Killer Klowns: Clowns are supposed to be cute and funny, right? Oh, but this house is called KILLER Klowns for a reason… they were out for blood and made it clear they’d have no problem taking it from the hapless humans who wandered into their home! Among the lovely things they wanted to do with us included turning our intestines into balloon animals, ripping out our tongues for jump ropes, or just plain chopping us up for their next meal. One snarled, “I might just turn you into my little pinata and watch your guts fall out like candy!” Yikes! When they weren’t trying to make toys out of our body parts, we were taunted and teased constantly, particularly by the ones working the foggy fence maze. “It ain’t that way! Wrong way!” they sneered as we struggled to find the exit. (Remember, folks: never trust a clown!) The clown twins, Doodles and Toodles, were a perfect pair who played well off each other as they tormented us. One of them wanted to feed us bed bugs – yuck!
We did encounter many of the same clowns as we went through. However, they did an excellent job of covering the whole house. Perhaps a little too well at times… it could be hard to understand them when several were shouting around each other in the same area. Some also invited us to “stay and play” but seemed to draw a blank when we asked what games we’d be playing. Given everything else we heard there, we’re sure it wouldn’t be fun for us!
Phobia: While this house was filled with plenty of static and animatronic terrors, we were frequently on guard against the living nightmares that lurked around many of its corners. A chain link fence struggled to contain a mutated, zombielike creature as he snarled and clawed at us through the gaps. Nervously picking our way through a messy kitchen, we were almost caught by a maniac with wide, leering eyes and a ghastly grin, chuckling wickedly and inviting us to “stay for dinner.” The demented doctor had some rather creepy treatments in store for us (including one of the creepy *crawlies* variety), and his vict– er, “patient,” was convincing in their pleas for help. His nurse, observing the operation from a window, stared back at us with an absolutely killer smile. Although coulrophobes are covered by an entirely separate house, the clowns here were a welcome addition: sneaky, interactive, and fun!
Some areas of the house are certainly unsettling enough to stand on their own, and we didn’t have to wait an excessive amount of time before another hidden horror came after us. Adding a few more actor-based scares would have raised the haunt’s intensity a notch. Given the theme, the main focus was making us jump, shout, and scream, and only a little dialogue was used. With that said, the cheery “Hi there!” we heard in the swamp felt out of place.
Temple of Terror: Melvin, the lively elevator attendant, knew his scene extremely well and gave a fun little speech while he dropped us to our doom. There weren’t many cursed cultists, evil explorers, or malevolent monsters hunting us through the halls and caverns of this terrifying tomb. Still, the ones we encountered were spread out well and highly adept at utilizing the darkness and their hiding spots to scare and stalk over and over. One deranged archaeologist pursued us for a while and warned that our hearts would be removed, along with the “rest of our fetid organs,” and fed into the jaws to be turned into a mummy… like all the other unfortunate souls who were trapped in there! The mossy beast in the swamp was well concealed, and we never saw them hiding until it was too late. A smaller monster popped out of an unexpected spot with a creepy growl, “Give me your soul!” At one point, we could hear whistling up ahead. We aren’t sure if we actually saw who was doing it, but they totally set our nerves on edge!
Scares were the focus here; we only heard enough dialogue to carry the story. Most of it was appropriate to the theme, but we did hear a couple of lines that broke the immersion.
Middletown Haunted Trail: Those woods were *crawling* with all manner of monsters and maniacs. From the moment we entered the queue to the finale, the inhabitants of this trail of terror were all over us! The drunk hillbilly waiting at the entrance requested spare change for the photos we were taking and played one mean harmonica. “Piggy,” wielding a drill and wearing a burlap mask, was an adorable menace who wavered between scaring and messing with us. We even saw him propose to a guest with a ring he’d found! Too cute! (This guy was super sneaky. He came back and got us on the trail later!) Michael Myers seemed to know his scene like the back of his blade, disappearing out of thin air… only to reappear and get us when we were least expecting it. The nurse in the underground asylum was intimidating as she stalked around, demanding to know where her patients were and snapping at one to get back in her cage. A robed figure on the bridge with a black and white face, and wielding an IMMENSE hammer, threatened to smash our heads open and feed our “tiny brains” to the fishes! Walking into his shack, we had one of the cannibals treat us to stories about his granddaddy’s recipes, including one involving “taking a little corn out of one’s rear end” (gross!).
The trail’s cast was highly interactive, responsive to guests, and often threatening with their dialogue. They need to be mindful of how they interact in a group with guests; some smoothly carried us over to the next scene, while others were screaming over each other. We also heard a “get out” in the opening scene once we went in.
Dr. Psycho’s Haunted Estate: Given the name of this attraction, you would’ve thought the good doctor was the only person we had to worry about. Unfortunately for us, we quickly discovered we had to watch out for EVERYONE living on his property, from the groundskeepers to his assortment of perturbed “patients”! (We actually encountered one such patient before even entering the house, “Patient Beta.” He ate a real spider right in front of us! Yuck!) The gruff employee working around the greenhouse was in search of food… for the plants? For the big, nasty insects hiding within them? Whatever the case, he eventually decided *we* were going to be the food, brandishing a weapon at us and demanding to know who would let him bash their skull in! There was something doglike in the way Patient 23 crawled about on all fours in the laboratory, carrying a toy in their mouth and warily watching guests. Abigail, the doctor’s wife, eased the awkwardness of a group backup by interacting with everyone and assuring us he was with other patients and would return soon. Upon encountering Dr. Psycho himself, he was equal parts welcoming and wicked and offered a variety of treatments to cure our ails. Some group members were offered insects to eat (eww!), while others received a bloody dose of Psycho Serum in their veins!
We did have some issues with timing and missing actors when we showed up for our appointment with the doctor. Some of our group members didn’t meet him and missed some of the patients who’d gotten out (though that might’ve been a good thing!). This left the haunt feeling a little bare.
Dysphoria: A disturbing family of freaks was holed up in this dim, foggy junkyard – and, as we soon found out, they were looking to “adopt” some new members from our group! Given that they didn’t seem to number many, it was kind of understandable, but none of us were keen to stick around. A couple of lovely southern gals early on weren’t shy about getting close and responding to our comments… they also weren’t happy when we kept walking away from them. “Family’s not supposed to leave family!” A couple of actors had masks on that made their faces look super unnerving, and they stalked us for a while, making bizarre noises and trying to get in close as well. (One of these guys didn’t care for us calling him creepy. “Oh, I am?! … Look at me! Look at me!” he growled angrily.) A big male actor in dark clothes frequently appeared as well, popping up in unexpected spots and repeatedly blocking our path. Failure to obey his orders on where to go next resulted in him becoming irate and bellowing at us. We smartened up quickly!
Although we managed to survive all the creatures and madmen the park threw at us, we were never completely out of the woods! Quite a few more were at large while we moved between haunts, including some from our favorite horror flicks- like an imposing, machete-wielding Jason Voorhees- and others a bit more original, such as a crazed, bloodied girl in torn clothes, who circled and creeped on nearly every member of our group. The roamers can turn up virtually anywhere, including the lines for the attractions… so look out while you explore the Land!
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