Queen Marys Dark Harbor Review (2025)

Haunted Boat
View All Queen Marys Dark Harbor Details
This attraction was reviewed by Team Zombillies, Team Living Dead Duo, Team Lone Wolf, and Scream Scout Vampiress on October 8, 2025.

Final Score: 7.76

Anchored in Long Beach, California, the historic Queen Mary transforms into SoCal’s ultimate Halloween festival – a floating fortress of fear where everything you need for a night of thrills is in one place! Step aboard and you’ll find haunted mazes, themed bars, eerie lounges, carnival rides, creepy games, festive eats, chilling drinks, and enough photo ops to sink a smartphone!

This year’s lineup of haunted mazes packs a punch with Voodoo, The Queen’s Curse, Feast, the Final Cut, Breakout Maximum Security, Lullaby, Infirmary, and Big Top Terror – each one unleashing its own form of terror inspired by the ship’s sinister legends and twisted new tales.

Beyond the mazes, the scares spill into the Shipyard, Carnival, and Voodoo areas, where you’ll find live entertainment, interactive characters, and endless eerie energy pulsing through the fog. And if that isn’t enough to test your courage, don’t miss Lady Mabel Presents: The Summoning of Samuel, an immersive theatrical experience.

From the decks to the darkened docks, The Queen Mary’s Dark Harbor proves that Halloween hits differently when it’s floating on the water. Just be sure to watch out for Mary…

Overall Scores Per Attraction:

Voodoo The Queen’s Curse: 7.88

Breakout: 7.86

Big Top Terror: 7.97

Lullaby: 7.13

Feast: 7.85

Infirmary: 7.84

Cast: 7.13

1. Did it seem like there were enough actors? (25% of score): 6.45

2. How creative, believable, convincing were they? (35% of score): 7.69

3. How interactive (verbally, physically) were the actors? (20% of score): 7.22

4. Was there a good variety of characters (behavior)? (20% of score): 6.89

Voodoo: The Queen’s Curse: After some searching through the swampy bayou for the Voodoo Priestess, we eventually came across a mysterious shack. One of her thralls greeted us, and when we stated our reason for entering, they warned, “Then you’re on your way!” Well, at least we found the right place… whether or not that was a good thing was debatable. As we explored, we found several more who were also thralls or victims of the Priestess. Some stared us down with wicked grins, as if our fates were already foretold; others made otherworldly noises that hinted at possession. One character appeared to be a fortune teller… too bad our leading lady’s request to “become rich” wasn’t looking good. We saw the Priestess herself more than once; her behavior ranged from solemn staring to cackles and sneers. Don’t get too close – she may try to curse you too!

Breakout: Maximum Security: Following intake, it was time to face the judge. Expecting a fair trial? Oh, you ain’t gonna get one here – we were immediately declared “Guilty!” and sent to our sentence. On our way to our cells, we met several others who’d been locked up before us. Most mocked our fate or were threatening, but at least one tried to help us get out. The guards sternly ordered us around, with one enforcing those orders with a cattle prod (!). We did find a chapel, but quickly found that prayers wouldn’t cleanse us of the sin permeating this penitentiary… as evidenced by the incredibly creepy nuns and the priest lurking around. This maze’s icon was Samuel the Savage, but we aren’t certain if we ran into him in person. We did hear what sounded like him speaking in the background.

Big Top Terror: The clowns residing within that big circus tent seemed a little too thrilled to have vict- excuse us, “visitors” to play with. They honked their horns at us and cackled with glee. But don’t let those painted smiles fool you – not all of them were friendly. One tried to slice us with a blade on a stick, and others came at us brandishing baseball bats! Number one rule as a haunt patron: NEVER trust the clowns. We did encounter a more playful clown wielding a leaf blower, and they had as much fun blasting us with it as they did the plastic balls in the ball pit. Most of the actors we saw were playing various clowns, but we ran into at least one carny, too.

While we didn’t see her inside the house beyond the SFX featuring her, we ran into The Ringmaster shortly before going inside, and she was happy to come over and have a brief chat. After all, she had such sights to show us!

