As mentioned above, you will encounter many different effects and an extravagantly-detailed queue area before you are let inside. The effects at HoT consist of an assortment of old-school ideas, intricate details and a few more-high-tech surprises.
The variety of sounds chosen for these attractions matched the scenes we found them in. They were also pretty realistic and, at times, they added just the right amount of suspense within their respective scenes. Some of the life-like sounds we heard included the loud reverberations of an organ, strange creatures, mysterious hymns, a clown-styled ‘pop goes the weasel’ jingle, church bells, and some calming music in Purgatory that seemed to be doing the exact opposite! We would also like to note we could hear many of the scenes in Crossroads throughout that whole attraction and even parts of Purgatory. But, for the most part, it was demanding dialogue and screaming by the actors and other customers within. Though we’re inclined to believe this was supposed to add to the creepiness of the theme – being surrounded by thousands of tortured souls and all – its execution felt accidental. Furthermore, there was a booming audio system in the outdoor section of the last haunt that made us all turn our heads, but its source wasn’t hidden very well and took away from the suspension of disbelief.
The scenes themselves (that weren’t dark transition zones) were actually decorated really well. In the House, we found ourselves in obvious rooms of a home, a wine cellar, a suspicious closet and even an attic area filled with cluttered junk’ among other things that we wouldn’t dare reveal! It seemed like there were more of the aforementioned ‘transition zones’ than we typically see in a house-themed haunt, so they were a bit repetitive at times, but most of them still had their own hints of decor such as squeaky and squishy wooden floors, pictures on the walls and lots of skeletal remains stashed within decaying walls, as revealed by colored accent lights.
In Crossroads of Carnage, we entered the lobby area of a doctor’s office with vintage decor and medical certificates on the walls (each appropriately adorned by the name ‘Dr. Eugene Belle’), a laboratory, several exam rooms and even some all-out, dungeon-like torture areas. Purgatory had a larger, more diverse variety of rooms, such as the glowing mask room, areas full of wrapped up (presumably dead) bodies, a little girl’s playroom, a clown’s hideaway and more!
Overall, we feel that the house was the most authentically decorated of them all, but Crossroads came in as the closest runner-up. Other effects that contributed to bringing the scenes and theme to life include a giant creature that got very close to us, x-rays, air blasts, deteriorating walls with wood slats showing through, ominous lighting effects, ghostly pictures and furniture, crated critters, a trophy room, complete with a human head, and much much more!
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