Features:
✓-Paid Parking✓-Restrooms/Porta Potties On-Site✓-Gift Shop/Souvenirs✓-Special Events✓-“Hi-Tech” Attraction✓-You may be touched✓-Original Characters✓-Indoor Waiting Line✓-All-Indoor Attraction
How Do We Get These Scores?
Our Rating System
UPDATE FOR 2022: Our former “Atmosphere” and “Theme” categories have now been combined and renamed “Immersion.” Our intent with this is to give more appropriate credit to attractions that have shown a clear focus on achieving and maintaining better customer experiences (both inside and outside the attractions) and developing creative storylines.
Each of the category scores in this review are calculated using a weighted average of several questions that we rate on a scale of 1 to 10.
The following breakdown explains what these scores typically mean. All of our Teams use this as a reference for providing accurate ratings:
10: “Peak Performance”This score is treated as if it has a chastity belt on it. “10’s” are reserved for the best of the best; those that we feel could not possibly improve on what they’re doing.
9: “Innovative and Groundbreaking”It rocked! Nearly everything seemed to go as planned and it was one of the best we’ve ever seen! These guys are leaders in the industry, and attractions like this are truly hard to come by.
8: “Solid”A high score on our scale. They had a good handle on it and, overall, they knew how to use it well. Most attractions can learn from what these guys are doing.
6 to 7: “Good”We could tell that a good effort was made. However, we’ve seen this done much better at other places, or can detect areas where significant improvements can be made. This is about the top end of what we’d call “Family Friendly.”
5: “Average / Fair”Compared to the competition, they weren’t the best, but definitely not the worst. Scares and Special Effects in this range are usually considered “Family Friendly.”
3 to 4: “Below Average”We could see that a clear attempt was made, but most other professional attractions are doing a much better job at this.
1 to 2: “Poor”It appeared that very little time, thought or effort was contributed to this aspect.
0 (Zero): “Non-Existent”No apparent effort was made to make this a significant contributor to the attraction.
Afterword:This rating system is standardized across all of The Scare Factor’s official haunt review teams. However, keep in mind there will always be minor differences between Teams, as we all have varying levels of experience. Regardless, we do our best to remain true to our core values, which is to promote all haunted attractions!Perhaps the biggest thing to remember is: sometimes the score – in and of itself – doesn’t tell the whole story about an attraction’s merits. This is why we provide detailed explanations for each category… to help you better understand how and why we chose the score/s that we did.We do our best to not let feelings or emotions rule our judgement, while also viewing the attraction through the lens of the typical haunt-goer. But, because all reviews with ratings are inherently subjective, this is nearly impossible to completely prevent. Though, when in doubt, we tend to give slightly lower scores than our original “gut feelings” to account for this, and also give the attraction more room to improve over time.We also do our best to be fair and consistent across all of the haunts that we review. We know that you’ll be looking at these scores and comparing them to other attractions, so we hope this review helps you out in that aspect.Do you have some feedback about our review system? Contact Us Here to let us know what you think!
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Final Score: 8.64
How Did We Get This Score?
Final Scores:
(15% of Final Score) Cast: 9.18
(15% of Final Score) Costuming: 9.16
(10% of Final Score) Customer Service: 8.88
(10% of Final Score) Atmosphere: 8.15
(15% of Final Score) Special Effects: 8.3
(5% of Final Score) Theme: 9.23
(15% of Final Score) Scare Factor: 8.15
(5% of Final Score) Entertainment & Value: 8.15
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Summary:
A brand-new haunt has opened in San Francisco and resides in the Old Mint. The Granite Lady, as locals have affectionately called it, survived the 1906 San Francisco earthquake. The Old Mint made U.S. currency until 1937, then the Department of Treasury moved into another building. The Old Mint has been declared a historical monument, open to special events, hence how the Into the Dark Production Company arrived. Into the Dark is a collaborative effort between actor, filmmaker and popular drag performer, Peaches Christ, theatrical company David Flower Productions and management firm Non-Plus Ultra. They offer two attractions, Terror Vault and Dead Zone: Zombie Tag. For the purposes of this review, we are only able to write about the Terror Vault, because Dead Zone was not open during our visit on media night.
