Most haunts build solid walls, but Edgewood has a way of leaving sneak peaks in certain places, as well as some not-so-subtle details, that show you how big and intertwining some of their scenes are! We were amazed at some of their set design this season’ and just think, they built all of this in less than a year!
One of the first things we’d like to note are their animatronics and actormatronics. They utilize these props so well! They do get close to customers, but they result in unexpected scares when doing so. Each of these are also accompanied with appropriate and loud noises, and they were generally in unexpected places such as above us or from beneath a normal piece of furniture.
The Sanitarium was very realistic, complete with flickering lights, dingy walls, stacked hospital beds we had to walk beneath, authentic autopsy tables, exposed mechanics, and so much more. Just the sight of the hospital alone made it clear that any treatment provided here was likely inhumane.
A CGI patient hallway left our mouths gaping open while a realistic accidental elevator plunge left us holding onto the rails! Although the staff and patients encountered inside were very loud and provided their own sounds for most of the time, the only other sounds we could really hear accompanied the props and effects. There was some sound bleed from screams of other customers and other things going on in the haunt. This still seemed to fit with the chaotic hospital theme, but we aren’t sure how much they actually *added to it.
In House of Trepidation, not only did we enter through a house in an abnormal way, but, shortly after, we entered a room with a floor surprise. As we progressed, venturing inside and outside of the house’s actual walls added to the realism. At one point, we emerged from beneath the same stairwell we had previously viewed in a different area.
We noticed more sounds in the house than the hospital, but the inhabitants weren’t as chaotic (sounding) in this one. Some sinister footsteps created tension before we were released from a wall. Speaking of the wall, at times, it was very clear that we were INSIDE the actual slatted walls of an old house. We also noticed some slatted ceilings, tons of toys, a fireplace, a wine cellar, the sounds of a music box, hanging bodies, and a combination of effects that we’ll discuss below in the Scare Factor category due to their effectiveness.
The Conley Farm had quite a few sights to behold. We felt that this was the most detailed haunt, despite the more obvious open ceilings. However, lighting was added in ways that helped keep our attention focused down into the scenes. Overall, it had an genuine barnyard animal vibe, no offense to the Conleys. Please don’t sic Mama on us!
As we made our way through the wood-lined walls and stockades, we could hear many noises including turkeys, banjos, pig squeals, and lots of wildlife. The giant creatures always made noises too.
As we tiptoed our way through, we came across real water, a giant swamp, they showed us their oversized maggot, there were tools and common farm equipment all over, animal parts, and lots of cobwebs. Of course if there’s cobwebs’ there must be large spiders too! One room consisted of tons of custom-carved jack-o-lanterns.
In all, NoE offers a lot to look at for those that love detailed haunts and eye-candy. We’d be here for quite some time if we noted everything we saw inside, but you’ll have to go and see them for yourself to get the full experience.
See Less