In our previous review, the major negative we pointed out about the outside-the-attraction atmosphere was the silence. It was quite dark and quiet (aside from distant screams) all the way from the fairly long driveway to parking and ticketing. One of those suspenseful and trepidatious approaches where you start to wonder what you’re getting into.
That’s not necessarily a bad thing. Some people actually prefer that faux-danger, snuff film, murder alley style. In any case, we objectively noted that it felt very quiet other than the trail itself, whereas the industry at large keeps tending to full-blown entertainment spectacles/raves.
Starting last year, these maniacs have jumped aboard the party bus! They’ve built quite a festive atmosphere with DJs spinning pop horror tunes (‘Werewolves of London,’ ‘Ghostbusters’), multi-colored floodlights, vendors, and multiple food trucks.
The vibe pendulum has swung all the way from ‘I wonder if someone will be filming my corpse for a reel or will I die unseen’ to ‘come on shake your body (bag) baby, do the conga!’ That might be a turn-off for some people, but we think it’s a great opportunity to hang out a while longer …which we did.
Anticipation built with every bleat of the air horn that marked another new group of victims trotting off to be messed with by the maniacs. Our journey started at the entry point between two cement posts adorned with lanterns and bloody handprints.
In the beginning, and in a couple other spots, we could still hear the pop music. A few other detractions from immersion came in the form of an uncommonly tight squeeze tunnel, a recording accompanying a non-powered-up chainsaw attack that sounded more like a toy engine, and the couple of apologetic actors we mentioned in Cast.
But, we found the trail became quite immersive for the most part. The walkthrough was quite well spaced out and paced out. We’d walk for a little bit and then a prop or actor would grab our attention. Trying to follow the path and glow sticks through the dark woods, repeatedly getting scared, and the very good effects work all kept our head in the game.
It also helped that we did not run into anyone else in front of, or behind us. The door people had an effective timing system down to hold groups for a decent amount of time before the next got let through.
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