Necropolis uses a captivating concoction of old-school and high-tech effects. The design of this haunt is unlike any other we’ve seen. The scenes were constructed with many scare zones in mind for a small crew of actors, and when combined with some effective animations, it makes for a screaming good time. Something as simple as a couch or book may move, or a whole room may sway back and forth!
In the house, the sounds were so anxiety-inducing that they kept us on edge throughout most of the tour. At times, the lighting effects combined with them plucked at our sense of hearing and our sense of sight, too! The sound quality varied in spots but was fantastic throughout the first section.
The scene detail was impeccable in spots. As we tip-toed through, it was clear we traversed from outside a run-down house past a junkyard-esque area and then into the house where it took us through many common areas you’d expect to see, along with a cemetery and ‘underground passages.’ Vintage vehicles with flat tires, book-covered shelves, a swamp, an intricately detailed attic, flickering and multi-color lights, a shrinking passageway, and moving floors are just a few things you can expect to encounter inside. In addition, the house’s cemetery has raised sections with actual dirt; it’s a sight to behold!
We walked within myriads of caskets and crypts in the Cemetery of the Dead, unsure of safe passage. Nothing was as it seemed. Additional sounds littered this area, but they weren’t as effective as those in the house. There were a few effects that looked as if they could use some sprucing up, such as the rolling spiked ball and blank walls. A tilting room, infinity hallway illusion, rock walls, flickering candles, a book of the dead, skeleton props, and animatronics filled the cemetery well. Lots of foliage had grown over many of the tombs, giving them a more of an ‘unkempt’ vibe.
In the Dead and Breakfast, we started in a well-decorated lobby with a CGI window and a hidden door. After being sent to our room, the cast dropped us into a hallway of 15 doors. Upon finding our room (number 13, of course), the atmosphere changed as we traversed through the room and into the walls. This same series of events happened multiple times, except the room and its counterparts consistently changed. This illusion of repetition is a unique idea for a haunt, and the first time we saw it, it had us baffled.
Quiet, vintage music and other sounds filled the air while an animatronic monster came roaring up at us. As we shuffled between walls, exposed wooden slats, a fireplace door, a bottomless pit of sorts (despite being dirty and scratched, which reduced the effect), and stuff hanging in the pathways made this attraction unique from the others. A giant sewer tunnel, a face projection on the wall (near a mirror), and shock pads on the walls are sure to get various reactions.
After ignoring a prominent “Quarantine Area” warning, we quickly found out why The Bunker was off-limits. X-rays, medical equipment, specimen jars, formaldehyde containers, and military crates alluded to the experimentations taking place inside. Loud noises and sirens created an alarming adventure while a fast animatronic body came blasting out at us so fast we didn’t know what to do.
The cage maze has been replaced with a medical-appropriate area complete with filing cabinets, stacked furniture, and scattered confidential paperwork, which we felt was a welcomed replacement.
There is so much to see and experience within Necropolis; we don’t want to give it all away. You must visit to take it all in for yourselves.
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