With a pamphlet promoting everything from clowns to zombies to mutants to urban legends, the lineup for things that go bump in the night seemed star-studded with a slew of haunted house tropes. Unfortunately, a lot of these creatures all fell into a ‘jump out and scare you’ or ‘grunt and groan’ category. With the exception of a few creative clowns, a handful of hillbilly hackers and one very in-character and energetic prison inmate, most of the cast blended into a sea of ‘grr, arghs.’ After giving their initial scare they would fade away back into their set or stare at you as you left the room. Again, this doesn’t go for everyone. Some were very interactive with the guests, even when they didn’t know how to respond, they would at least try. Such was the case with the ‘you wanna play?’ girl. Not expecting a very enthused acceptance of her friendly invitation from us, she stumbled for a second to think of a comeback, but then kept trucking and played along with us. If only more of the cast did the same. There were some spots in the houses that were noticeably understaffed or missing a character. We passed a snake lady body that was just plain missing the lady part and a number of empty shower stalls and jail cells made for missed opportunities. Some of the cast used their surroundings very well, such as the clowns climbing the old park equipment and rides that were in their house and one zombie on top of a car waiting for fresh victims. But, most hid behind a wall and shook a can of beans at passersby. Oh, did I mention Can-of-Beans? ‘Cuz theres gonna be a lot of that.
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