The scares here were really affected by the design of the sets. There wasn’t enough going on for the actors to unsettle us and they were in sight rather than seemingly coming from nowhere which would have been more effective.
The biggest complaint I had with Nightmare on Gravity Hill was the transition spaces between scenes. What would happen over and over was that we were immersed in the scenes somewhat, but then any tension or apprehension that had built up was just dissipated as we got to the black material walkways that were not very high and completely lacked any detail or character. Even when they switched to higher black wooden walls, it just took away from the overall effect. If they were to work to develop these transitions and actually make them into something related to the next scene, it would improve the Haunt tremendously and make the whole place feel bigger.
The other thing I noticed was that even though I could see what they were trying to set up with this big open area for a chainsaw guy to chase you around a bit, when you exited, the audible reaction was the worst thing you would want to hear, “That’s it?” followed by a long walk down a dark stretch of nothing to get back to the main area. It would be better to use all of that space somehow, or make sure that last spot is so good you leave thinking thank God you and your group got out of there.
Again, this is an area that can be improved fairly easily which would greatly improve the experience.
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