Psycho Path Presents Fear GroundFull Review
Lintz Hall Farm, Newcastle upon Tyne, UK NE16 6AS(View Full Attraction Info)


Features:
✓-Free Parking✓-Restrooms/Porta Potties On-Site✓-Food/Concessions✓-Gift Shop/Souvenirs✓-Optional Games/Midway✓-You may be touched✓-Original Characters✓-Indoor/Outdoor Waiting Line✓-Indoor/Outdoor Attraction

Review Team/Author Info:
This attraction was reviewed by Team Crypt Seekers on September 28, 2024.Team Since: October 18, 2023 | Experience: Veteran TeamEditor: Team Zombillies (Master Team).
Final Score: 8.37
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Summary:
Psycho Path Presents Fear Ground is not just a haunt – it is an entire amusement park filled with thirteen attractions including mazes, fairground rides, games, bars, food, and entertainment, and an entire cast of amazing haunt actors. Psycho Path provides hours of entertainment from start to finish, with a host of immersive and unique experiences. We’ve never attended a park quite like this one and we cannot wait to revisit another season!
From battling creatures in a giant bouncing wrestling arena to makeovers from giant dolls, the level of interaction at this park is beyond insane, and there are so many unique aspects of fun and terror we haven’t seen anywhere else. From being tied up to gates, to crawling in tunnels, to sliding into ball pits, and wandering around a huge pirate ship, Psycho Path is a large-scale haunt experience that will stay in our memories!
Cast Score: 7.98
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Cast Review:
Psycho Path has potentially the hardest working cast we’ve ever seen in the haunts and around the entire park. We arrived before opening time and had the amazing opportunity to see an entire horde of creatures entering the park as all of the actors made their way to their various areas, completely in character.
It was absolutely terrifying and amazing. There were actors everywhere, we were never once left alone. They kept in character at every moment, even if they were exiting breaks. They brought full immersion to the event. We especially loved the creepy Alice in Wonderland Rabbit that ran around the park, even coming into haunts at different times. We must have run into this rabbit a dozen times on our travels, always taking our arms in his, and promenading us about from place to place.
The amount of effort the actors put into their characters was incredible. The most notable being in The Crawl Space, where a family of incestual hillbillies brought us into their humble abode, to have intimate conversations on our own with each and every member of the family. The daughter of the group kept all audience participants in conversation while sorting out time slots and logistics for the event. She was in this position for the whole six hours we were in the park, and never once broke her character or reduced her energy – truly unstoppable!
The interaction did not stop there. The mangled ticket-taker from Isolation kidnapped one member of our review group and starting taping his hands to the entrance of the maze, while humiliating and taunting him. This was terrifying. A mangled maniac didn’t let anyone else from the audience save our member, who ended up being tied up to the entrance for a good 20 minutes!
Overall, the actors in a majority of the mazes really gave it their all, and we were impressed with their energy and the level of believability they managed from start to finish for the entire night. We would occasionally catch one slipping out to haunt the open areas, creating moments of pure chaos for unsuspecting guests
While the actors roaming the park itself were the best of the best, performers from Crawl Space, Dollhouse the Factory, Cutthroat Island, and Psycho City also get a special mention here, as the level of interaction by the characters provided an amazing experience from murderous militarists, to death-dealing dolls, from swashbuckling pirates, and terrifying bagheads.
Costuming Score: 7.66
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Costuming Review:
Each maze featured a diverse cast of characters, all attired to fit their terrifying roles. Cutthroat Island had eerie, weathered pirates dressed in intricate, albeit decayed, clothing—as if they were emerging from their watery graves. The attention to detail was remarkable. One standout was a menacing figure in a pig mask prowling through the queues, setting an unsettling and violent tone before you even entered.
In Psycho Cinema Mind Control, the medical-themed costumes, a nurse and a patient, bodied the disturbing, brainwashing atmosphere of the experience. Dollhouse The Factory took things to a whole new level of unnerving for actors donned oversized, grotesque doll masks that added a nightmarish, surreal quality to the experience. The exaggerated features and unsettling expressions of these doll heads made every encounter jarring and unpredictable, heightening the fear factor.
The use of giant bear costumes was another terrifying touch as towering figures waiting silently in the darkness before lurching toward visitors.
There was a fine level of detail and professionalism in the costuming on display, each carefully selected to heighten our fear.
Customer Service Score: 9.46
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Customer Service Review:
Psycho Path provided amazing customer service, from our research into the park, our experience within the grounds, and interaction with staff members.
The attraction was easy to locate and parking was easy to find, although we do think they could have more lights to exit the site during departure. They provide maps on arrival and have large maps around the park, which really helps navigate from haunt to haunt.
Unfortunately, one of the mazes had to be replaced this year due to a poor corn crop yield. Thus, there was an old haunt on the marketing materials and maps which confused us for a bit, but staff at the site were very helpful explaining the situation, as well as explaining that another of the haunts was canceled for the night due to poor weather.
The park was very safe. There was plenty of lighting around the park itself and walking areas were easy to navigate. The only two things we spotted was a screw poking out in one of the holding spaces in Psycho Cinema Mind Control, and in Psycho City where someone on our team got caught on their jacket by something sharp at the top of a tight space. But, with all the crazy spaces and paths in each one of the haunts at this park, they made it safety a priority.
We applaud the attraction for how easy it was to find information about the park before we arrived in terms of logistics, but they do leave it a bit of a mystery about exactly what to expect from the haunts and the park itself.
It’s hard to find what mazes and attractions are open, but if you explore their social media outlets you’ll soon find out there is SO MUCH more! They would benefit from putting more info about their attractions on their website.
All other information is easy to find, and our correspondence with Psycho Path via email was prompt and helpful. Yet, what really impressed us was the friendliness of the staff members on site. Of particular note were how lovely the bartenders were in the Blood Bath Bar, as they really went out of our way to help us, despite that we were there on opening night.
All the ticket-takers were lovely, and seemed to enjoy their jobs, being supportive and helpful from one haunt to the next. There was also a very obvious security presence who made us feel safe and comfortable for the entirety of the night.
Immersion Score: 8.49
Immersion Scores – By Question

