The haunted grounds of Land of Illusion are home to over 200 monsters and staff! Whether roaming the midway or traversing the trail, we encountered some terrifying inhabitants. The trail had the heaviest population of the six haunts, while the complimenting haunts seemed to have fewer than usual. We noticed multiple actors in several attractions following us around and interacting with our group more than once. We presumed this was because we’re media; your mileage may vary.
Temple of Terror:
The Temple’s cast used simple, abrupt dialogue to catch us off guard. The mine shaft attendant, Melvin, showed the most efficient presentation and set the tone for the dangers ahead. Multiple empty corridors were present during the beginning of our trek, with our first monster encounter being at the 65-second mark with a “get out.” The pace intensified during the 2nd half as the spirits utilized numerous hiding spots to hit our group from various angles.
The several queue actors that seemed specific to this haunt were a nice touch. One of them was pacing back and forth, conversing with as many people as possible, warning us of the troubles ahead.
Killer Klowns:
Killer Klowns had some of the most energetic cast members in the park. Bozo was very interactive and knew the nooks and crannies of the haunt very well (he was one of the standouts from last year, too!). We saw him numerous times as he hit our group from every direction. Confrontations during the first half (after the opening scene) were sparse, but the clowns did an exceptional job bantering with us. The most memorable were the killer that hunted us with a giant mallet threatening to hang us from the ceiling by our intestines, and the prankster that offered us candy laced with something a little sketchy!
Do not listen to those clowns in that chain link maze. Although they may appear innocent, we assure you, they are not. We fell for their guise and traversed through every nook and cranny of that maze due to the misguiding antics they seemed very proud of. Also, if you are a familiar face to some of the clowns, they may have something special waiting for you; watch out!
Phobia:
Phobia is all about sensory overload. The cast did a good job of complimenting their respective scenes. The simple dialogue amplified the experience without taking away from the overall atmosphere. It was hard to tell how many monsters were present, but the voices and screams from the dark hallways made our group feel uneasy. The inhabitants of the swampy areas and the pursuit finale were the most memorable. In here, don’t trust the cloaked villains!
Dysphoria:
The cast of this haunt had a tough assignment of delineating the same alien-type creature throughout the maze. Markings on their masks helped to differentiate, and while we usually would like to see more variety, this approach just kind of worked! The dialogue was primarily grudge-like growls and clicks, but the cast’s energy made up for it with their intensity. They were fast, slid across the gravel, blocked our paths, and pointed us in the wrong direction on multiple occasions. They filled the attraction so well that we didn’t know where we would be attacked next!
Trail:
The Middletown Haunted Trail had some intriguing and creative creatures. Standouts include Freddy Krueger, Michael Myers, the piggy that playfully interacted with us, and the two industrious female cast members that were jumping, flipping, and sliding through the beginning sewer scene, warning us of the catastrophe ahead. There was also an actor slinging a giant mallet that stood out to us no matter what we said to him; he responded quickly while remaining in character. At one point, he swung his mallet at two of the shorter ladies in our group, and because that startled them, he said, “You’re short; you’re supposed to be strong!”
We did observe some child actors on the trail, especially in the church, but they did a phenomenal job of embracing their troupes and tormenting the group. Dialogue seemed well rehearsed in spots, and monsters recognized when to switch targets based on body language. Unfortunately, the latter segments of the trail felt overpopulated, and exchanges became saturated by the screams of their evil counterparts, resulting in a temporary removal from the immersion.
Replacing hillbillies with more menacing and intimidating characters was a welcome change. They expressed how serious it was that we do not disturb Baba Yaga for the witch area, so they had us tip-toeing out of there! Although we’re not sure if we saw the being or not…
Overall, the creatures crawling within the timbers were, by far, the most believable of the night.
Dr. Psychos:
Dr. Christopher Psycho returns as the leading role for his estate this season. Of the inhabitants we confronted, the doctor had the most vital dialogue, showcasing his elaborate lab and cautioning the group about the freaks within the walls of his dilapidated homestead. However, his character’s placement and introduction (at the end of the haunt) seemed a bit strange since we had already made our trek through the estate; his warnings were immediately followed by the haunt’s exit.
The chainsaw maniacs in the courtyard were energetic and interactive, but they chased our group into multiple scenes and seemed to overshadow the performances of other monsters. Recycling these characters into (or adding additional cast to) some of the more-vacant scenes may have helped increase this score.
Beta and Patient Zero revealed themselves multiple times and remained some of the most believable, along with a few other patients. Still, for the most part, the characters alluded to us meeting the doctor in some form or fashion. While referring to him was an excellent buildup for his reveal, this became repetitive by the time we finally reached him.
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