Lullaby: Shortly after we boarded the ship, a lifeguard halted us with his whistle and frantically asked, “Have you seen Mary?” Umm… wasn’t it your job to watch her? Do we look trained for that?! A little later, we ran into Mary’s father, crying and bemoaning his daughter’s disappearance. The pool might’ve been “closed” and none of the lifeguards on duty, but we still ran into several more as we explored the Queen Mary, blowing their whistles at us with sinister smiles. We had one stalk us for a good stretch, and when a group member went “Oh my god!” upon noticing him, he answered with a softly sneered “He’s not here…” Creepy.

Lullaby was the most icon-heavy of all the mazes. Little Scary Mary was everywhere, and she was also one of the more interactive characters we met. When someone in our party told her that her father was looking for her, she replied with a wistful “Can you ask him to come get me, please?” She was delighted when another group member agreed to be her friend and play with her. Such a sweet and cheerful little girl who totally wasn’t trying to lure us to our own watery graves…

Feast: The Chef’s crew of cannibalistic cooks and servers were waiting for us in the Queen Mary’s galley and restaurant. It seemed they were serving up some mystery meat… that may have been sourced from unlucky guests. (We watched one cut up some “head cheese” right before our eyes!) Not all of them were cut down by Chef’s meat cleaver – we found at least two survivors. Too bad they weren’t looking too swift… one seemed to have been corrupted by whatever evil had cursed the ship, while the other had a heavy amount of frostbite from being locked in the freezer. We weren’t quite sure if we encountered the actual icon in the maze like we did in others; if we did, he didn’t look like the one that was stalking around the Shipyard outside. But we still felt his presence throughout the haunt – his signature was splattered in red against the walls.

The Infirmary: Our group leader had some reservations about checking into the ship’s hospital. To which her partner tried to reassure her that what we were walking into was perfectly fine, and “See, you can hear how happy everyone is!” … as evidenced by their SCREAMS of “joy” echoing throughout the facility. When we eventually came across the Infirmary’s other patients, they weren’t in great shape. Their clothes were grimy, stained with blood, and boils and wounds marred their haggard faces. What sort of- pardon the pun- operation was The Surgeon running in there?! We also had to contend with some of his staff, who were dressed in bloody scrubs and demanding to know where their new patients (that’s us) were going. I think most of us were hoping to check OUT soon.

In addition to their SFX appearances throughout the maze, we did find both The Surgeon and Graceful Gale waiting for us inside. The former was especially menacing – at one point, he made eye contact with someone in our party, pointed her out, then made a throat-slitting motion with his hand! And in another scene, we watched him give a nasty lobotomy to one of his unfortunate patients. Ouch!

Staffing was a consistent issue for many of the mazes. Voodoo had a decent-sized cast, but the others had several gaps where we were walking and not much was happening. We also would’ve liked to see more interactivity. A small number of actors were ready with replies when we spoke to them, and we saw some interacting with their sets, but many others just stared if we attempted to interact, and we saw little to no interaction between actors. The maze icons should have appeared in every maze in person, too. If staffing allows, we’d recommend having some that just roam the Shipyard and others that reside in the mazes.

Costuming: 8.81

5. How complete, unique, detailed were the costumes, accessories? (35% of score): 8.71

6. Were the masks, makeup creative, detailed, realistic? (30% of score): 8.63

7. How appropriate were the costumes for the respective scenes, themes? (20% of score): 8.9

8. How believable-, detailed-looking were the queue actors? (See Note if N/A) (15% of score): 9.3

The costuming effort at Dark Harbor was generally impressive, and it contributed nicely to the atmosphere of each maze. We particularly enjoyed the Voodoo Priestesses, whose costumes were well-detailed with headdresses, bone necklaces, and long skirts, a great look for their scenes. The clothing for the clowns was certainly appropriate, giving off that sinister circus vibe, and the attire of the butcher shop maniacs was believable enough to keep us cautious.

