Hats off to the folks acting on the hayride and trail, who tried to put their best foot forward in a pretty steady rain. That’s dedication and we appreciated it.
The self-described ‘schizo’ fellow who took a ride back to the start with us stayed in character for several minutes as he sat between riders, alternating between his high character voice and rather rumbly normal (presumably, his normal) voice.
Also, the hayride characters seemed to do a pretty good job of staying off everyone’s toes in one of the narrower wagons we’ve ever been on. It was quite intimate in there and playing footsie with neighbors was kind of inevitable, so good on ya cast members for not stomping on anyone’s little piggies, at least as far as we could tell!
The character types here were a bit generic, with killers holding various weapons including a couple enthusiastic chainsaw chaps and a blacksmith pounding on our wagon with his hammer, plus a full-throated victim (or maybe it was a witch) tied to a tree and bellowing at the wagon.
But the true stars of the hayride turned out to be some porcine fairy tale characters who were messily dispensing with their legendary enemy. No names please, but he was howling in pain!
The trail threw a whole mess of memorable cast members at us, like a tall ‘n’ beefy dude greedily gulping blood from a heart, a razor-toothed clown in a terrible toy house, the witch who had nothing but bad things to say about her caged dinner guests/subjects, lunatics in the asylum who went on about conspiracy theories and our bad choices, the ‘human pig’ who snuffled and rooted around in the mud after us, and the coven of vampiresses hissing and clawing at us in their dank den.
Compared to the trail, the house went back to a plainer variety of ghouls and goofs. Most memorable were the slickly sinister butler, or whomever the welcome wagon consisted of, that introduced us to the opening scene, a demon barber who offered a very close shave of the entire facial area and then got nasty about it, a mad mama who insisted we stop waking her babies, and the killer clowns in the carnival near the end.
Throughout all attractions, interactions remained relatively brief and dialogue fairly perfunctory except where noted. We counted 60 actors in all, but even that seemed a bit thin in spots. That might be an inevitable byproduct of having such long walkthroughs for the trail and house, and the rainy weather, probably made even worse by the actor shortage many haunts are reporting this year.
Be that as it may, the house definitely seemed short in spots (especially the long, pretty empty tunnel walks) as well as some extended stretches of the trail.
Hayride: 8.11
Trail: 8.52
House: 8.21







