ISP is set up for quick crowd movement through the attractions to keep the waiting lines flowing, and because of this, actor interactions were concise. However, we’re sure they had 100+ actors working the night of our visit, and they managed to fill the attractions well.
We noticed more monsters in the midway this year. A doll, Michael Myers, Freddy Kreuger, a zombie, clowns, and Jason Voorhees did a great job interacting with guests and providing entertainment. They danced to music, and the roamers all stayed in character. In addition, when the haunt actors emptied for the night into the midway, they all stayed in character as they traversed to leave!
We chose to face the mutants within Mutation first, and we picked the haunt with the strongest cast during this visit. For the most part, most of them were lab workers of some variety until they fully mutated near the finale. They verbally interacted with us and had dialogue relating directly to the ascent of the storyline and recently-turned creatures.
It started with an angry scientist losing her mind over losing the cure. As we progressed, they asked us to help them find it and eventually leaked the secret that it was in our DNA! At one point, one insisted that we needed to be scanned. Upon asking her what we needed to be scanned for, she promptly replied, “For the growth in your lungs!” We didn’t trust her, so we hurried along quickly.
Due to their energetic appearance, the crackpot clowns within Killgore’s 3D Circus were the next stand-out crew. Nearly everywhere we turned, a clown was popping out of a hidey hole somewhere to laugh at us maniacally. One clown wanted to snatch our soul in the carnival game, others stood still until the right moment, and a few warned of Honkers, which we recommend heeding. For the most part, the dialogue consisted of laughter. Aside from those above, we got a “peek-a-boo,” and a few clowns couldn’t understand why their new toys [us] weren’t playing with them.
Although Nightmare Factory Blackout is, as it sounds, totally black, we saw a handful of scareactors inside. They didn’t talk; they were just there for visual appearance, as we wouldn’t have been able to hear them over their accompanying sounds anyway. The two at the finale were the standouts as they purposely took our night vision from us, making it harder for us to exit. We feel that having additional characters, at least in all black, to take advantage of some of the spaces between scares would add to the overall experience.
In Zombieland Unchained, Outpost 49 housed a hoard of zombies and apocalypse survivors but there sure weren’t many left. Several of those left to fend for themselves seemed at their wit’s end as they tried to peddle us for our body parts and hair, of all things. The zombie near the giant saw stood out to us as being the most aggressive, while the first barber was the most interactive. Watch yourselves on that bus now. There were two zombies on there during our visit that were mighty hangry.
In the past, the Tate family of hillbillies created quite the ruckus beneath the timbers. However, they were much more tame and quiet during this trek. A few of them were verbally interactive with us, including the man in the outhouse that told us, “It smells like it’s supposed ta” when we snarled our noses at the smell, the man with the furs, and the feller that wanted us to assist with washing his back.
The cast members were spaced out quite a bit through the beginning of the trail, but they were thicker as we neared the end. The victims were convincing at times but also overbearing of their aggressors. Whatever you do, don’t touch the fuzzies!
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