Walking through the Infernum felt chaotic (in a good way). Screams were plentiful as they echoed throughout; it felt like true agony and torment were lurking around every corner. Some intense music could also be heard faintly in some parts behind all the screams adding a cinematic effect.
The animatronics continue to be some of the most effective we have seen. They’re not just used as a distraction like most haunts but as a main and effective scare (more on that in a bit). The scene of the reaper lifting the ceiling and trying to reach you is always terrifying to see. A zombie trying to escape from behind bars was unexpected, skeletons flying off of walls caught us off guard, and a farting animatronic worked to serve up some laughs as we walked underneath it. Props were realistic things such as a dead nun sitting at a desk, a skeleton laying in a bathtub, and aquarium tanks full of skeletons of frogs, fish, and other animals. Some animatronics were quite gory, one guy was missing his lower half and hung from the ceiling by his throat thrashing around, a woodchipper was covered in blood and guts and the toilets, well, they were a little sh!tty.
The level of detail in Infernum is great, especially for a newer haunt. Some areas have more detail than others but we never felt pulled out of the attraction. Cobwebs on various items, thematic props (alters, body bags, caskets), and the rooms themselves made each scene feel different and unique. The church featured pews and dimly lit candles and the lower level had fencing to help give it an outside feel. The added touches of colored lighting, strobe lights, and the use of flickering candle-like lighting also helped add a sense of depth to certain scenes. Height changes, tight areas, fog, and lasers were nice touches too.
We enjoyed the new sets and props as well as the classic ones we have seen in years past. Creative lighting, interesting scenes, and awesome animatronics make a very unique experience.
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