The Terror Vault is a combination of part haunted attraction, part escape room, and part theater. An interesting note is that the Terror Vault is only open to guest 21 years and older. Attendees are allowed to purchase drinks at a bar while they wait their turn. Guests are assembled in groups of 10 to 12 people every 30 minutes to enter. Each individual participant must decide whether to ‘opt-in’ by wearing a glow stick necklace, which lets the actors know you are willing to be touched or pulled from the group or ‘opt-out’, by declining the necklace and passively watching. Guests have the option of removing the necklace during the show if they get too scared. Everyone in our review team opted in. Overall, we had a good time, as this event is part scary and part humorous. A great job for a first-year haunt.
Cast: 9.18
How Did We Get This Score?
Cast Scores (15% of Final Score):
(20% of Cast Score) Did it seem like there were enough actors?: 9
(30% of Cast Score) How creative, believable and convincing were the actors?: 9
(20% of Cast Score) How interactive were the actors (verbally and physically)?: 9.5
(15% of Cast Score) How creatively & appropriately did they use dialogue?: 9.5
(15% of Cast Score) Was there a good variety of characters?: 9
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The Terror Vault had enough actors to keep the scares and entertainment consistent. They were believable, enthusiastic and as engaged as to what the scene called from them. We never saw anyone break character.
This cast was probably the most interactive ensemble we’ve ever witnessed. As we entered each scene, the resident actor would take charge and instruct our group as to what they wanted us to do, be it stand in line, sit and listen or go on a scavenger hunt. There was extensive dialogue, which was important to advancing the storyline, but each actor would improve as necessary when reacting to our group. There as a wide variety of characters, some being very verbal and others being silent, but startling us.
Costuming: 9.16
How Did We Get This Score?
Costuming Scores (15% of Final Score):
(15% of Costuming Score) How complete / finished did the costumes appear to be?: 9.25
(25% of Costuming Score) How creative / detailed were the costumes?: 9.25
(20% of Costuming Score) Was their makeup creative? Detailed? Realistic?: 9
(15% of Costuming Score) How effectively did they use masks (if used)?: 9
(25% of Costuming Score) How appropriate were the costumes for their scene/s & theme/s?: 9.25
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We were very impressed with the costumes. Notable favorites were the human-bat-animal hybrid, the Satanic High Priestess and the life-sized Victorian doll. The actors all had completed wardrobes from head to feet. The makeup was applied skillfully to create an ‘undead persona’ for several actors. The Satanic High Priestess had grey makeup, yet it was still applied with a sense of glamor. The evil nun, the killer clown, and the warden all had combinations of dead paint with prosthetics to give their skins a rough texture. The masks used were a bit of a hit and miss. The human-bat-animal hybrid and the Victorian doll looked very impressive, but the devil with the black goat head and the human rat hybrid just looked okay. The costumes were very appropriate for their respective scenes and themes and nobody looked out of place.
Customer Service: 8.88
How Did We Get This Score?
Customer Service Scores (10% of Final Score):
(25% of CS Score) How easy was it to locate the attraction, park, and navigate the premises?: 8.5
(30% of CS Score) How safe was the attraction?: 9
(25% of CS Score) How professional, helpful and friendly were the staff members?: 9
(20% of CS Score) How easy was it to find their information before* arrival?: 9
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Locating the Old Mint is easy, but finding parking is not. As in every venue in San Francisco, street parking is hard to find, so the best option is to use a paid parking garage and there happens to be two of them across the street. Sadly, we didn’t see any handicap access, but after talking to the management, we learned that they will cater to a person with disabilities if they make prearrangements, and there is a street-level door in the back of the building.