Immersion Scores – By Attraction

Immersion Review:
Plunging into Psycho Path, we felt the expansive area was fully infused with horror. The park is contiguous and well-planned, meaning that each maze or zone theme fits well and suspends you into their world of terror.
Overall atmosphere varied per maze. The Darkness provided a highly immersive experience with sensory overload, with patrons being hooded and led along a rope into different environments. The immersion was ramped up to a whole new level including blasts of hot and cold air in specific rooms, howling wind, and ominous caresses by what might have been a feather.
Cutthroat Island and The Hunt stood out for their clear, thematic focus and strong storylines. A piratical crew lures you onto a beautifully reconstructed and full size ship, as condemned prisoners in a hellish future, forced us to be hunted in a most dangerous game where each of us were given a collar and chased until we had our collars taken away.
Psycho Cinema Mind Control had a storyline that made participants feel like they were part of a sinister psychological experiment, with dreadful imagery reminiscent of A Clockwork Orange.
Some areas, such as the end of Dollhouse The Factory, had unclear endings which were a little confusing, leading us directly into another maze unintentionally. It was also very open form, as indicated by the little tour card we received, showing the ten areas of the Factory; though we are not sure we saw them all.
The sense of immersion was consistent throughout most attractions, with the mood continuing between haunts. It never felt as if were were outside the devilish nature of Psycho Path.
There were plenty of additional entertainment options in the park, notably the exquisitely themed Blood Bath Bar, complete with bathtubs patrons could lounge in while sipping a beverage of choice, and an overall vibe of a serial killer’s rather chic lair. We also thoroughly enjoyed Thunder Dome, available for an extra £2 per person. This is a laser tag like experience where, instead of beams of light, participants get a short sharp shock every time they are hit!
Special FX Score: 7.95
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Special FX Review:
The attractions at Psycho Path are jammed with brilliant special effects, each experience delivering a unique blend of sensory and visual thrills. Dollhouse The Factory was a standout, where we were transformed into living dolls.
Copious amounts of face paint were applied to each participant, intensifying the eerie, lifelike doll aesthetic. This wasn’t a passive walkthrough, it was a full-on transformation experience that left us feeling like a part of the haunting scene, completely blurring the line between visitor and maze. Some of our party were even packaged up in cling-film at the end, ready for shipment.
In Crawl Space, the moving walls heightened the claustrophobic tension, almost crushing us as they closed in one particular corridor. It was a harrowing moment of pure, visceral panic that perfectly captured the fear of being trapped, with the constantly shifting environment disorienting us at every turn.
One of the most memorable environments was in Cutthroat Island, where the undulating, squishy floor at the end of the maze, gave the unnerving sensation of being aboard a real ship at sea. The uneven, unstable ground created a sense of feeling seasick and instable, as swaying and shifting took place beneath our feet.
In Scream, the experience was equal parts whimsical and disorienting. A trampoline floor allowed for bouncing, which was a delightful and unexpected element, while the interior of the ice cream van was nothing short of mind-bending. It expanded, with room after room unfolding into bizarre new spaces, completely defying logic and space. The whole experience felt like a trip through a surreal dreamscape. Cleverly, a variation of the white-out room, in a cotton candy pink smoke chamber, enveloped us at one point, drawing us further into the madness.
The Hunt took interaction to another level with its inflatable room and glow stick collars we wore. The loud, chaotic blare of horn sounds filled the air, amplifying the tension as we navigated the space. The adrenaline was palpable, and the thrill of the chase was heightened by the maniacal atmosphere and relentless pursuit.
Sound effects and sensory elements were woven into attractions like The Darkness, where blasts of hot and cold air, gusts of wind, and tactile scares kept us on edge. Hooded and plunged into total darkness, we were subjected to rapid temperature changes that played with our sense of space. And being plunged into a colorful ball pit (complete with swings) created moments of joy amid the fear in Crawl Space, when one of our group members was told to keep swinging!
Scare Factor Score: 7.6
Scare Factor Scores – By Question

