Mutation:
This attraction was jam-packed full of intense effects from start to finish. Honestly, our group probably could’ve walked through several times and still not had the opportunity to take everything in. There were eerie strobe lights, a dingy hospital, experimental scenes, and blood was splattered in every direction. There were lots of loud banging and roaring noises that kept our senses on high alert and do not get us started on the large, mutant insects they have inside of there! They’re sure to try to lock you into their grasps. While inside, one of our group members was even separated and placed inside of a body bag!
Killgore’s 3D Circus:
As you could probably guess by the name, inside of this clown-themed attraction, our group had to put on 3D Glasses (which we almost missed out on, but we caught this mistake seconds before entering) and were able to witness some insanely cool UV artwork on the walls. The bright colors of the intense airbrush artwork of clown faces and other demonic creatures combined with the black lights and the 3D glasses caused a lot of the pictures to look like they were jumping out of the walls. Speaking of jumping out of the walls, one clown literally jumped out of a large wooden box, caused a huge slapping noise, and scared the bejeezus out of us. We also encountered a rotating tunnel illusion, and large, brightly colored animatronics. Our favorite use of the effects on-site was the large, dark mirror room that had mannequins and strobe lights making the room look endless and terrifying at the same time.
Nightmare Factory:
Although labeled a ‘blackout’ haunt, we found some of the most unique and effective uses of light and electricity inside of this attraction! Upon entry, we had absolutely no idea what to expect of this attraction. We were just told to hold onto the rope to guide us through the darkness. And let’s be real here– it was so friggin dark!! That is’ until it suddenly wasn’t. Nightmare Factory was an assault on the senses. They made the entire experience disorienting by blasting loud rock music, having huge sounds of electricity crackling when the lights came on, and intense usage of bright drop panels that were motion censored for when groups came near. These were sure to garner at least a couple of jump scares even from the most confident and brave people in the group. After you finally get used to the idea of lights or sounds coming from above and/or around you, all of a sudden at the end, the electricity is on the move in the form of a giant taser-looking weapon pointed right at you!
Backwoods:
This attraction was the most actor-driven at the scream park. Since it’s set inside of a very real trail inside of very real woods, it’d hurt more than help to go too far into the depths of special effects. Instead, they had some amazing scenes set up and used more natural-looking lights inside of mason jars to light the paths. Some of the more notable scenes included the initial shed that held all of the dead animal carcasses hanging from the ceiling, the hanging laundry line path with some creepy women telling us Poppa would be excited to see us as… oops… for supper, and the outhouse/bathroom shack that featured drop panels and a bloody bathtub. In lieu of large speakers and unrealistic music, Backwoods featured a very natural soundtrack that was compromised of the nature in the trail (crickets and other creatures), screams from other groups, and the murmuring and arguing of the characters you were about to encounter!
Zombieland:
The music inside of Zombieland was intense… to say the least. This loud soundtrack was carried throughout the settlement and many characters had to literally yell over it to get their dialogue out. Also featured here was a junkyard of cars, loud horns, wooden pallets, fog, and chainlink fences. These all came together to create the paths and structure of the facility.
Mutation: 8.28
Killgore’s 3D Circus: 8.6
Nightmare Factory: 8.04
Backwoods: 5.83
Zombieland: 7.98
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