Entering the building requires climbing the outside stairs and traversing through the haunt which required walking downstairs to the basement and climbing back up a second set of steps at the end. We found the Terror Vault to be very safe and couldn’t find any tripping hazards. There were enough staff and security on the premises and they were helpful and respectful. Into the Dark has a website and a presence of various social media, so their information was easy to find.
Atmosphere: 8.15
How Did We Get This Score?
Atmosphere Scores (10% of Final Score):
(60% of Atmosphere Score) How obvious was it that you were at a haunted house before entering?: 8.25
(40% of Atmosphere Score) How well did the atmosphere prepare you for what you experienced inside?: 8
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There are large vertical banners hanging in front of the Old Mint that lets pedestrians and drivers know that Into the Dark’s Terror Vault is inside. The banners hang between each structural column of the building. Other than that, there were no outside actors or any entertainment to promote the haunt. Inside the building, there was a cocktail bar with specialty drinks, with early 20th century music in the background and an old horror movie projected on the wall. The one thing that kept us excited to enter the Terror Vault was hearing the screams of other attendees in the basement below, whom were experiencing the show. The waiting was a mellow affair, when compared to entering the haunt.
Special Effects: 8.3
How Did We Get This Score?
Special Effects Scores (15% of Final Score):
(20% of SFX Score) How effective were the sound effects?: 7.5
(20% of SFX Score) How creative / original were the scenes & props?: 8.5
(20% of SFX Score) How well were the scenes detailed?: 8.5
(25% of SFX Score) How well did they achieve & maintain the suspension of disbelief?: 8.5
(15% of SFX Score) How effective were the SFX at providing scares / entertainment?: 8.5
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Terror Vault had a few notable special effects. The video projected image of the Victorian house over the house fa������ade was nice in the way it changed colors. The elevator platform that brought the Satanic High Priestess down from the higher position to floor level was a good use of a character introduction. There was also a claustrophobia tunnel, which is a haunt standard in this area. Sound effects were used subtly, but the most memorable moment is when the prison warden gives us an assignment to find rats and we hear their squeaking sounds behind us. There were some really nice scenes and props. The Mad Scientist’s room and the Victorian home had a nice abundance of furniture and props, but the Satanic church really stood out. From the pentagrams and the upside-down crosses to the baptismal fountain, and the confessional booths, we haven’t seen a haunt take that artistic direction before. The clown room was a little bland, but the rat scavenger hunt did use the existing vault room brick walls to convey the storyline successfully. The only props that were obviously fake were the rubber rats we had to find in the scavenger hunt, but for the most part, the scenery maintained the suspension of disbelief. We felt the special effects worked in providing a scary and entertaining experience.
Theme: 9.23
How Did We Get This Score?
Theme Scores (5% of Final Score):
(30% of Theme Score) Could you tell what the theme was?: 9
(50% of Theme Score) How well was the theme carried throughout the attraction/s?: 9.25
(20% of Theme Score) How well does their location authenticate the theme?: 9.5
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Terror Vault had a clear theme that was established in the beginning of the show. We started with a tour guide who tells the story of the Old Mint’s secret history of being a prison after the 1906 earthquake, then gives us a power point presentation, explaining who were the most infamous prisoners to reside there and the sadistic warden, whom all are believed to be haunting the basement floor. The guide leads us downstairs to the basement level, then panics and runs. We are left to see each of the infamous characters in their specific environments. The theme was executed throughout the haunt with excellence. We could tell that there was a lot of thought invested in creating a story and seeing it play out. The producers did invent the story of the Old Mint serving as a prison, the fact that they used the building in the story does make the location authenticate this theme very well.
Scare Factor: 8.15
How Did We Get This Score?
