Within the Institute, you will encounter crazy patient after crazy patient and scary nun after scary nun. The screams and screeches that come from these women are otherworldly. As it is a building within a building, these actors can free roam. They jump out of seemingly nowhere and slide up to you on their knees. No angle is safe from them. And these are not sisters that you want to be related to…
While in the main Nightmare, you will find it hard to pick out the breathers from the non-breathers when walking through any section. What you think is a doll or an animatronic springs to life and lunges toward you. The scarecrows in the cornfield section are a perfect example of this. As you move on through a butcher shop and swamp, you meet up with some pirates and what appears to be some sort of voodoo witch searching for her “lost heart” which is well-placed right after you exit Davey Jones Locker. She has a crazy tone to her voice that is sure to send chills down your spine. You are berated in the manor house by a woman demanding answers about your presence. She will get very up close and personal, and she spits question after question at you.
Some actors you cannot see fully as they are obstructed by fabric walls that stretch and reach out to you as you pass through narrow hallways. Some actors are so well hidden amongst the fog they are right behind you breathing a whisper before you even know it. Others will quite literally spring out of the darkness! We won’t tell you how many, but definitely more than once you will encounter actors attached to bungees and ropes, enabling them to spring out at eye level or higher and then retreat as if they were never there.
Be wary of calling out to your friends if you get separated in the clown maze. Once they know your name, they will use it again and again and again.
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