Amidst the portals of hell, a coterie of characters is contained: a diabolical doll, a shifty shaman, a deceptive devil, a brash butcher, a freaky fish, a conversational cow, an individual with great “hand-eye” coordination, and other unruly undead creatures, to name a few. Although we were forewarned of a diminished staff for opening night, the expectation of potential lulls in the experience was swiftly dispelled as our passage through the haunt unfolded. We never felt a lack of interaction or downtime as we progressed through the haunt. A few characters popped up in multiple locations to fill areas, with everyone feeling well-placed.
An intriguing fact was brought to our attention after our experience: most of the actors this evening were completely new to the industry, which, again, surprised us. As we enjoyed our interactions with each character, each person provided a unique persona. The devil’s demanding demeanor persuaded our team member to provide a secret: “Mark, you don’t wear socks?” The out-of-tune organist provided a very creepy vibe. The eyeless monk provided a stern energy. Even a whimsical game of rock-paper-scissors became our guide to navigating the dark, confined labyrinth.
The queue actors provided good interaction with the crowd. I was harassed while setting up for our video walkthrough by a demon character, who I believe was named Mongo. He kept asking for my possessions in exchange for candy. Ultimately, we could not agree, but I enjoyed our banter. Overall, we were pleased with the characters; as usual, Infernum delivered actors who could improvise and interact over the conventional realm of jump scares. However, I believe we did get one literal “boo” that caught us off guard.
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