Scare Factor Scores (15% of Final Score):
(30% of Scare Factor Score) How scary was it?: 7.5
(15% of Scare Factor Score) How well did they provide scares to the entire group?: 8
(25% of Scare Factor Score) How predictable were the scares?: 8.75
(15% of Scare Factor Score) How well did they provide a wide variety of scares?: 8.75
(15% of Scare Factor Score) How strong was the ending / finale?: 8
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Terror Vault was scary, but was also intentionally campy. They did provide scares to everyone in the group and they weren’t predictable. The majority of scares came from startles, but there were a few actors also giving intimidating stares. The finale was unique, but not a great crescendo. *Spoiler* We all had to find a rat to give to the human rat hybrid to leave the basement and return upstairs.
Entertainment & Value: 8.15
How Did We Get This Score?
Entertainment & Value Factor Scores (15% of Final Score):
(30% of E&V Score) How satisfied were you with the entertainment received during the main attraction/s?: 8.75
(25% of E&V Score) How satisfied were you with the entertainment that’s available with* the ticket price, excluding the main attraction/s?: 8
(30% of E&V Score) How appropriate is/are the ticket price/s?: 7
(15% of E&V Score) Have they effectively used their available space?: 9.5
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We were satisfied with the entertainment and the length of the haunt (42 minutes). However, there was little entertainment outside of the attraction. Our review team struggled with the general admission price, but agreed on the fact, that the length of the entertainment was well received. When compared to all of the haunts we’ve visited, we couldn’t justify the $60.00 fee. We felt that $40 to $45 would be a more appropriate price, because we expected more for the current cost. Terror Vault did use all available space and we didn’t see any dead zones.
How Did We Get These Scores
Our Rating System
Each of the category scores in this review are calculated using a weighted average of several questions that we rate on a scale of 1 to 10.
The following breakdown explains what these scores typically mean. All of our Teams use this as a reference for providing accurate ratings:
10: “Peak Performance”This score is treated as if it has a chastity belt on it. “10’s” are reserved for the best of the best; those that we feel could not possibly improve on what they’re doing.
9: “Innovative and Groundbreaking”It rocked! Nearly everything seemed to go as planned and it was one of the best we’ve ever seen! These guys are leaders in the industry, and attractions like this are truly hard to come by.
8: “Solid”A high score on our scale. They had a good handle on it and, overall, they knew how to use it well. Most attractions can learn from what these guys are doing.
6 to 7: “Good”We could tell that a good effort was made. However, we’ve seen this done much better at other places, or can detect areas where significant improvements can be made. This is about the top end of what we’d call “Family Friendly.”
5: “Average / Fair”Compared to the competition, they weren’t the best, but definitely not the worst. Scares and Special Effects in this range are usually considered “Family Friendly.”
3 to 4: “Below Average”We could see that a clear attempt was made, but most other professional attractions are doing a much better job at this.
1 to 2: “Poor”It appeared that very little time, thought or effort was contributed to this aspect.
0 (Zero): “Non-Existent”No apparent effort was made to make this a significant contributor to the attraction.
Afterword:This rating system is standardized across all of The Scare Factor’s official haunt review teams. However, keep in mind there will always be minor differences between Teams, as we all have varying levels of experience. Regardless, we do our best to remain true to our core values, which is to promote all haunted attractions!Perhaps the biggest thing to remember is: sometimes the score – in and of itself – doesn’t tell the whole story about an attraction’s merits. This is why we provide detailed explanations for each category… to help you better understand how and why we chose the score/s that we did.We do our best to not let feelings or emotions rule our judgement, while also viewing the attraction through the lens of the typical haunt-goer. But, because all reviews with ratings are inherently subjective, this is nearly impossible to completely prevent. Though, when in doubt, we tend to give slightly lower scores than our original “gut feelings” to account for this, and also give the attraction more room to improve over time.We also do our best to be fair and consistent across all of the haunts that we review. We know that you’ll be looking at these scores and comparing them to other attractions, so we hope this review helps you out in that aspect.Do you have some feedback about our review system? Contact Us Here to let us know what you think!
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