Do not let the outside facade fool you since it does not match the inside. We witnessed a skillful use of fog, heavy sounds, animatronics, and highly detailed rooms. Air cannons were placed throughout the haunt and were in unsuspecting areas. They were also quite strong, we ended up misplacing a phone charger, that thankfully we were able to find right away. Green fog coming from an open pipeline in the ceiling was used in a biohazard area that seemed to have poisoned us. The swamp was also a notable example of excellent use. The dense fog hid a furry…
Read More…Do not let the outside facade fool you since it does not match the inside. We witnessed a skillful use of fog, heavy sounds, animatronics, and highly detailed rooms. Air cannons were placed throughout the haunt and were in unsuspecting areas. They were also quite strong, we ended up misplacing a phone charger, that thankfully we were able to find right away.
Green fog coming from an open pipeline in the ceiling was used in a biohazard area that seemed to have poisoned us. The swamp was also a notable example of excellent use. The dense fog hid a furry creature hiding underneath, which helped them execute multiple scares effectively. It must be noted that the swamp was highly detailed by the plethora of foliage, which helped a few characters blend very well, a little too well.
Sound effects were at an all-time high here. Rooms had intense loud noises, which helped effectively cause alarm to guests. There was a portion of this attraction that felt bio-war, and we heard sudden noises. With the great scenes, it was easy to tell the team had worked hard on the builds.
There were other examples of simple, yet effective props. An actor was placed behind a plain chain link fence, which thankfully separated us from them. In the last minute of sticking around, they shifted their weight onto the fence, which then came lowering down at an angle above us, hitting a safety bar that stopped the fence from completely collapsing on us.
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