Descending literally underground to enter the complex, the grotty paint job on the lobby walls- and ominous, subterranean groans playing from somewhere deeper in the building- provided an immediate feeling of venturing into an underground city. I got an industrial vibe from the queue next door, with its darker, foggy atmosphere, metal fences, grey tones on the walls and floor, and a long, junked-out car parked next to the line. Its soundtrack ranged from more of what could be heard in the lobby to upbeat music for crowd entertainment. Speaking of the queue, Necropolis runs a preshow right at opening every night – so it’s a good idea to arrive and get in line early!
NIGHTMARE HOUSE: My group’s attempt to barge into this possessed house required us to first navigate an alley then sneak across the front yard to the porch. (Apparently, we’d make terrible burglars… we immediately got caught.) When we did manage to get inside, other rooms we explored included: a living room or parlor, a little girl’s room, multiple hallways, a ‘toybox’ with all sorts of neat, vintage stuff stacked floor to ceiling (my favorite!), the manor’s private graveyard out back, and a secret underground tunnel system. Our means of escape… or so we hoped!
CEMETERY OF THE DAMNED: Vines crept up the fences and gates that served as the entrance to this creepy cemetery. What followed was an almost endless labyrinth of cracked and crumbling tombstones, graves, more fences, caskets of various shapes and sizes, and more. At one point, I found myself in some kind of underground dungeon – where the graveyard got its bodies, perhaps? I got the impression a lot of the souls trapped here never received a proper burial… just an eternity of torment. One of my favorite spots was a maze of wooden tunnels that resembled a mine shaft, where I also discovered a spooky spellbook with candles around it. Once you think you’ve found the exit, do watch out – this cemetery won’t easily let you leave!
DEAD AND BREAKFAST: A lamp illuminated the front door and windows to this ill-fated bed & breakfast; despite its warm glow, it didn’t do much to ease my anxiety while I waited to check in (and all the monsters harassing me in line didn’t help!). The young lady working the front desk was efficient at her job, swiftly finding a room for me and sending me off on my own to find it. Halls of doors led to various rooms, but only mine- lucky number 13- seemed to be open… and it became more bizarre every time I returned to it! Walk-through closets, disturbing dolls and mannequins, and several unwelcome ‘guests’ were among the surprises waiting in my room. The path eventually took me deeper into the facility, including a laundry room, underground sewer, and an almost completely dark area that seemed to be having electrical issues.
THE BUNKER: Have you ever seen a hospital with a bright, flashing ‘QUARANTINE AREA’ sign at the entrance? That alone should’ve been my hint to turn back… too bad there was nowhere else to go! Pushing through the swinging doors with several other “patients,” we were seated in a disheveled waiting room for our respective appointments with the doctor. A crazy journey ensued shortly after I was checked in, one that took me through patient rooms, a surgery room containing bodies on tables and stacks of wet specimens, offices left in disarray with old equipment and papers strewn everywhere, and some rather nasty experiments in progress. The environment here, in general, felt very chaotic… and did a fantastic job of making you wonder if you would get out alive or become one of the doctor’s newest monsters!
If you somehow survived the final house, something a little more fun awaited you at the end: the Dead City Festival! This was the Underground’s indoor midway, where groups could purchase tickets to do additional activities (axe throwing, escape rooms, and such), buy merch and drinks, or partake in free photo ops. Ah, but the scares didn’t necessarily stop if you made it that far… Necropolis is something of an ‘open space’ haunt, and you’re in the danger zone from the moment you set foot in the lobby right up to when you leave!
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