​When it came to masks and makeup, it was a bit of a mixed bag. The makeup on the maniacal clowns and Prison guards was detailed with blood and scars and well-blended, effectively achieving their sinister zombie appearance. Other areas, though, showed that a little more attention to detail in the makeup department would have elevated the overall quality. Regardless, all the actors wore costumes that were appropriate for their respective scenes and themes across the event. A nice touch was the appearance of the queue actors; they were well-detailed and looked great prowling the midway.

Customer Service: 9.83

9. How easy was it to locate, park at, navigate the premises? (25% of score): 9.5

10. Safety (Only dock points for TRULY DANGEROUS hazards!) (30% of score): 10

11. How professional, helpful, friendly were the staff members? (25% of score): 10

12. How easy was it to find pertinent information before arrival? (20% of score): 9.75

Getting to Dark Harbor was smooth sailing once we knew where to park. General parking was $25 at 100 Oceangate Red Lot A and included a shuttle that transported us to and from the main event area, while preferred parking was available for $40 closer to the ship. Before entering, we went through a thorough security screening, which helped ensure everything felt safe and under control during our visit.

Once inside, the grounds were easy to navigate thanks to clear signage and helpful staff stationed throughout the property. We didn’t notice any trip hazards, and there were things to hold onto when the floors moved. Everyone we encountered was friendly and professional, keeping the evening running smoothly.

We especially appreciated the event map, which outlined the layout and listed showtimes and performance schedules. This was a nice touch that helped us plan our night! Finding details online was simple, too, though we did have a little trouble figuring out the exact closing time. One suggestion we had was adding a VIP-only restroom area, as it would make that experience feel even more exclusive.

Immersion: 7.88

13. How well did the pre-haunt areas ("vibe") prepare you for the attraction/s? (25% of score): 7.51

14. How obvious, creative, believable was the storyline? (See Note if N/A) (20% of score): 7.78

15. Were you completely, consistently immersed inside the attraction/s? (40% of score): 8.3

16. How well did the "vibe" flow after, between the attraction/s? (15% of score): 7.53

From the moment you approach the Queen Mary, you’re drawn in. The sheer size of the ship and the atmosphere of the night set the stage before you even step inside. Moving through the lines and queue, you start to feel like you’re entering another world, and once inside Dark Harbor, that immersion hits hard. Actors are everywhere, slipping in jump scares, moving through fog, and interacting with guests, keeping you on edge the whole time.

Voodoo: The Queen’s Curse immediately makes you feel like you’ve stepped into the Bayou. Walking through fog, bridges, and pathways, with actors appearing in unexpected places, keeps you constantly alert. The storyline is threaded through voice recordings and character interactions, which makes the space feel alive and pulls you fully into the world.

Breakout: Maximum Security immerses you from the start with the prison entrance. The judge shouting at you, the chaos of voices and fog, and the way actors pop out of cell blocks and tunnels make it feel like you’re trapped in a real prison. The story unfolds as you move, and even with moments of empty space, the sounds, fog, and character presence keep you in the experience.

Feast: The Final Cut makes you feel like you’re inside the chef’s world. From the moment you enter the ship, the sounds, actors, and moving through tight corridors create a tense, all-encompassing experience. Physical interaction, like crawling or sliding through areas, adds to the immersion and keeps you fully engaged throughout.

Infirmary pulls you into the asylum. Walking through the darkened space with actors interacting and calling out, combined with the sounds of the environment, keeps you feeling part of the story. Even in brief moments where security staff in plain clothing slightly break the spell, the constant action and character presence maintain immersion for most of the walkthrough.

Big Top Terror immerses you in the chaotic circus. Actors, clowns, and moving through the maze with its changing levels keep you on edge, while the pacing and unpredictability make you feel like you’re trapped in the carnival world. The experience is lively, tense, and constantly engaging.

Lullaby keeps you absorbed aboard the Queen Mary. Hearing Mary’s cries and narration, moving through darkened hallways, crossing the bridge, and encountering actors who jump out at you keep the story alive. The sense of being on the ship and part of the haunting story carries you all the way through to the exit.

