The mini-haunt began with what we’ve been calling a ‘sheet maze’ because it was literally that : a maze constructed from hanging sheets, and it was actually pretty good. The floor seemed a bit treacherous, though; I couldn’t see what was down there, but we bumped into it a few times, and nearly tripped.
The set designers did a great job working with what they had available throughout the entire attraction, including a few very impressive focal-point set pieces. The ‘garden’ area that encapsulated the entry ways to the dark ‘maze’ looked fantastic, filled with real plants, soil, and a bridge in the center of the room. Likewise, the dollhouse really did look like a to-scale, enlarged version of a traditional dollhouse, with intricate design work, and a whimsical flower garden in the front yard. To a lesser degree, the entry point of the spaceship area was also well-designed. The Egyptian realm added a nice touch, with sand scattered across the floor for a definitively-realistic accent.
We did note that overlaying the set designs, the propping was a little light ‘ the clown area and Egyptian area, among others, definitely could have used a little greater variety. However, the ‘possessed’ room had creepy humanoid props lingering about, and what WAS present in the aforementioned clown area was actually impressive, especially a small animatronic with multiple, rotating faces. Many of the props in the alien segment were clever and unique, particularly a dissected alien baby on display and the incubators. The ‘dark sheet’ hallway, simplistic as it was, felt nearly impenetrable as we trudged through, swatting away clothes or whatever they were that ‘attacked’ us in droves, encircling our necks and bodies. That was an impressive effect, certainly.
This may be neither here nor there, but I do want to complement whomever launches the prop out of the dollhouse’s window. Your (unintentional aim) was true, and now, for the second week running, your humble author’s he-parts have been assaulted by the sadistic misandry of the unliving.
So, now we come to it… approximately half of our time in the attraction was spent in the ‘dark maze.’ As a combination effect/set design, it would seem to be the most important segment to describe in this section. Its design is a bit different than one may expect. Realistically, the dark hallways aren’t exactly a ‘maze’ themselves, as they are largely linear, with only a few dead-ends. However, there are multiple entryways into similarly-functioning dark hallways, all originating in the ‘garden’ room. So, honestly, it’s more like a ‘pick a door; any door’ game than a maze. The hallways are long and, (obviously) dark, and if you choose the wrong one, you’re spilled back out into the garden room.
The main problem isn’t with the design, it’s that they’re, well, boring. There are no actors, props, or effects, excluding a random dim strobe or two, and a decent spinning room. I understand that there are some people who enjoy/are scared by simply being in the dark for an extended period of time or not knowing what’s ahead, but I’d imagine that even these folks would become desensitized to the experience after a few minutes. Making the situation even worse for us, specifically, is that we actually chose the correct passage first or second, but there is a split partway through it. One path was blocked by what appeared to be an actor or staff member holding a flashlight, clearly indicating to not go that way. He didn’t seem to be in character, and we thought he must just be keeping people from wandering into a backstage area. So, we went the other way. He had been blocking the way out of course, so we then went through every other possible route, becoming more frustrated and bored of simply aimlessly walking through linear dark hallways, until we finally begged the one remaining actor in the garden room to show us the way out… which was the way that had been blocked previously.
We had actually been greatly enjoying ourselves to that point, even the first iteration of the dark hallway/maze, because in a limited capacity it was creepy enough, but after 15 or 20 minutes of it, well, that enjoyment had long dried up.
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