Scare Factor Scores – By Attraction

Scare Factor Review:
The scare levels across each maze unsettling and varied, offering each its own brand of terror. The Darkness stood out with its heart-pounding finale, where the sudden snatching of hoods from our heads left us exposed and vulnerable, as if something was lurking too close for comfort. Throughout, the ominous buzz of the chainsaw hummed a little too close to the back of our necks, making each step feel like it could be our last.
Crawl Space plunged us into the claustrophobic nightmares of navigating tiny, suffocating rooms, where every dark corner felt like it was hiding something—or someone—ready to leer out at when we least expected. The tension of squeezing through narrow passages, never knowing what lay ahead, left us gripped with the fear while something was brushing against us in the dark.
Dollhouse The Factory delivered a special kind of creeping dread. The eerie, lifeless dolls seemed to watch our every move, their cold stares and unsettling stillness broken by sudden, jerky movements, leaving us with a feeling that would make a person’s skin crawl. We were caught between the feeling of being observed and the sickening sense that they might spring to life at any moment – especially the huge bears, jumping to life!
In The Hunt, the chase element and physical exertion ramped up the intensity, keeping us on edge, never sure when we would have to run, or worse, be caught. The interactive nature made every moment unpredictable, adding an extra layer of adrenaline-fueled fear.
Even the more psychological experiences, like Psycho Cinema: Mind Control, delivered a different type of terror. It didn’t rely on jump scares but rather worked its way into our minds, unsettling us with disturbing, thought-provoking visual horrors that lingered long after the maze ended.
Unexpected physical interactions, especially in The Darkness, kept us guessing, while the bizarre pirate characters in Cutthroat Island added a strange yet unnerving twist. With small group batches, most people were subjected to individual scares that felt personal and amplified the terror. The scares ranged from eerie atmospheric unease to moments of pure, gut-wrenching intensity.
Entertainment & Value Score: 10
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E&V Review:
We can’t even begin to commend the park for its entertainment and value during this event. There was so much to do! We had a fast pass, and even with one event closed for the evening, hardly had time to complete all the haunts! This was while barely having to wait for anything. One would almost need two nights to really soak it all in.
In fact, we did the math and our total time in an actual maze was 112 minutes! That means our ratio was about 3.73min per British pound, which is incredible. That’s the ratio for a standard ticket, so the ratio would be halved for a fast pass due to the price, but that ratio itself is still a great value for money. And this is factoring in that one haunt was closed for the night, meaning there is even more value and frights to be had.
We grabbed a drink while we queued for Dollhouse the Factory (since it wasn’t clear if it had a fast pass lane or not) – in fact, not only does Psycho Path have a normal bar, but they also have the themed bar called Blood Bath, mentioned before. Where again, there are baths as seating areas, and disembodied mannequins as lamps! It was Psycho meets A Clockwork Orange meets Hell, and it was amazing! Besides the bars, there were also many options for food, with a plethora of food trucks on site.
We would not forget to mention fairground rides, a merchandise store, a photo booth, a stage with performances happening all night long, fairground games, and photo opportunities.
There is another experience called Thunder Dome, mentioned before, which is like laser quest, but upon getting hit, it’s not by a laser, but an actual electric shock from shock pads to the neck. The experience is part of the park price, but guests have to pay a few quid extra for the shock pads.
We can’t wait to come back here for another season so we get the opportunity to explore anything we missed! With thirteen attractions, food, bars, an amazing cast of haunt and queue actors, and so much more to do at this park, we were satisfied with the entertainment that’s available for the ticket price.
While we don’t think visitors have to fork up the money for a fast pass, we recommend one if you visit and only have one night for the park. This affords extra time to take in all sights, sounds, and fun of the park instead of queueing. And as we said, we ourselves had a fast pass and even with 6 hours we were just able to see and do everything! The ticket price is affordable for how many hours of fun there is to be had, and for how hard actors and staff work to keep everyone safe and entertained.
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Awards:
2024

Highest Rated Entertainment & Value (UK)
Best Themed Bar
Most Unconventional Attraction
Awards:
2024

Highest Rated Entertainment & Value (UK)
Best Themed Bar
Most Unconventional Attraction