The cast we encountered throughout the haunt were largely committed to their roles and game for anything we did. This got started before we even entered, with an undead janitor holding our car door shut and then startling the passenger inside. Throughout Mayhem, they ambushed us from multiple sides, sometimes using hidden doors to catch us on one side of the hallway, then hit us from a different angle a minute later after we thought we’d gotten away. They cracked jokes, challenged us, and generally made the walkthrough a delight. There could have been a few more of them; there…
Read More…The cast we encountered throughout the haunt were largely committed to their roles and game for anything we did. This got started before we even entered, with an undead janitor holding our car door shut and then startling the passenger inside. Throughout Mayhem, they ambushed us from multiple sides, sometimes using hidden doors to catch us on one side of the hallway, then hit us from a different angle a minute later after we thought we’d gotten away. They cracked jokes, challenged us, and generally made the walkthrough a delight. There could have been a few more of them; there were a couple of areas that felt a little bare, but overall, their energy and obvious zeal for scaring filled the haunt nicely.
The same can’t be said for Darkness. The entire attraction held a total of two cast members, both of whom were located at the end. One of them did little more than glower at us as we stepped outside of the maze and into the fresh air, not nearly enough energy after an entire attraction of nothing. Luckily, the second had a bit more oomph than the first, popping out of a dead end at the exit to give chase with a chainsaw. Darkness didn’t need as many cast members as Mayhem; it was deeply atmospheric and had a few high moments. But having a few people hiding throughout would have greatly enhanced the sense of danger. Once we realized that there was nothing inside but animatronics, the tension faded, and we were largely worried about not running too hard into a wall we couldn’t see rather than what creeps might be lurking.
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