You don’t see very many haunts quite like Necropolis very often. They’re more of what we call an ‘old-school’ attraction, meaning most of their effects are built in-house. But, even though you won’t find a whole bunch of big, fancy, whiz-bang animatronics and special effects here, there were definitely some unique jaw-droppers that got some nice, long stares from our review team’ especially the shifting rooms, ‘Mr. Tickles,’ the above-ground cemetery, the cave and the dungeon. Most of the effects and scenes have been carefully constructed with a haunty, detail-oriented touch and, having been in the business for 25 years,…
Read More…You don’t see very many haunts quite like Necropolis very often. They’re more of what we call an ‘old-school’ attraction, meaning most of their effects are built in-house. But, even though you won’t find a whole bunch of big, fancy, whiz-bang animatronics and special effects here, there were definitely some unique jaw-droppers that got some nice, long stares from our review team’ especially the shifting rooms, ‘Mr. Tickles,’ the above-ground cemetery, the cave and the dungeon. Most of the effects and scenes have been carefully constructed with a haunty, detail-oriented touch and, having been in the business for 25 years, it’s clear that Necropolis has a pretty good grasp on what it takes to ‘bring the scenes to life.’ Most of their intricate scenery can be best described as ‘custom-made realism,’ rather than ‘over-the-top’ or ‘hyper-realistic.’ On top of that, almost all of the scenes and their decorations and details left us with little doubt as to what they were trying to portray. The House starts you off through an ‘outdoor’ graveyard, complete with fences, lots of foliage and large monuments. Before bringing you back ‘inside’ to their eerie, flagship estate, you’ll get to see the outside of ‘the house’ and, if you’re lucky, a silhouetted peek of the horrors that are waiting inside! Lots of small details and knick-knacks are packed into the main rooms to really give them the ‘lived in’ look, which made them much more believable. One of the most unique effects that we found in there was the haunted piano; actually, we can’t recall seeing one quite like this anywhere else! The cemetery is chocked full of above-ground, concrete graves, monuments, mausoleums, corpses (of course), and even a few overhead surprises that’ll help keep you on edge even more! The Funhouse is a 3D attraction that, like most other haunts like this, is decorated with various fluorescently-colored designs that’ll throw you for a loop’ in more ways than one. The Factory had several scenes that, initially, implied it was a coffin-making facility. The various workshops, coffins and piled-up crates are pretty unique to the area and the mad scientist labs and other experimental areas help reiterate the theme (see below). Several sound effects were heard during our tour of Necropolis as well. Some of them came from the props themselves, while others were in the form of background music to keep a nice, creepy feeling flowing throughout each of the haunts. Because the haunt is located in a 30,000 square-foot basement, a lot of the sounds (particularly the ‘Halloween’ (Michael Myers) music) could be heard overflowing into various areas of different attractions. It was louder at some times than others, but a few spots had their own, eerie ambience tracks that matched their scenes a little better.
House: 7.59
Cemetery: 7.53
Funhouse: 7.05
Factory: 7.03
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