Legends of Oblivion Haunted House Review (2018)

Moderate ScaresModerate Scares
Final Score: 8.02/10

Quick Facts

Moderate ScaresModerate Scares
Runtime11.5 Minutes
MPD 0.46
TouchNo Touch
This attraction was reviewed by Team Giraffic Shark on October 27, 2018.

Summary

LEGENDS OF OBLIVION opens its doors for the first time this year at the Lee Civic Center in Fort Myers, Florida. Wayne Anderson is a special effects artist known for his makeup and special effects in several films, TV shows, as well as the SyFy reality show, FaceOff. He took the huge (and daunting) challenge of opening a full scale haunted house with help from family and friends, having only a few months to create all scenic and makeup, with only a few weeks to install on location.

Especially considering the conditions presented, Wayne and team pulled off a massive feat, creating an original, scary, creative attraction showcasing Wayne’s phenomenal makeup and special effects. We can’t wait to see LEGENDS OF OBLIVION grow over the coming years as the team develops more experience and has more time to develop details each year.

Cast7.93

The Cast for LEGENDS OF OBLIVION hosts quite a range of talent levels, from clearly experienced performers to those just getting their toes wet in scare acting. Some great acts were experienced, especially by the actor on microphone about halfway through the attraction, those in the opening corridors, the creepy lurking of the iconic character in a lot of the online marketing (who seems to have been recently slimed), as well as other performers peppered through the attraction. Some rely on the standard screams, generic phrasing and scare tactics, and interactions that lack the same depth as the more experienced… Read More…

Costuming8.35

LEGENDS OF OBLIVION’s extensive special effects makeup and masks is the true flagship of this attraction. Featuring Wayne Anderson’s incredibly-detailed makeup and mask work, original characters come to life throughout the attraction. Most effective are the large-scale prosthetics and masks as, unfortunately, some of the more subtle (though incredibly beautiful and detailed, as seen on social media, including some VERY impressive vein work) paint jobs get lost in the very low light of the attraction. Costumes are similarly well done, and an effort is made to carry the detail and texture from the incredible makeup down through the costuming without… Read More…

Customer Service8.99

All employees at LEGENDS OF OBLIVION were extremely helpful and friendly, including the general venue hosts, helping to point Guests in the right direction of the haunt, driving guests via tram to the attraction building, and assisting in returning Guests to their cars at the end of the night. Haunt-specific employees were also very friendly and engaging, discussing the haunt and plans for the future; it was great to see all of Wayne’s family and friends eager to help him bring his dream to life and support his passion behind this, even though some of them definitely don’t want anything… Read More…

Atmosphere7.7

LEGENDS OF OBLIVION calls a civic center home, being built under an open-air pavilion. The creative team has done some work to create a few atmospheric elements to designate the attraction as a haunted one, though they have spent their time on the details and scenes inside the attraction moreso than developing an immersive atmosphere… which, for this location, would be an enormous feat.

The attraction is still very clearly a haunted one with creepy characters roaming, a themed pumpkin patch nearby, screams and sounds echoing from the building, and fog pouring out of the dark oblivion.

Special Effects7.7

As a first year haunt, LEGENDS OF OBLIVION has done a great job developing a strong layout (which in and of itself takes an incredible amount of time and work, just building the framework and walls going into a haunt this size) with special effects and scenic details peppered throughout. It seems as though these details have been added right up and until opening (and, in some cases, even after opening). With more time to focus on finessing details, it is expected that the overall scenic designs will be more detailed and perfected, which is a very time consuming and… Read More…

Theme8.03

LEGENDS OF OBLIVION has a very defined theme and story. However, unfortunately, we were not privy to the storyline prior to going through the attraction, and a simple blurb to read (whether online or posted in the queue) would have made the theme infinitely more clear. There is a short video in the opening room of the attraction, but the audio is nearly impossible to hear with all the other cacophony of the haunt echoing in the pavilion. The theme presents itself and it’s not exceptionally difficult to figure out the general picture, but we feel it would be great… Read More…

Scare Factor7.76

LEGENDS OF OBLIVION packs in some good scares, including actors hiding in the darkness, or among foggy rooms and dark corners (including aggressive plague mask performers in a white out room).

It seemed to us that scare opportunities will continue to improve as the scenic treatment gets more and more detailed over the coming years, along with the continued addition and adjustment of special effects.

LEGENDS OF OBLIVION has laid a solid foundation as a first year haunt, and it will be exciting to watch them ramp up their scare game in years to come.

Entertainment & Value7.94

LEGENDS OF OBLIVION has a few ticket options, including a Fast Pass upgrade, along with access to its nearby escape room and pumpkin patch (with children under 12 free to the pumpkin patch). As a brand new attraction of its walkthrough length (see Score Sheet below for more details), we find the ticket price to be a bit high for the main attraction, though not completely beyond reason. Once the attraction develops and, perhaps, as the experience lengthens with a more-complex maze and more ‘show rooms,’ this ticket price should end up right on par with other attractions of its… Read More…

Awards

2018Haunt Award
2018Haunt Award
2018Shout out AwardMike Holiday – Interactive performance and great character work

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