As with Zombie Army’s other attractions, HellsGate’s bread and butter is their special effects and scene detail. While the haunt itself can be considered ‘interactive,’ with slides, hidden passageways and obstacles that you have to duck under, very few of the special effects actually deliver any scares all by themselves (excluding a couple of ghoulish monsters in the first room and a large, fog-fumigating dragon near the exit). Instead, the scenes and props here are intended to suck you even deeper into the show by creating an extremely realistic experience that makes you believe the place is truly haunted by…
Read More…As with Zombie Army’s other attractions, HellsGate’s bread and butter is their special effects and scene detail. While the haunt itself can be considered ‘interactive,’ with slides, hidden passageways and obstacles that you have to duck under, very few of the special effects actually deliver any scares all by themselves (excluding a couple of ghoulish monsters in the first room and a large, fog-fumigating dragon near the exit). Instead, the scenes and props here are intended to suck you even deeper into the show by creating an extremely realistic experience that makes you believe the place is truly haunted by violent, demonic spirits. For example, the stained-glass windows in the first scene are illuminated by lightning occasionally and, with the accompanying thunder and rain sounds, it’s easy to get lost in the idea that you just walked in out of a thunderstorm. Now that they’ve set the tone, the realistic fireplace, aged bookshelves, wooden floors, old pictures (of actual characters), antique staircase and authentic-looking ceilings really give you the impression that you’re in a haunted house. What’s even better? That’s just in the first room! Oh yeah’ it gets better. In the rest of the house, we came across wood-slatted hidden passageways, a full collection of cookware and appliances in the kitchen, metal racks in the next-door freezer (complete with a chilling air curtain when you walk in), flickering lights in the hallways, fallen pictures that you have to walk under, realistically-aged wallpaper, ‘darkness’ that venously creeps out of various corners, fallen bookcases in the library, full-sized critters in the trophy room, claustrophobic passageways, an elaborate dollhouse in the kids’ room and, of course, a slide that precedes the find-a-key area. The whole way through, you’ll likely hear some dramatic, orchestrated sound effects that really help keep the energy levels, and the whole experience for that matter, up on a level of realistic excitement that’s hard to come by at other attractions’ at least any that we’ve been to before. The whole idea is to make you feel like you’re in an actually-haunted house and, though we can’t say we’re surprised, they’ve pulled it off very well. Bravo! As for the trail, we saw scattered tombstones, large, natural rock formations, a concrete mausoleum, lanterns, archways, hanging bones, colored accent lights and hand-woven figures made from branches lining the path, which made for a particularly-precarious precursor to the horrors waiting for us in the house.
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