Overall, Dark Harbor excels at making you feel like you’re in another world. Between the continuous actor interactions, fog, sounds, and pacing of each attraction, you stay immersed from the moment you arrive to the moment you leave. The scares and surprises are built into the experience naturally, keeping you fully inside the haunts and the stories they’re telling.

Special Effects: 8.17

17. How effective were the sound effects? (20% of score): 8.57

18. How realistic were the scene designs, details? (30% of score): 8.48

19. How effective, realistic were the props, animatronics? (30% of score): 7.89

20. How well did they use creative, special, sensory effects? (20% of score): 7.74

The use of sound and special effects at the event was quite prominent. The sound effects were aggressive in nearly all the haunts, successfully creating a sense of dread in the Prison, an unsettling feeling in the Infirmary, and a chaotic energy in the Big Top.

​Some of the scene designs were very well-executed, such as the Big Top maze, which effectively captured the look of a circus trying to steal your soul. The blood-splattered curtains throughout the Feast maze were also a nice touch of realism. A major highlight was the Infirmary maze, which featured lots of animatronic patients tied and strapped to their beds, waiting for a mad doctor to perform heinous acts. A particular, gruesome scene where a doctor was giving a patient a lobotomy was very effective. However, the Voodoo Queen’s area, which used fog and lasers in an attempt to establish an eerie swamp, kind of missed the mark by allowing patrons to walk through areas that weren’t part of the intended maze, and even cut us off in the line. In mazes like Lullaby and the Infirmary, the scenes approached realism, but they felt limited (likely to preserve the historic ship), which kept them from reaching their full potential.

​We saw a number of effective props and animatronics. The massive animatronic in the Prison, which looked like a huge demon, was incredibly intimidating to stand near. A point to consider, though, is that the key to making these elements stand out is lighting, and in some areas, the lighting was insufficient, which muted their impact. This was also true for the vortex tunnel in the Big Top, which unfortunately wasn’t working during our visit, and the actors on bungees who were supposed to fly over our heads; their equipment seemed to be down, or they were hesitant to make the leap, so the effect was lost on us.

On the sensory side, they made consistent use of fog, strobes, and lasers throughout the haunts. The Prison used its fog machines and lasers to great effect, making us genuinely hesitate to walk through the heavy fog. The Voodoo haunt also had a nice addition with glowing skulls hanging from the ceiling. We also got a great surprise from a water splash in the Infirmary. Occasionally, the functional equipment (like the fog machines) was visible, which did pull us out of the experience momentarily. On a positive note, the hallway swaying in the Big Top finale was a very impressive effect, as was the bridge falling effect in Lullaby, along with some cool hologram effects of a young Mary in various places. The finale in the Lullaby haunt was also a particularly cool scene that made creative use of a water effect and gave the distinct impression of being under the waves with the drowned victims.

The Scare Factor: 5.84

21. How scary was it? (35% of score): 5.97

22. How well did they provide scares to everyone in the group? (15% of score): 5.34

23. How predictable were the scares? (25% of score): 6.25

24. How well did they provide a wide variety (types) of scares? (10% of score): 5.68

25. How strong was the ending / finale? (15% of score): 5.44

When it came to scares, each maze at The Queen Mary’s Dark Harbor offered something a little different. Voodoo: The Queen’s Curse was entertaining to walk through, but not necessarily scary. It had a few large animatronic moments and some random startles from the voodoo characters, but many of the scares were easy to see coming because of how open the layout was. Most of the front of our group got the startles while the rest could see what was about to happen. The snake animatronic was a nice surprise that caught everyone off guard, but the finale with the large animatronic and dancing voodoo characters didn’t have much shock value. With a few layout tweaks and more actor engagement, this one could easily go from fun to genuinely frightening.

Breakout brought a bit more interaction and energy. The opening scene with the judge shouting that we were guilty set the tone perfectly, and the zombie prisoners gave off a great, creepy vibe as they tried to help us escape. There was thick fog everywhere, which really helped hide a few of the better scares. The pastor, prison guards, and priests all got up close and personal, and the stalking nun disappearing into the fog added a good dose of unease. The front still got most of the action, but the actors here were more engaged and delivered some solid surprise moments.

