Hauntville had a great handle on its effects.
There were lots of them, and even the old hat ones were spiced up with a twist. For example, ho-hum it’s a squeeze tunnel… but wait, this one was illuminated so that it gave off a ghostly glow while going through it, and it was even strobed! Laser swamps are everywhere these days, but they enhanced the experience with sound and an unexpected attack. Instead of a regular drop window, there was one where its curtain was blown up and out by compressed air, adding a dynamic flair.
Plenty of other attractions could take some lessons in fog management from Hauntville. It was impressive everywhere we saw it, which was in a lot of places, including in the entrance/lobby and in a giant room where it was not possible to see or feel the walls. It created a quite disorienting agoraphobic effect after the constricting chambers and halls that came before.
Except for The Unknown (being a dark maze), the whole place was loaded with awesome stuff to look at: props, animatronics, a few great actormatronics, and highly detailed sets… especially once we reached The Butcher’s Barn and the sections after it.
Some of our favorite sets included a mad scientist’s lab complete with a tiny head in a tank; a dining table set with all manner of disgusting dishes, such as a bowl of realistic eyeballs; and a roomful of gruesomely grinning clown figures. Those who find themselves strolling through haunts as slowly as possible to view all the details should add Hauntville to their visit list.
There were two variations on mechanical hellevators, each remarkably powered by hand. We were moved around in a spinning chamber in the clown house and pushed along in an outhouse on rails in the barn!
In The Unknown, ceiling tiles from the former retail establishment were visible in some spots, briefly breaking the belief spell, but in general the effects carried the day (er, night) as Hauntvile brought out a great variety of tricks to frighten in the darkness, such as vibrations, floors, noises, sudden light bursts, and blasts of air.
Wicked Clowns was an excellent example of the 3D sections that came into popularity some years ago, and it has retained much of what was great about the best of them. It started even before the attraction proper, with the queue area containing art on the walls and skulls on the roped posts that were treated with the paint to interact with the provided 3D specs. Keeping with the carnival atmosphere, there were some tricky-fun sections in here, including a shrinking room!
The soundtrack and audio effects throughout were of high quality and definitely enhanced the experience, especially in The Unknown. We did experience more sound bleed than in most attractions, especially one particular blast that could seemingly be heard from all over the place, but more often than not this did not adversely affect the visit.
The Unknown: 7.35
CellBlock 13: 8.13
Butcher’s Barn: 8.5
Psycho Manor: 8.65
Wicked Clowns: 8.58
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