Six Flags Fright Fest NJ Review (2017)

Light ScaresLight Scares
Final Score: 6.39/10

Quick Facts

Light ScaresLight Scares
Runtime40 Minutes
MPD 0.52
TouchNo Touch
This attraction was reviewed by Team Scare Response Unit on September 17, 2017.

Summary

Thrills by day, fright by night! That’s what Six Flags offers when the haunt season rolls around and they open up for Can-of-Beans Fest! I mean Fright Fest! I honestly haven’t been to Fright Fest since before haunted houses were introduced, so I was intrigued to what they had to offer. Back then, you paid park admission and got some roaming scaractors and a few stage shows, including one where you were ‘hypnotized’ and another where guests were encouraged to sing some scareoke. The interactive shows may be gone, but a number of other shows have taken their place, as well as Fright Fest’s main draw now, their haunted houses. Be ready though, folks, ‘cuz to get into these haunts will run you about $75, and you are gonna have to get through amusement park crowds to get through each haunt. But, how can you say “no” when the first thing you see is a fountain spurting blood and a giant pumpkin-headed scarecrow welcoming you in? Since there were numerous haunts, we took the time to rate them on a scale of 1-10 individually so you can prepare ahead of time for which to rush over to once dusk rolls around.

Big Top Terror- 7. Good use of old rides and equipment, clowns were interactive and energetic.

The Manor- 6. Housed the most notable sfx, but was quick and lackluster.

Total Darkness- 2. Darkness. That’s it. Maybe two or three actors inside?

Wicked Woods- 8. Great costumes and characters.

Aftermath- 5. ‘Why is there so much blood on this fence? Did they just drag someone at hip level for 20 feet?’

Cell Block 6- 6. The Yard was the best part. There are more nurses than prisoners.

Blood Shed- 6. The scaractors were the gem of this haunt and stayed in hillbilly character.

Cast6.07

With a pamphlet promoting everything from clowns to zombies to mutants to urban legends, the lineup for things that go bump in the night seemed star-studded with a slew of haunted house tropes. Unfortunately, a lot of these creatures all fell into a ‘jump out and scare you’ or ‘grunt and groan’ category. With the exception of a few creative clowns, a handful of hillbilly hackers and one very in-character and energetic prison inmate, most of the cast blended into a sea of ‘grr, arghs.’ After giving their initial scare they would fade away back into their set or stare… Read More…

Costuming7.08

Watching the parade of ghouls (from the inside of the funnel cake sundae shop, because FUNNEL CAKE SUNDAE!), our hopes for the costumes of these creatures was raised high. We saw colorful clowns, frightful fables and some impressive ice witches. Those were used for 2 or three of the houses that we went through. The rest were pretty much a generic, plain zombie/mutant/human clothes and, in some cases, the makeup was either exaggerated or very minimal, which either took away from the authenticity of it or made us wonder if they had any makeup. Don’t get me wrong, though; as… Read More…

Customer Service7

Most of the staff at Six Flags were helpful and attentive. Security was noticeable in case there was an incident and medics seemed nearby at least some of the haunts just in case of an issue. There wasn’t anything truly dangerous, though there was one animatronic that swung outwards towards guests and, being made of metal, could potentially whack someone in the head. The scaractor in the room didn’t do much in the way of keeping guests away from it… which, if a metal door swings open at face level, the scaractor may want to keep people out of said… Read More…

Atmosphere7.66

The atmosphere is easily the best part of the overall area. As you walk through the park, eerie music plays and roaming scaractors terrorize random park goers. Fog machines are placed along certain walkways or paths and hidden scaractors await people to wander within range for a good scare (or to shake their can of beans at). The Cell Block 6 house had a good queue setup, with intercom messages, flashing lights, a front gate of a prison, all of which suggesting that you were about to enter a prison filled with crazed or loose inmates. Other houses were doors… Read More…

Special Effects5.75

A lot of the effects used here were low budget or low tech. Sometimes that works, but not so much here. Music played inside almost all of the haunts, but sound effects were sparse. The best sound effect, in my opinion, was walking into the prison yard and hearing actual music, and that they managed to keep that music isolated to just that one area in an outdoor walk-through. Lighting, though, was dim throughout all the houses. The Wicked Woods was a dirt trail, so the lighting there worked since it was mostly moonlight and a few scattered lights and… Read More…

Theme6.6

I purposely went into each haunt to see if I could tell what the theme for each was, while my partner Holly Ween knew the insides and outs of each of the houses from both the pamphlet and from some of the houses being the same as last year. Haunts like Big Top Terror and Total Darkness were self-explanatory, but houses like Aftermath and The Manor were a bit confusing. Even in Cell Block 6, we were unsure if the prisoners just escaped, or if some were zombies, and why there were more nurses than prisoners. Houses like Blood Shed… Read More…

Scare Factor4.3

With a name like Fright Fest, we were hoping for a good handful of scares. It’s understandable if we aren’t the ones being scared, but a number of times, even the people we were with just weren’t scared. There were a few exceptions, such as a good crowd in the Big top terror house who did not like clowns and even one mutant hillbilly who did manage to catch me slightly off-guard. But, the majority of scares were drop-portraits, jump out scares, or can-o-beans shook in your face. Distraction was used once or twice, but most of the scares were… Read More…

Entertainment & Value6.66

The score here is an amusing coincidence, and made us laugh when we did the averaging. When you take all of the bits and pieces that go into the value, it ends up being a bit tricky. We aren’t grading Six Flags as a whole, just mostly the haunts. But, we also have to take into account the scarezones and shows that they provide too, since other haunts do sometimes provide shows or other entertainment before or after the haunt. That also means we need to mention that, in order to get into the haunts, you need to buy a… Read More…

Know Before You Go

  • Food/Concessions
  • Games/Midway
  • Gift Shop/Souvenirs
  • Indoor/Outdoor Attraction
  • Original Characters
  • Uncovered Outdoor Waiting Line
  • Wheelchair Accessible

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