Big Top Circus really stood out and felt like a step up from the rest as far as creepiness is concerned. The clowns looked terrifying and popped out from all directions, keeping us guessing. The multi-level layout added more surprise opportunities, and the moving room and ball pit gave the whole maze a chaotic, funhouse feel. A few well-timed animatronics added to the tension and fit the creepy carnival vibe perfectly.

Lullaby made great use of the ship’s natural setting, giving off an eerie atmosphere before anything even happened. Mary herself was creepy and very interactive. She engaged with everyone in the group and managed to get a few good jumps. The collapsing bridge added a nice surprise, and while most of the scares hit the front of the group again, the setting and Mary’s performance made this one of the more memorable attractions.

Feast cranked things up a notch with gore, intensity, and in-your-face actors. It was easily the bloodiest maze, with air blasts, body animatronics, and bloody walls backed by the sound of chainsaws. The crawling-over-the-saw moment was both tense and fun, and the projection of bugs crawling out of a body added a nasty surprise. The actors here were aggressive and really sold the chaos, making Feast one of the strongest and scarier experiences of the night.

Infirmary scored the highest for scares, mainly because of its incredible props and animatronics. There weren’t many actors inside, but the ones that were there made an impression. The doctor digging into a body and spraying the crowd was definitely unsettling, and the lobotomy scene stood out as one of the best visuals. The “human tick” was gross in the best way and gave everyone the chills. The overall vibe was creepy and disturbing, and while more actors could have made it even better, the visuals alone made this maze one of the scariest at Dark Harbor.

Overall, the scares throughout Dark Harbor ranged from light and entertaining to downright gruesome. The event leans more on visuals and atmosphere than non-stop terror, but each maze had at least one moment that got a jump or two out of us. With a few layout tweaks and more balanced scare placement, The Queen Mary’s Dark Harbor could take its already creative haunts to the next level.

Entertainment & Value: 8.58

26. How satisfied with the entertainment provided by the MAIN attraction/s? (50% of score): 7.38

27. How satisfied with OTHER entertainment INCLUDED with the ticket price? (25% of score): 9.8

28. How appropriate is/are the ticket price/s? (25% of score): 9.75

Every ticket included a stacked lineup of entertainment, from roaming characters and photo ops to stage shows and live performances scheduled throughout the night. The opening and closing ceremonies were absolutely killer, and the night wrapped up with a full-blown foam party that had everyone dancing and laughing in the suds!

The Queen Mary offered more add-ons and experiences than just about any haunt we’ve visited. Beyond the mazes, guests could take part in the immersive theatrical experience, explore secret bars and speakeasies, hop on carnival rides, play midway-style games, or head up to the Observation Deck for stunning views. There were also themed treats and drinks, RIP Guided Tours, Trick ‘R Treat AR adventures, and even private Creepy Cabana rentals for groups. Season passes were also available for diehard fans.

The food… OMG the food! They had giant turkey legs, giant kabobs of meat, tacos, sweets, and so, so much more! If you’re a foodie, you will love their offering of eats!

Not only was this event jam-packed with entertainment and originality, but it was also one of the most inclusive and welcoming haunts we’ve attended. Tickets were sold exclusively online, with options ranging from General Admission to Fast Fright (about a third of the wait), Evil Express, and VIP, which came with plenty of perks, including early entry and 13% off merch.

From start to finish, The Queen Mary’s Dark Harbor was one wickedly good time. Between the scares, the energy, and the sheer amount of entertainment packed into one place, we couldn’t stop smiling – even when we were screaming! It’s not every night you get to experience so much history, creativity, and chaos at Halloween’s home port, The Queen Mary!

Plan Your Visit

Where is Queen Marys Dark Harbor Review (2025)?

Guest Reviews (New)

Leave A Review!

Basic Stuff (Required)
How would you rate your visit overall?
What did you like most?
Guest Info
Tell us a bit about you to help make your input more trustworthy:
What should we call you?
Optional, hidden from public (in case we need to follow up with you about your review).
Add More Ratings?
Suggestions & Photos (Optional)