Rotten Manor Review (2021)

Multiple HauntsHaunted House (Single)Haunted Hayride
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This attraction was reviewed by Team Cleaverland on October 15, 2021.

Final Score: 8.67

Rotten Manor is home to the Rotten family, a clan that could put the Firefly’s to shame!

Returning from past seasons are Rotten Manor, the signature haunted house experience, and Rotten Asylum/Forest, a trail that visits the titular asylum and several other impressive structures along the way. These attractions are well known as being long walkthroughs and that’s exactly what we experienced.

Brand new this year is the Rotten Hayride. It seems those dirty Rottens own a lot of acreage and they’re going to keep developing it!

Hayride: 8.29
Trail: 8.97
House: 8.74

Cast: 8.28

Enough Actors (25% of score): 8.07
Believable, Convincing (35% of score): 8.33
Interactive (Verbally, Physically) (20% of score): 8.57
Creative, Appropriate Dialogue (20% of score): 8.1

Hats off to the folks acting on the hayride and trail, who tried to put their best foot forward in a pretty steady rain. That’s dedication and we appreciated it.

The self-described ‘schizo’ fellow who took a ride back to the start with us stayed in character for several minutes as he sat between riders, alternating between his high character voice and rather rumbly normal (presumably, his normal) voice.

Also, the hayride characters seemed to do a pretty good job of staying off everyone’s toes in one of the narrower wagons we’ve ever been on. It was quite intimate in there and playing footsie with neighbors was kind of inevitable, so good on ya cast members for not stomping on anyone’s little piggies, at least as far as we could tell!

The character types here were a bit generic, with killers holding various weapons including a couple enthusiastic chainsaw chaps and a blacksmith pounding on our wagon with his hammer, plus a full-throated victim (or maybe it was a witch) tied to a tree and bellowing at the wagon.

But the true stars of the hayride turned out to be some porcine fairy tale characters who were messily dispensing with their legendary enemy. No names please, but he was howling in pain!

The trail threw a whole mess of memorable cast members at us, like a tall ‘n’ beefy dude greedily gulping blood from a heart, a razor-toothed clown in a terrible toy house, the witch who had nothing but bad things to say about her caged dinner guests/subjects, lunatics in the asylum who went on about conspiracy theories and our bad choices, the ‘human pig’ who snuffled and rooted around in the mud after us, and the coven of vampiresses hissing and clawing at us in their dank den.

Compared to the trail, the house went back to a plainer variety of ghouls and goofs. Most memorable were the slickly sinister butler, or whomever the welcome wagon consisted of, that introduced us to the opening scene, a demon barber who offered a very close shave of the entire facial area and then got nasty about it, a mad mama who insisted we stop waking her babies, and the killer clowns in the carnival near the end.

Throughout all attractions, interactions remained relatively brief and dialogue fairly perfunctory except where noted. We counted 60 actors in all, but even that seemed a bit thin in spots. That might be an inevitable byproduct of having such long walkthroughs for the trail and house, and the rainy weather, probably made even worse by the actor shortage many haunts are reporting this year.

Be that as it may, the house definitely seemed short in spots (especially the long, pretty empty tunnel walks) as well as some extended stretches of the trail.

Hayride: 8.11
Trail: 8.52
House: 8.21

Costuming: 8.15

Variety of Characters – (35% of score) 

Complete, Finished Appearance – (30% of score) 

Creative, Detailed Costumes – (20% of score) 

Creative, Detailed, Realistic Makeup – (15% of score) 

With a large cast spread across three very different attractions, costuming at Rotten Manor ran the gamut from basic to exceptional.

On the hayride, many of the characters wore plain outfits, even street clothes.

On the trail, the vampire girls, the toy clown, and the blood guzzler all sported great looks, while others were not quite so detailed and visually pleasing, but the overall level was greater than the other two attractions.

The house denizens also proved a somewhat mixed bag. Some creeps went with more basic undead-ish bad looks, but the front hall guy combined ghoulish makeup with snazzy formal attire for a sensational opening appearance. The barber had a complete and bloody-good costume. The carnival clowns looked appropriately skeezy and sinister.

Hayride: 7.46
Trail: 8.73
House: 8.27

Customer Service: 9.4

If Masks, Effective – (25% of score) 

Costumes Appropriate for Scenes, Themes – (30% of score) 

Easy to Find, Navigate – (25% of score) 

Safety – (20% of score) 

GPS took us right to the Rotten homestead in Holly, MI (off the Dixie Highway, about an hour northwest of Detroit). Free parking was on a grassy field.

The Rotten website is a good one, offering all the details you need to plan a visit. The Rottens also maintain a solid social media presence on Facebook, Twitter, YouTube, and Instagram.

