The outside/pre-haunt areas suffer the same problems as any parking lot haunt, it’s really hard to get the proper vibe with a temporary fence placed on a bunch of parking spaces. They do their best, with a few food stands, a gift shop, music, and a free photo booth. The facades of the haunts themselves are actually pretty great for what they are. They’re far from perfect, but they’re better than many permanent structure haunts I’ve seen. They do help set the stage a bit. What they do to get you in the mood, which I really like, is to…
Read More…The outside/pre-haunt areas suffer the same problems as any parking lot haunt, it’s really hard to get the proper vibe with a temporary fence placed on a bunch of parking spaces. They do their best, with a few food stands, a gift shop, music, and a free photo booth. The facades of the haunts themselves are actually pretty great for what they are. They’re far from perfect, but they’re better than many permanent structure haunts I’ve seen. They do help set the stage a bit.
What they do to get you in the mood, which I really like, is to have a character give you the rules before you go in. In both Sanctum and Breach the actor really gave it their all, they were fully set up in costume and really pushing to get you invested. Once inside immersion is fairly total, there isn’t anything to pull you out of what you’re doing, everything works together to keep you in the moment.
The story for Breach is really obvious but works well. There were aliens, they tried to contain it; There was a breach. It’s simple, obvious, and everything flows from that. Sanctum was a bit muddier. I think that everything eventually comes down to demons, but a lot of it felt more like “here’s a bunch of spooky things” rather than a cohesive story. It doesn’t take you out of it, but a bit more narrative would have been nice.
See Less