Death Metal:
Characters were coming at us from nearly every angle, even at our feet. While our group was small, neither the front nor back could say they were targeted more than the other. Triggered animatronics all appeared to engage at the right time and lasted long enough for all in the group to experience them. We were surprised by pop scares but also startled by sudden noises and sparks. We were disoriented with fog and powerful strobe lights, loud metal music, and winding mazes and corridors to move through. We noticed several times that we were being followed.
Hell House:
The Hell House relied on jump scares, distraction, and disguises, by both animatronics and actors. There were pop-up animatronics and drop-down panels hiding actors that were timed to startle the next unsuspecting group. Effective startles consisted of banging on walls/metal, loud music, screams, and sparking tools that made noise. In addition, several phobias invoked fear, including dolls, snakes, claustrophobia, darkness, and a laser swamp that gave the feeling of treading water. A germophobic person would have an issue with this house’s rancid, unhygienic kitchen and bathroom. There were numerous gore props, including miscellaneous body parts, dead people, blood, anatomically correct bodies, specimens in jars, guts, and even the skin of several human lower legs hung by the fireplace with care! This one you have to see to believe! One room even used foul odors. There was a living victim in the basement in a cage begging for help, surely awaiting to be tortured and killed. The finale was a caged actor with a mask raking and banging his sparking tool as we passed.
Killing Field:
The Killing field had a lack of staffing that limited the scares. However, there were some different scares, including hidden whispers, threats to feed us to the pigs, stomping, intimidation stares, blocking our path, being stalked, and even being chased by a chainsaw.
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