SA has a wide variety of characters in its cast that all play an important part in keeping the experience alive. In Slaughterhaus, there was a good variety of actors to fill the haunt, although there were some spots in this haunt that had some lingering dead space. The actors did a good job delivering different scare types, from climbing above, lurking behind, menacing stares, and various jump scares. They paired this with creative dialogue, creepy laughter, and screams to fit their roles as butchers turned vicious, bloodthirsty killers in this meat processing facility.
In Lock Up, we experienced scares from the inmates and vermin inside this prison haunt. Here, we observed actors that fit their roles from head to toe. This haunt had a good amount of actors to keep us immersed and made us feel like we actually went inside a prison, but we felt that there were a few places that could have utilized more actors but instead left a few dead spaces. This appeared in a few sections inside the prison but mainly after we escaped the sewer leading farther along the haunt. Overall, the cast of this haunt did a good job playing their roles, but there was less dialogue and more grunts and screams. One actor in particular (behind the glass trying to escape) really played the chaotic role well and used some dialog in their scene. Another character that stood out was Puddles the Opossum, who really took playing opossum too seriously when we scared him instead of being scared like we are accustomed to in a haunt, really embodying the role well.
In The Last Resort, we noticed more actors compared to the other haunts. With more actors, there was far less dead space. The actors here used many scare tactics and dialog that kept us on our toes. Each character here was different in their own way but fit their respective scenes within the haunt. One memorable character we saw was the lady singing opera while swiftly scurrying out at our legs, providing a good jump scare nobody was expecting, and an actor that we all thought was a prop until they moved and scared other people in the group we were placed with.
In Side Effects: Recharged, we saw a lack of actors compared to the other haunts, but they were well-placed throughout the duration. This haunt had an assortment of crazy clowns that fit the vibrant colors of their scenes. We noticed fewer scare attempts here, but there was still a good amount of dialogue. Being a 3D haunt experience, there were a lot of disorienting things to look at that we feel were a missed opportunity to scare patrons while they were distracted looking at the scenes come to life. This was not always the case, as one actor we saw here was wearing a neon ghillie suit blending into the neon string-like walls, undetected by unsuspecting victims. This haunt did not feel like a scream-induced haunt but rather, “Holy cow! This is sick,” almost forgetting this is a haunt rather than a trippy experience. The overstimulation of colors, decor, and music, paired with 3D glasses, took this haunt to another level. It gave its own experience, embracing the handful of actors inside but leaving room for improvement for actors to engage more with the audience.
Each haunt had its own queue actors before entering the attraction. These queue actors did a great job keeping us immersed and making the wait experience enjoyable and entertaining. Each queue actor was dressed to fit their respective queue line with dialogue to match. The pre-haunt queue actors also did a great job at this. Craw Daddy and the tooth fairy character really enhanced the experience found by the initial wait line over by the DJ by dancing, goofing around, taking photos, and scaring patrons when they least expected it.
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