Raven’s Curse:
The main attraction inside the building is essentially all the hard work Pale Night Productions has to offer and displays their creations in a fun and creative way.
There was no lack of keeping busy and seeing some great effects. Some of the props use water effects and most of the time it is really unexpected. We have been hit with air cannons before, but these water effects will shoot out bursts of water or sometimes mists that make the scenes feel all the more real and entertaining. These are everywhere it feels, so we were getting sprayed with water from all sorts of directions. I can imagine this being all the more intense if RCHH offered some sort of ‘white night’ that haunts sometimes do and fill these machines with some fake blood to spray out’ it would be crazy cool walking out of there!
One of the more interesting effects was within the walls themselves. Some of them blended in with the wallpaper so well but turned out to actually be a nylon material with a face or hand that would pop out so the fabric took the shape of said face or hand and gave a very ghostly appearance throughout scenes. I have never seen this before, so it was a really amazing effect to see!
Raven’s Curse also incorporated this into some pretty cool video screens. We have seen these video screens before at many haunts, where a person walks by or a hoard of zombies appear to be breaking in, but Raven’s Cure takes it up a few notches. They figured a way to have those zombies on the video screen attack the door to break in and have the door violently shake! They also used some water effects with the video screen (won’t say when, will say to watch out) as well as a really cool axe scene where every time the video screen hit, it would leave dents into the door. These video screens produced by the team at Raven’s Curse and Pale Night Productions make for some really great effects.
The only noticeable part of Raven’s Curse that did take away some effects from time to time was some of the ceilings being noticeably unfinished. There were portions through the haunt that had netting to hide some of the building, I feel if they made a attempt at doing that throughout, it would add to the overall effect (Of course, while sticking to fire code).
Murder Maze:
Murder Maze did lack on any special effects or sounds throughout, but more relied on the natural effects of the night sky and a dark setting to attempt to scare and disorient our walk through. The main maze to walk through was a giant blow up one and had plenty of dead ends. The actors were the definite highlight regarding the overall old-school tactics on effects such as making loud bangs against the walls.
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