. For example, the first house’s interior was complete with wooden floors, exposed slatted walls, decrepit ceilings, and cobwebs. It gave off that hauntingly home vibe, for sure!
A large cemetery, a church, a voodoo shop, a second-storied building facade, and other interior portions of a home featured so much to look at that there’s no way we saw everything. Undergarments and bodies hung in the pathways, forcing us to move them or get a face full of something we didn’t want. In the clown area, large clouds floated above us, and we walked beneath the legs of a giant and through a trippy UV hallway with moving portraits and a well-painted floor. Although the swamp featured foliage and wooden walkways, it could have benefited from more fog and scene decor, but it still made us feel like we stepped outside for a moment.
Many large animatronics have been added to the arsenal this season, 15 to be exact. These effects are not only realistic-looking, but they are high-quality and pack a punch. Frequently, they were super loud and fast-moving. When they went off, our attention was instantly directed to them. There was one where the sound did stop working, but it continued to flail its arms at us. The skeleton hiding within the trunk, a screaming lady, the trick-or-treaters, a giant spider, an elf, and the clown confinement hall splendidly surprised us. The coffin lurcher in the cemetery came out surprisingly far too. Others were also effective, but a few had odd placements, such as the doghouse inside a home.
As we made our way through, we could hear the booming sounds of the animations going off, but that was all we could hear in some areas. Before these monsters sprung out at us, it was quiet, especially in a part of the swamp and the house’s first sections. As we progressed through the clown area and cemetery, ambient sounds became more apparent, adding another dimension to the places we heard them, which also helped drown out the bleed of the animatronics going off in other rooms.
Other realism-enhancing effects include an actual waterfall, medical equipment in Dr. Peta’s facility, a convulsing bloody body, stained glass windows, spirit-lined walls (the bottled kind), stacked wooden crates with different supplies in them, and a bottomless, glowing pit.
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