The trail did not offer too many natural obstacles. Instead, we found a gym class’s worth of man-made obstructions! The impediments included stairs and ramps, crawl spaces, duck-downs, traipsing through rooms full of spongy cubes and/or large rubber balls, and even hoisting ourselves up ropes to reach ladder rungs. Older haunt fans, be aware this might be one of the more athletically rigorous attractions you will ever come across unless the Olympics comes up with Haunted Steeplechase. By the end of it all, we felt a little sore. Work off those extra pounds at Planet Haunt Fitness!

Rotten Manor does maintains that the hayride and house attractions are wheelchair accessible, however.

The Rotten staff were not rotten at all, they were nice people. When we inquired whether the hayride was still open, based on a seemingly deserted entrance, a worker walked us all the way around the queue structure to where the line began, which was not visible from where we had tried to find it. Toward the end of the evening, we were asked several times if we had found everything all right. Thanks for all the help!

All three attractions share the same score.

Atmosphere: 9.68

Staff Professional, Helpful, Friendly – (25% of score) 

Ease of Finding Info Before Arrival – (20% of score) 

Obviously a Haunt Before Entering – (40% of score) 

Prepared for Experience Inside – (15% of score) 

Past a skeleton stagecoach, a pair of pillars at the entryway framed a truly stunning sight. The Manor’s stupendous fa������������������ade is one of the best we’ve seen anywhere. Seriously, go find some photos or video. This knocked our socks off.

Fog, ambient lighting, and metal music filled the midway. The sizable midway featured a concession stand with light snacks and beverages, merch shop, carnival games, a spinning black light 3d tunnel, mirror maze, and wooden maze.

Outstanding atmosphere here at Rotten Manor! All three attractions share the same score.

Special Effects: 8.78

Sound Effects Effective – (20% of score) 

Creative, Original Scenes, Props – (30% of score) 

Detailed Scenes – (30% of score) 

Achieve, Maintain Suspension of Disbelief – (20% of score) 

The hayride had some cool props like crucified skeletons, zombies, sacrificial altars, a winged reaper animatronic with wicked sounds, an old west general store and saloon, and some awesomely lit-up trees.

Not sure how they got so many lights on so many trees and so high up, looked like 60+ feet in some cases. All we can say is, we find it hard to hang lights on a six-foot Christmas tree, so here’s to the Rotten crew for seemingly Herculean efforts that paid off. The green glowing trees looked superb.

There were also some nice scene set-ups. All in all, well done for a first-year offering that reportedly did not have much build time.

On the trail, jack o’ lanterns marked the beginning pathway. We strolled past animatronics and freaky faces on the trees. Structures on the trail looked impeccable. The best were the toy house and without a doubt, the gingerbread house.

Jaw-dropping from the outside, the interior looked almost as wonderful, with a highly detailed witch’s abode that even came with a poor little Gretel stand-in caged up by her lonesome.

We also found on the trail the infamous ‘fan room,’ which we will cover in more detail in the Scare Factor section. The trail pretty much knocked it out of the park in the effects department.

The house had some very aggressively, fully detailed sets in the manor rooms early on that were really nicely done. The middle section relied on a lot of walking through giant metal pipe tunnels without a whole lot of payoff, and the carnival parts near the end got a big flash of effects through music, lighting, and unusual environments like slanted floors and ball-filled rooms.
Considering all the attractions together, Rotten Manor flexed considerable effects muscle.

Hayride: 8.19
Trail: 9.23
House: 8.91

Theme:

SFX Effective at Scaring, Entertaining – (35% of score) 

Could Tell What Theme Was Without Asking – (15% of score) 

Theme Well Executed, Believable – (25% of score) 

Location Authenticates Theme – (10% of score) 

How Scary – (15% of score) 

There exists a bit of narrative about the Rotten couple and their horrible children that have spread their nastiness throughout the property.

It’s nice to have a little story to tie things together, but we wouldn’t consider it essential here for understanding or enjoyment, and so we are going to score it as not applicable.

Scare Factor: 8.24

Provide Scares to Entire Group – (50% of score) 

How Predictable – (25% of score) 

Variety of Scares – (25% of score) 

The hayride was on par with most of the other hayrides we’ve been on this year, which is to say, not all that scary. We think it’s hard to make a truly scary hayride. But in any case, the attraction is being advertised as family friendly, so all that is as it should be.

The trail presented us with a collection of nasty scares, including the toy clown and vampire ladies. And the trail had an absolutely terrifying room, which we will call the fan room.

This one thing probably delivered a whole one point of scare factor just in itself. We’re not going to say too much about it except that it’s a very dark walk down into what seems to be a huge industrial fan. Seriously, whomever came up with and implemented that deserves a spot in the heart-stopping hall of fame.

The house delivered some good jump scares, but we got mixed up with a whole bunch of other groups toward the end, which made it a lot less scary. But we also felt like the later portions, at the tunnels and carnival, were probably naturally less scary anyway.

Not to say devoid of scares — there was a creepy clown positioned right inside the entrance to a tunnel who got us pretty good, for instance — just less scary than the earlier mansion parts, where features like hidden doors and dark corners came into spooky play.

Hayride: 7.29
Trail: 8.88
House: 8.56

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